twinaphex
3aa1a03a08
glslang_util cleanups
2019-08-18 14:40:26 +02:00
twinaphex
69a195fc5c
Cleanups
2019-08-12 19:35:36 +02:00
twinaphex
3ae447420e
Cleanups
2019-08-12 19:33:50 +02:00
jdgleaver
5ac152a5f3
(glslang_util) Remove C++ 'isms' (where possible)
2019-08-12 13:10:50 +01:00
twinaphex
ecbd58d3af
Small cleanup
2019-08-08 17:04:45 +02:00
twinaphex
faa55b4dff
glslang_read_shader_file - potential leak here
2019-08-08 16:55:39 +02:00
twinaphex
b282125107
Revert "Refactor code for glslang shader presets - buffer entire file"
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This reverts commit 0fee6a9ef4914d228118b689fe755ef663ce2d4d.
2019-08-08 16:36:34 +02:00
twinaphex
0fee6a9ef4
Refactor code for glslang shader presets - buffer entire file
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into memory before passing it on
2019-08-08 04:55:22 +02:00
LazyBumHorse
5e0aba0589
Revert "(UWP) UWP cannot deal with relative paths, turn them into absolute"
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This reverts commit 8b0f083a4e4a011dbcbe395f98f980ae948ee2fe.
2019-07-25 14:31:18 +02:00
LazyBumHorse
6285c05948
add resolve_symlinks parameter to path_resolve_realpath() and cleanup playlist_resolve_path()
2019-07-22 13:44:35 +02:00
twinaphex
41a2fabb4e
Create config_file_new_from_path_to_string
2019-07-18 12:03:50 +02:00
twinaphex
8b0f083a4e
(UWP) UWP cannot deal with relative paths, turn them into absolute
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paths first before reading shader pass files
2019-05-02 18:24:54 +02:00
twinaphex
4c3e0d44b8
Revert "Start using string_is_equal_memcmp and"
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This reverts commit 26d6aee1eb064a533534dbc158a2085a887658aa.
2019-04-29 04:04:33 +02:00
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
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string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
twinaphex
3e72c502a8
strlen optimizations :
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- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
0abe271909
Take out some header includes
2019-01-19 23:15:48 +01:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
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Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Themaister
3f344660c0
Remove Windows \r line endings in glslang parser.
2018-11-08 21:34:21 +01:00
Themaister
1d7dfc5f47
Fix glslang_format LUT.
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Was logging wrong format names.
2018-09-01 22:46:47 +02:00
twinaphex
1751f4a0af
Make it possible to read bigger files by replacing ssize_t with int64_t
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and size_t with uint64_t
2018-04-13 00:18:11 +02:00
twinaphex
59dae251b0
Change to system dir include
2018-03-02 18:34:29 +01:00
twinaphex
9f33ba8607
(Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
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should work now
2018-03-02 02:14:29 +01:00
aliaspider
7f75e9f4cf
build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0.
2018-02-02 13:35:31 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
d0d8a98046
(msvc) fix glslang build.
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glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
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glslang stripped out for now
2018-01-11 02:53:40 +01:00
aliaspider
55d262f5d8
(WIIU) add preliminary multi-pass shader support.
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can load *.slangp and *.slang files. since there is no runtime compiler,
precompiled shaders (*.gsh) need to be present next to each *.slang
source file.
2018-01-06 03:39:53 +01:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
twinaphex
0ee34b0076
(glslang_util.cpp) Cleanups/style nits
2017-01-12 10:32:57 +01:00
Hans-Kristian Arntzen
4e9fe4bd54
Vulkan: Fix menu shader parameters for slangp.
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video_shader_resolve_parameters did not take #includes into account
while the Vulkan implementation did. Added a helper function which
parses a shader file and figures out the shader parameters in the same
way.
2016-12-20 15:58:37 +01:00
twinaphex
96ffd8e025
Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c"
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This reverts commit 4103b70833bacdd6fdd5af697bff92b996cd4f1c.
2016-12-17 12:55:38 +01:00
twinaphex
4103b70833
Remove HAVE_COMPRESSION ifdefs in file_path.c
2016-12-17 12:20:49 +01:00
twinaphex
c3ab8800f4
Prevent implicit memsets
2016-10-21 05:57:40 +02:00
twinaphex
99aae8537b
Use string_is_equal/stdstring.h
2016-09-16 17:33:18 +02:00
twinaphex
606e37fcbd
Cleanups
2016-09-11 15:07:07 +02:00
Hans-Kristian Arntzen
efd3067903
Vulkan: Hook up shader parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
a50c204d5e
Vulkan: Begin parsing parameters.
2016-08-01 22:10:14 +02:00
Hans-Kristian Arntzen
efee5d131a
Vulkan: Make glslang shaders debuggable.
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Properly handle file names, includes, etc to make
error reports somewhat more sane.
2016-08-01 14:27:23 +02:00
Hans-Kristian Arntzen
2174f7d99b
Vulkan: Fix wrong error handling for missing file.
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Apparently 0/1 is returned instead of 0/-1.
2016-07-23 21:59:17 +02:00
Hans-Kristian Arntzen
8c2664e5fb
Vulkan: Add explicit render target format support.
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Supports all required formats in Vulkan 1.0 as well as GLES 3.x/GL 3.x
(for future).
2016-03-26 23:49:57 +01:00
Hans-Kristian Arntzen
b1bd0f7b7f
Ignore known pragmas.
2016-03-26 18:07:59 +01:00
Hans-Kristian Arntzen
7d5eb2bc27
Vulkan: Add pass name handling.
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Add #pragma name.
2016-03-26 18:00:09 +01:00
twinaphex
e41127459e
Rename 'filestream' functions
2016-03-24 04:09:25 +01:00
Hans-Kristian Arntzen
72cdd37ad2
Vulkan: Add #include support to slang shaders.
2016-03-21 12:14:11 +01:00
twinaphex
3720cf87e7
Rename retro_file to file_stream
2016-03-20 16:29:14 +01:00
twinaphex
93b7dc1bdd
(libretro-common) move 'lists' files to lists/
2016-03-20 14:53:54 +01:00
twinaphex
6f80e09ce1
Change MIN/MAX to upper-case
2016-03-02 00:07:31 +01:00
twinaphex
d2645e9087
Add more glslang include dirs
2016-03-01 19:19:39 +01:00