aliaspider
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6fe379d978
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(D3D12) add a compute shader for mipmap generation.
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2018-02-09 14:57:07 +01:00 |
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aliaspider
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97813b9722
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(D3D11/12) fix dialogbox / gradient.
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2018-02-08 17:11:24 +01:00 |
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aliaspider
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0d88799e6d
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(D3D12) add menu display driver.
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2018-02-08 00:18:05 +01:00 |
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aliaspider
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92afd7387d
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(D3D12) add a font driver.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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e42015e026
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(D3D12) allow for dynamic allocation of descriptors.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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757a9c08de
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(D3D) refactors.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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4ccb844ad6
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(D3D12) add font and menu pipelines.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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b030588669
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(D3D12) refactor d3d12_init_samplers, add support for wrap modes.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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6d90aae5d6
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(D3D12) refactor init_pipeline.
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2018-02-08 00:18:04 +01:00 |
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aliaspider
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5549b136c2
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(msvc) CXX_BUILD + griffin fixes.
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2018-02-05 00:25:03 +01:00 |
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twinaphex
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6982dd838f
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(MSVC 2017) Fix VS 2017 solution
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2018-02-05 00:04:41 +01:00 |
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twinaphex
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f364d2d3ec
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(C89) Don't build D3D9/10/11/12
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2018-02-04 23:25:12 +01:00 |
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twinaphex
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534e5bbf34
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Make code compatible when compiled as C++
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2018-02-04 21:50:05 +01:00 |
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twinaphex
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028fc18294
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Fix more warnings
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2018-02-04 21:12:42 +01:00 |
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twinaphex
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2b4890220a
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(D3D) Silence CXX_BUILD warnings
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2018-02-04 20:40:28 +01:00 |
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Twinaphex
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5483f5fc39
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Merge pull request #6234 from aliaspider/master
various fixes for CXX_BUILD.
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2018-02-04 20:08:43 +01:00 |
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aliaspider
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700fce3bd2
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various fixes for CXX_BUILD.
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2018-02-04 20:03:27 +01:00 |
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Twinaphex
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39406c3357
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Merge pull request #6233 from fr500/fixes
Fixes
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2018-02-04 18:17:37 +01:00 |
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twinaphex
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ac22a9ce20
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(D3D10) Start making D3D10 ready for CXX_BUILD
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2018-02-04 17:11:00 +01:00 |
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radius
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c4bb588f3b
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fix small logging issue
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2018-02-04 10:59:02 -05:00 |
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aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
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aliaspider
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e30c7edd8d
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(D3D11) multi-pass shaders: add support for feed-back textures.
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2018-02-02 19:57:45 +01:00 |
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aliaspider
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6fe3a31617
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(D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
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2018-02-02 17:18:41 +01:00 |
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Twinaphex
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f096e667d8
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Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
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2018-02-01 16:33:58 +01:00 |
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aliaspider
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3865856aa2
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(D3D11) add support for #pragma format in slang shaders.
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2018-02-01 15:07:12 +01:00 |
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aliaspider
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91298255ad
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(D3D11) resize fbos when the viewport size changes.
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2018-02-01 12:45:35 +01:00 |
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aliaspider
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5d46e8bca4
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(D3D11) plug leak.
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2018-02-01 11:29:28 +01:00 |
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aliaspider
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e6c455d2c6
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(D3D11) move format support checks to d3d11_init_texture();
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2018-02-01 11:21:51 +01:00 |
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twinaphex
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de1efd7878
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This hack is no longer needed with latest nvidia windows
drivers (390.77)
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2018-01-31 18:10:53 +01:00 |
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aliaspider
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0ccfa3804b
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(D3D11) frame count is an unsigned int.
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2018-01-31 17:21:18 +01:00 |
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aliaspider
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d8924d6fbb
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(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
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2018-01-31 17:05:48 +01:00 |
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aliaspider
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f907f2ea7d
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(D3D11) save spirv-cross's hlsl output when shader compilation fails.
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2018-01-31 15:55:59 +01:00 |
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aliaspider
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5e09af9c77
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(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
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2018-01-31 12:00:39 +01:00 |
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aliaspider
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5bc78d3ad5
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(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
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2018-01-31 01:08:36 +01:00 |
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aliaspider
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b228775b0d
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(D3D10/11/12) allow building without HAVE_D3D9
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2018-01-30 21:33:25 +01:00 |
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aliaspider
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4a3e4fc7de
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(mingw) include all of the sal.h defines in dxgi_common.h
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2018-01-30 20:02:40 +01:00 |
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aliaspider
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13f18afcd9
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(D3D10/11/12) cleanups / fixes.
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2018-01-30 19:34:53 +01:00 |
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twinaphex
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27a133c4fd
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Update
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2018-01-30 17:20:34 +01:00 |
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twinaphex
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80bdcd89a6
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(D3D10/11/12) Cleanup non-HAVE_DYNAMIC codepaths
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2018-01-30 17:06:57 +01:00 |
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twinaphex
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a5f232793b
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Silence warnings
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2018-01-30 16:44:42 +01:00 |
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twinaphex
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aeab2e5bd1
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enable d3d10/11/12 again for mingw build
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2018-01-30 16:04:45 +01:00 |
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twinaphex
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05e35bd4b1
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Compiles with MSVC 2013
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2018-01-29 21:31:03 +01:00 |
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twinaphex
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a6f8013c24
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More MSVC2013 buildfixes
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2018-01-29 17:19:36 +01:00 |
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twinaphex
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2906744a0d
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(D3D10) Add non_HAVE_DYNAMIC codepaths
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2018-01-29 15:33:30 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
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twinaphex
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ee813ab76b
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Create new functions for d3d_common.c
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2018-01-29 11:44:55 +01:00 |
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twinaphex
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6b45447425
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(d3d_common.c) Cleanups
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2018-01-26 07:28:54 +01:00 |
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twinaphex
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61971c2f0e
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Remove header requirements for menu_display_d3d.c
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2018-01-26 03:53:56 +01:00 |
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Twinaphex
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f97ebfbf1f
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Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
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2018-01-25 17:18:59 +01:00 |
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twinaphex
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3adb6cc5a8
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CXX_BUILD fixes
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2018-01-25 16:42:10 +01:00 |
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