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glslang_read_shader_file - potential leak here
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@ -93,7 +93,7 @@ bool glslang_read_shader_file(const char *path, vector<string> *output, bool roo
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if (strstr(lines[0], "#version ") != lines[0])
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{
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RARCH_ERR("First line of the shader must contain a valid #version string.\n");
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return false;
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goto error;
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}
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output->push_back(lines[0]);
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