(menu_common) Rename 'Game' to 'Content' - RetroArch is not limited

to games/emulators
This commit is contained in:
twinaphex 2013-11-26 21:41:27 +01:00
parent 849e71138a
commit 7bcb695c68
3 changed files with 11 additions and 11 deletions

View File

@ -349,7 +349,7 @@ static void rgui_render(void *data)
else
{
if (rgui->defer_core)
snprintf(title, sizeof(title), "GAME %s", dir);
snprintf(title, sizeof(title), "CONTENT %s", dir);
else
{
const char *core_name = rgui->info.library_name;
@ -357,7 +357,7 @@ static void rgui_render(void *data)
core_name = g_extern.system.info.library_name;
if (!core_name)
core_name = "No Core";
snprintf(title, sizeof(title), "GAME (%s) %s", core_name, dir);
snprintf(title, sizeof(title), "CONTENT (%s) %s", core_name, dir);
}
}

View File

@ -215,7 +215,7 @@ static void rmenu_render(void *data)
else
{
if (rgui->defer_core)
snprintf(title, sizeof(title), "GAME %s", dir);
snprintf(title, sizeof(title), "CONTENT %s", dir);
else
{
const char *core_name = rgui->info.library_name;
@ -223,7 +223,7 @@ static void rmenu_render(void *data)
core_name = g_extern.system.info.library_name;
if (!core_name)
core_name = "No Core";
snprintf(title, sizeof(title), "GAME (%s) %s", core_name, dir);
snprintf(title, sizeof(title), "CONTENT (%s) %s", core_name, dir);
}
}

View File

@ -585,9 +585,9 @@ static int menu_start_screen_iterate(void *data, unsigned action)
" Exit RetroArch: %-20s\n"
" \n"
"To play a game:\n"
"To run content:\n"
"Load a libretro core (Core).\n"
"Load a ROM (Load Game). \n"
"Load a content file (Load Content). \n"
" \n"
"See Path Options to set directories\n"
@ -1981,15 +1981,15 @@ void menu_populate_entries(void *data, unsigned menu_type)
file_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0);
#endif
if (rgui->history)
file_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
file_list_push(rgui->selection_buf, "Load Content (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
if (rgui->core_info && core_info_list_num_info_files(rgui->core_info))
file_list_push(rgui->selection_buf, "Load Game (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
file_list_push(rgui->selection_buf, "Load Content (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
if (rgui->info.library_name || g_extern.system.info.library_name)
{
char load_game_core_msg[64];
snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Game (%s)",
snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Content (%s)",
rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name);
file_list_push(rgui->selection_buf, load_game_core_msg, RGUI_SETTINGS_OPEN_FILEBROWSER, 0);
}
@ -2005,8 +2005,8 @@ void menu_populate_entries(void *data, unsigned menu_type)
#ifdef HAVE_SCREENSHOTS
file_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0);
#endif
file_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0);
file_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0);
file_list_push(rgui->selection_buf, "Resume Content", RGUI_SETTINGS_RESUME_GAME, 0);
file_list_push(rgui->selection_buf, "Restart Content", RGUI_SETTINGS_RESTART_GAME, 0);
}
#ifndef HAVE_DYNAMIC