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https://github.com/libretro/RetroArch
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(D3D9) Cleanups
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@ -1110,7 +1110,9 @@ void d3d9_overlay_render(d3d9_video_t *d3d,
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D3DTADDRESS_BORDER);
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IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_MINFILTER, filter_type);
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IDirect3DDevice9_SetSamplerState(dev,0,D3DSAMP_MAGFILTER, filter_type);
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d3d9_draw_primitive(dev, D3DPT_TRIANGLESTRIP, 0, 2);
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IDirect3DDevice9_BeginScene(dev);
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IDirect3DDevice9_DrawPrimitive(dev, D3DPT_TRIANGLESTRIP, 0, 2);
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IDirect3DDevice9_EndScene(dev);
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/* Restore previous state. */
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IDirect3DDevice9_SetRenderState(dev, D3DRS_ALPHABLENDENABLE, false);
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@ -149,16 +149,6 @@ static INLINE void d3d9_set_stream_source(
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stride);
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}
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static INLINE void d3d9_draw_primitive(
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LPDIRECT3DDEVICE9 dev,
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D3DPRIMITIVETYPE type,
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unsigned start, unsigned count)
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{
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IDirect3DDevice9_BeginScene(dev);
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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IDirect3DDevice9_EndScene(dev);
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}
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static INLINE bool d3d9_lock_rectangle(
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LPDIRECT3DTEXTURE9 tex,
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unsigned level,
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@ -1098,7 +1098,9 @@ static void d3d9_cg_renderchain_render_pass(
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if (pass_index >= 3)
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d3d9_cg_renderchain_bind_pass(chain, chain->dev, pass, pass_index);
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d3d9_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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IDirect3DDevice9_BeginScene(chain->dev);
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IDirect3DDevice9_DrawPrimitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
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IDirect3DDevice9_EndScene(chain->dev);
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/* So we don't render with linear filter into render targets,
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* which apparently looked odd (too blurry). */
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@ -127,6 +127,9 @@ static void gfx_display_d3d9_cg_draw(gfx_display_ctx_draw_t *draw,
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unsigned i;
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math_matrix_4x4 mop, m1, m2;
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LPDIRECT3DDEVICE9 dev;
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D3DPRIMITIVETYPE type;
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unsigned start = 0;
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unsigned count = 0;
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d3d9_video_t *d3d = (d3d9_video_t*)data;
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Vertex * pv = NULL;
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const float *vertex = NULL;
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@ -211,12 +214,15 @@ static void gfx_display_d3d9_cg_draw(gfx_display_ctx_draw_t *draw,
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if (draw && draw->texture)
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gfx_display_d3d9_cg_bind_texture(draw, d3d);
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d3d9_draw_primitive(dev,
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(D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_cg_enum(draw->prim_type),
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d3d->menu_display.offset,
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draw->coords->vertices -
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type = (D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_cg_enum(draw->prim_type);
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start = d3d->menu_display.offset;
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count = draw->coords->vertices -
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((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
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? 2 : 0));
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? 2 : 0);
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IDirect3DDevice9_BeginScene(dev);
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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IDirect3DDevice9_EndScene(dev);
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d3d->menu_display.offset += draw->coords->vertices;
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}
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@ -211,12 +211,15 @@ static void gfx_display_d3d9_hlsl_draw(gfx_display_ctx_draw_t *draw,
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if (draw && draw->texture)
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gfx_display_d3d9_bind_texture(draw, d3d);
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d3d9_draw_primitive(dev,
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(D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_enum(draw->prim_type),
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d3d->menu_display.offset,
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draw->coords->vertices -
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type = (D3DPRIMITIVETYPE)gfx_display_prim_to_d3d9_cg_enum(draw->prim_type);
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start = d3d->menu_display.offset;
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count = draw->coords->vertices -
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((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP)
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? 2 : 0));
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? 2 : 0);
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IDirect3DDevice9_BeginScene(dev);
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IDirect3DDevice9_DrawPrimitive(dev, type, start, count);
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IDirect3DDevice9_EndScene(dev);
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d3d->menu_display.offset += draw->coords->vertices;
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}
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