202 Commits

Author SHA1 Message Date
Toad King
f291e9c353 make config directory require dynamic libraries for now. fixes issue #420
the way we implement chaning directories involves loading a dummy core, which we can't do on non-dynamic core platforms right now
2013-12-16 15:05:57 -05:00
twinaphex
b946a5e302 (Menu) Omit "Threaded Video" for Gamecube/Wii 2013-12-14 02:33:09 +01:00
twinaphex
eacc193d74 (GX) Rewrite audio interleaving
(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex
21ae4c24af (Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
and Nunchuk
2013-12-12 20:50:42 +01:00
Themaister
fde4532a33 Fix menu_search_callback.
str can be empty and non-NULL.
2013-12-10 19:46:50 +01:00
Themaister
977cec1378 Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister
84c93ef94a Add experimental RGUI keyboard search feature.
Type '/' to start search, then type search string (case sensitive for
now due to strcasestr being GNU ext). When done, type return.
2013-12-09 16:18:58 +01:00
twinaphex
7bcb695c68 (menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex
6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
7843a3bec3 (Menu) Add iterate to menu_ctx_driver_t - needed for RMenu XUI 2013-11-19 06:35:11 +01:00
twinaphex
8fe6a04b56 (Menu) Add populate_entries to menu_ctx_driver - will be needed for RMenu XUI 2013-11-19 06:09:14 +01:00
twinaphex
723fddea80 (PS3/menu_common) Add System BGM Control setting 2013-11-18 19:50:47 +01:00
twinaphex
921d45decc (Xbox 1) Build fix 2013-11-18 18:03:48 +01:00
twinaphex
275789d99f (HAVE_OSK/Xbox 1/PS3) Add Xbox 1/PS3/HAVE_OSK-specific additions
to settings
2013-11-18 02:57:31 +01:00
twinaphex
c062f36059 (OSK) Cleanup conditionals in menu_common.c 2013-11-16 15:56:52 +01:00
twinaphex
6828183b64 (OSK) Move runtime state (OSK callbacks) to g_extern 2013-11-16 15:54:50 +01:00
twinaphex
9558a47ada (PS3 RGUI) Working OSK input 2013-11-15 23:19:44 +01:00
twinaphex
be356b7b67 (Menu) Add extra settings 2013-11-15 22:53:58 +01:00
twinaphex
e8723dec16 (HAVE_OSK) Add OSK to menu iterate function 2013-11-15 05:18:36 +01:00
twinaphex
b20360948f (menu_common) Remove HAVE_OSK - will have to be reimplemented 2013-11-12 23:09:01 +01:00
twinaphex
f9b502773d (OSK PS3) Fix free 2013-11-12 20:02:25 +01:00
twinaphex
8ce8051654 (OSK PS3) Refactor OSK PS3 input 2013-11-12 17:16:30 +01:00
twinaphex
fde4311ef5 (PS3) Refactor OSK code - next thing should be abstracting it 2013-11-11 16:58:12 +01:00
twinaphex
6a9bc1bfa4 (Menu) Show camera driver inside 'Drivers' category 2013-11-11 15:39:46 +01:00
twinaphex
6997c207bd Remove HAVE_FILEBROWSER/remove file_browser.c 2013-11-11 04:12:30 +01:00
twinaphex
0e155f0ab4 (Xbox 1 - menu) Fix initial dir mappings 2013-11-11 03:39:30 +01:00
twinaphex
588224aaed (Menu) Use void* for arguments instead of passing by rgui_handle_t* 2013-11-08 15:38:18 +01:00
twinaphex
a4d5c3c99c (Menu) Add init_assets/free_assets to menu_context 2013-11-08 15:13:14 +01:00
twinaphex
3d016bd5bc (Menu) Avoid warnings with SNC compiler 2013-11-08 07:21:08 +01:00
twinaphex
a71314bded (file_list) Rename rgui_list to file_list - also replace function names 2013-11-08 04:48:31 +01:00
twinaphex
4ab64bcd8f (Menu) Rename some more functions with prefix rgui_ 2013-11-08 04:43:42 +01:00
twinaphex
f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
9d4d6fe23d (Menu) Refactor menu code - change namespace of functions
(PS3 Menu) Add PAL60 mode
2013-11-08 03:37:06 +01:00
twinaphex
0faa3fbbde (RARCH_CONSOLE) Compile in SRAM Autosave option in by default
for RARCH_CONSOLE now
2013-11-08 01:54:46 +01:00
ToadKing
3124dff2a3 fix deferred loading on consoles 2013-11-07 18:28:49 -05:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
e61d086ef3 (PS3) Add RMenu as a rasterizer now for common menu interface 2013-11-07 02:54:09 +01:00
twinaphex
c1c49f6ff6 (RGUI) Move Video/Audio/Input/Path Options to Settings as submenus 2013-11-07 00:27:30 +01:00
twinaphex
1d8da54f22 (menu_common) Build fix 2013-11-05 12:31:14 +01:00
twinaphex
feec9bc9fa (Menu_common) Core selection - make it work on all console platforms
and not just Wii
2013-11-05 10:51:23 +01:00
twinaphex
2299a4fb3f (RGUI) Fix PS3 directory paths 2013-11-05 00:46:07 +01:00
twinaphex
3d756537ac Move popping of RGUI list out of rgui.c rasterizer - should make
all of the RGUI list state code self-contained inside menu_common.h
2013-11-04 16:37:51 +01:00
twinaphex
6bc239abf7 (RGUI) Turns rgui.c into a raster driver for common
menu code - rmenu.c and rmenu_xui.cpp will need to be
adapted accordingly
2013-11-04 16:23:37 +01:00
twinaphex
9688288837 Move initing/deiniting of menu_list over to menu_common.c - turn
rgui.c into a rasterizer
2013-11-04 13:18:07 +01:00
twinaphex
0612ec702c (RGUI) menu_set_settings_populate_entries moved to menu_common.c and
renamed menu_populate_entries
2013-11-04 12:32:43 +01:00
twinaphex
fb8bc6ced6 Move more logic to menu_parse_and_resolve - rgui.c and rmenu.c
should become purely rasterizers only
2013-11-04 11:57:24 +01:00
twinaphex
e9cfb210bd (RGUI) Combine menu_parse and menu_resolve_names 2013-11-04 11:53:25 +01:00
twinaphex
cdb179f38a (RGUI) Combine resolve_names functions into one 2013-11-04 11:33:11 +01:00
twinaphex
1bc17ca81c (menu_common) load_menu_game_prepare - add RARCH_CONSOLE ifdef 2013-11-03 15:17:45 +01:00
Themaister
e159007aca Remove a redundant branch. 2013-11-03 10:46:10 +01:00