libretroadmin
af9f946019
(gfx/drivers) Cleanups
2023-01-08 19:22:48 +01:00
libretroadmin
490fb75905
(drivers_display) Cleanups
2023-01-08 18:31:04 +01:00
libretroadmin
8a3686df58
Revert "Header cleanups - don't include retroarch.h everywhere"
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This reverts commit 0e3b478f8c00b015aec9a78d13e73277500e5449.
2023-01-08 09:05:46 +01:00
libretroadmin
0e3b478f8c
Header cleanups - don't include retroarch.h everywhere
2023-01-08 08:56:57 +01:00
retroNUC
f2f7e2f8ee
Fixed gfx scissoring on D3D drivers ( #14793 )
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Zero width/height is valid, just means that it won't draw anything between those begin/end calls
2023-01-02 10:44:09 +01:00
LibretroAdmin
bba1fdca30
(D3D12) Use flags instead of boolean variables
2022-11-03 01:31:15 +01:00
LibretroAdmin
7aa8c6bb11
(D3D10) Turn boolean variables into flags
2022-11-02 23:19:41 +01:00
LibretroAdmin
56ad3fa091
(Vk struct) Turn boolean variables into flags
2022-11-02 21:34:00 +01:00
LibretroAdmin
15048027e7
(D3D11) Turn booleans into flags
2022-11-02 08:31:40 +01:00
LibretroAdmin
f40d157571
Use flags pt3 ( #14491 )
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* (Vulkan) Use flags for vulkan_emulated_mailbox
* Use flags for vk_texture
* dispgfx_widget - use flags instead of bools
* (Autoconfig) Use flags
2022-10-07 11:08:17 +02:00
libretroadmin
b021f96522
(PSL1GHT) Silence some warnings
2022-07-03 14:20:10 +02:00
libretroadmin
aab64da1be
(Font driver/drivers display) All the font_init_first implementations
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were exactly the same, cut down on code duplication
2022-06-26 17:27:59 +02:00
libretroadmin
41a073da73
(gfx_display_metal) Change ident name - should fix #14094
2022-06-23 18:39:24 +02:00
libretroadmin
5a5c65d9b9
(D3D10) Remove inline functions
2022-05-17 23:13:33 +02:00
libretroadmin
255522f9a0
(D3D10) Get rid of lots of inline functions
2022-05-17 18:39:22 +02:00
libretroadmin
de4bfa0805
(D3D11) Get rid of some inlined functions
2022-05-17 17:04:43 +02:00
libretroadmin
cdcc8fe992
(D3D11) Fix regression with XMB pipeline shaders
2022-05-17 00:50:07 +02:00
libretroadmin
3115338849
(D3D10/D3D11/Vulkan) Cleanups
2022-05-16 22:26:46 +02:00
libretroadmin
bfa627737e
(D3D/Vulkan) Try to prevent implicit memsets
2022-05-16 21:37:02 +02:00
libretroadmin
c2ae445a85
(D3D8) More buildfixes
2022-05-15 07:25:12 +02:00
libretroadmin
7934e677ca
Get rid of inline functions in d3d8_common.h - simplify code
2022-05-15 05:48:09 +02:00
twinaphex
609c56b7cd
(D3D9) Cleanups
2022-04-25 17:06:11 +02:00
twinaphex
96d7c31983
(D3D11) Cleanups
2022-04-24 13:40:38 +02:00
twinaphex
8973f2ae01
(D3D11) Cleanups - use less inlined functions
2022-04-23 16:25:59 +02:00
twinaphex
0888297f31
(D3D11) Cleanups - go through less inlined functions
2022-04-23 11:36:10 +02:00
twinaphex
1887aee7c4
(D3D11) Cleanup some inline functions
2022-04-23 09:07:00 +02:00
twinaphex
5d82b36f9c
(D3D11) Use less inlined functions
2022-04-22 22:58:35 +02:00
twinaphex
7f8a0e352f
(D3D11) Get rid of some inline functions
2022-04-22 21:12:05 +02:00
twinaphex
90f53bf6f4
(D3D9) Cleanups
2022-04-22 16:21:27 +02:00
twinaphex
45c901ca53
(D3D8) Cleanups - get rid of many inline functions
2022-04-22 15:05:28 +02:00
twinaphex
0117228fec
(D3D9 HLSL) Buildfix
2022-04-22 14:41:50 +02:00
twinaphex
afb04b419b
(D3D9) Cleanups
2022-04-22 14:37:39 +02:00
driver1998
2f0bdac2f5
Fixes the d3d9cg driver ( #13870 )
2022-04-22 00:15:54 +01:00
twinaphex
437051c112
(D3D8) Replace inline function calls with straight function calls
2022-04-20 17:26:03 +02:00
twinaphex
53b039cf7d
Try to use inline functions less - call D3D9 functions directly
2022-04-20 15:01:40 +02:00
twinaphex
68032c7734
(D3D9) Split up D3D9 driver into two separate drivers - one for D3D9 HLSL
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and another one for D3D9 Cg
2022-04-19 15:45:22 +02:00
twinaphex
7bdcc8bfe1
(D3D9) Cleanups
2022-04-17 02:23:28 +02:00
twinaphex
2ef0ea0cc7
Cleanups
2022-04-16 22:33:18 +02:00
driver1998
67e3e37ab0
d3d9 hlsl xmb fix ( #13855 )
2022-04-16 19:21:32 +02:00
OsirizX
4d367a2b59
[PSL1GHT] Add RSX graphics support for ps3
2022-03-27 18:03:30 +02:00
twinaphex
4d112da58d
Silence some MSVC code analysis warnings
2022-03-07 19:02:46 +01:00
MajorPainTheCactus
ad4f6176ff
Vulkan driver fixes for HDR ( #13468 )
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* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style
* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
twinaphex
0a40e1f771
(gl_core/gl3) Rename gl_core internally to gl3
2021-11-23 08:45:54 +01:00
twinaphex
4b5951bda3
Rename gl_common.h to gl2_common.h and remove some file dependencies
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on it
2021-09-26 17:42:12 +02:00
twinaphex
6f36e0a2dd
Rename GL driver files + add some comments to D3D drivers - gl_core
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becomes gl3, gl becomes gl2, etc
2021-09-26 14:16:09 +02:00
Mark W. Kidd
2b3dfeb10c
standardize include path for config.h
2021-08-18 18:54:40 -04:00
Ash Logan
4621ed7dcc
(Wii U) Display scissor doesn't use inverted coordinates
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Unlike the draw callback, seems the scissor callback does *not*
have an inverted y-coordinate. Yay!
2021-07-20 18:51:53 +10:00
twinaphex
35543ecd91
Move defines files over to libretro-common
2021-05-18 22:15:04 +02:00
twinaphex
2e6393f082
Get rid of pointer grabbing for p_disp
2021-04-08 00:38:24 +02:00
Justin Weiss
91c695ac52
[3DS] Allow sideways screen rotation
2020-10-27 21:13:19 -07:00