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https://github.com/libretro/RetroArch
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(menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
to games/emulators
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parent
849e71138a
commit
7bcb695c68
@ -349,7 +349,7 @@ static void rgui_render(void *data)
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else
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{
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if (rgui->defer_core)
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snprintf(title, sizeof(title), "GAME %s", dir);
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snprintf(title, sizeof(title), "CONTENT %s", dir);
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else
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{
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const char *core_name = rgui->info.library_name;
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@ -357,7 +357,7 @@ static void rgui_render(void *data)
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core_name = g_extern.system.info.library_name;
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if (!core_name)
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core_name = "No Core";
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snprintf(title, sizeof(title), "GAME (%s) %s", core_name, dir);
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snprintf(title, sizeof(title), "CONTENT (%s) %s", core_name, dir);
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}
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}
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@ -215,7 +215,7 @@ static void rmenu_render(void *data)
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else
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{
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if (rgui->defer_core)
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snprintf(title, sizeof(title), "GAME %s", dir);
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snprintf(title, sizeof(title), "CONTENT %s", dir);
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else
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{
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const char *core_name = rgui->info.library_name;
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@ -223,7 +223,7 @@ static void rmenu_render(void *data)
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core_name = g_extern.system.info.library_name;
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if (!core_name)
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core_name = "No Core";
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snprintf(title, sizeof(title), "GAME (%s) %s", core_name, dir);
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snprintf(title, sizeof(title), "CONTENT (%s) %s", core_name, dir);
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}
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}
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@ -585,9 +585,9 @@ static int menu_start_screen_iterate(void *data, unsigned action)
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" Exit RetroArch: %-20s\n"
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" \n"
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"To play a game:\n"
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"To run content:\n"
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"Load a libretro core (Core).\n"
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"Load a ROM (Load Game). \n"
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"Load a content file (Load Content). \n"
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" \n"
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"See Path Options to set directories\n"
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@ -1981,15 +1981,15 @@ void menu_populate_entries(void *data, unsigned menu_type)
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file_list_push(rgui->selection_buf, "Core", RGUI_SETTINGS_CORE, 0);
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#endif
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if (rgui->history)
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file_list_push(rgui->selection_buf, "Load Game (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
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file_list_push(rgui->selection_buf, "Load Content (History)", RGUI_SETTINGS_OPEN_HISTORY, 0);
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if (rgui->core_info && core_info_list_num_info_files(rgui->core_info))
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file_list_push(rgui->selection_buf, "Load Game (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
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file_list_push(rgui->selection_buf, "Load Content (Detect Core)", RGUI_SETTINGS_OPEN_FILEBROWSER_DEFERRED_CORE, 0);
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if (rgui->info.library_name || g_extern.system.info.library_name)
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{
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char load_game_core_msg[64];
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snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Game (%s)",
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snprintf(load_game_core_msg, sizeof(load_game_core_msg), "Load Content (%s)",
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rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name);
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file_list_push(rgui->selection_buf, load_game_core_msg, RGUI_SETTINGS_OPEN_FILEBROWSER, 0);
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}
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@ -2005,8 +2005,8 @@ void menu_populate_entries(void *data, unsigned menu_type)
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#ifdef HAVE_SCREENSHOTS
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file_list_push(rgui->selection_buf, "Take Screenshot", RGUI_SETTINGS_SCREENSHOT, 0);
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#endif
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file_list_push(rgui->selection_buf, "Resume Game", RGUI_SETTINGS_RESUME_GAME, 0);
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file_list_push(rgui->selection_buf, "Restart Game", RGUI_SETTINGS_RESTART_GAME, 0);
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file_list_push(rgui->selection_buf, "Resume Content", RGUI_SETTINGS_RESUME_GAME, 0);
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file_list_push(rgui->selection_buf, "Restart Content", RGUI_SETTINGS_RESTART_GAME, 0);
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}
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#ifndef HAVE_DYNAMIC
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