39452 Commits

Author SHA1 Message Date
twinaphex
d0cf88ebc5 Cleanups 2017-09-08 06:08:05 +02:00
twinaphex
d1a41a742f Reduce joykey_label/joyaxis_label char arrays 2017-09-08 06:01:21 +02:00
twinaphex
c3bb76a05e Try to reduce variable sizes 2017-09-08 05:58:48 +02:00
twinaphex
8b054c2a67 Shrink input_remap_ids array 2017-09-08 05:47:10 +02:00
Twinaphex
1cc4239e2b Merge pull request #5409 from Scheiker/xvideo
Better error handling in *xv_init()
2017-09-07 20:34:43 +02:00
Brad Parker
cacef3866a vc6: use int instead of INT_PTR for callback to DialogBoxParam 2017-09-07 13:48:11 -04:00
Charlton Head
d29e8c18fa Better error handling in *xv_init() 2017-09-07 12:28:16 -05:00
Brad Parker
07566c51a1 VC6 buildfixes, add Makefile.griffin target for it 2017-09-07 11:50:10 -04:00
twinaphex
8f1523f659 (ui_win32.c) Style nits/cleanups 2017-09-07 16:42:34 +02:00
twinaphex
3ef416d8ef Update libretro-common 2017-09-07 16:35:49 +02:00
Twinaphex
a6cb25a3a5 Merge pull request #5408 from aarononeal/hotfix/iso-scan-crash
Fix ISO scan crash from buffer overflow
2017-09-07 16:07:39 +02:00
Aaron Oneal
e3f4e0d71a Fix ISO scan crash from buffer overflow
Recent additions in commit #bbb2a7d6f to scan ISO files with ASCII characters overflowed the serial number buffer and caused a crash. This fix limits the read to 15 bytes which is all that is actually required.
2017-09-06 23:37:46 -07:00
Brad Parker
0bda66cc2e applies to any msvc 2017-09-07 02:08:35 -04:00
Brad Parker
8e3a2ad480 add msvc2003 target to Makefile.griffin and cleanup whitespace 2017-09-07 02:03:21 -04:00
Brad Parker
ac949a14bf msvc2003 buildfixes 2017-09-07 02:02:43 -04:00
Brad Parker
7d3330da74 use DWORD to avoid type mismatch 2017-09-06 23:05:44 -04:00
Brad Parker
6f572654a2 add va_copy for all MSVC below 2013 2017-09-06 23:05:31 -04:00
Brad Parker
de27275fc9 CreateThread must specify storage for the thread identifier on <= win98 2017-09-06 23:04:19 -04:00
Brad Parker
8e59cb9f7e accidentally removed vc2005 solution 2017-09-06 23:04:09 -04:00
Brad Parker
0a1b3fedc0 VC6 support (targets NT 3.51) 2017-09-06 23:03:02 -04:00
twinaphex
42ac90665e Buildfix 2017-09-06 23:40:38 +02:00
twinaphex
47b4de7bbf Update 2017-09-06 23:17:00 +02:00
Andrés
acc24b8a57 Merge pull request #5406 from retro-wertz/patch-2
Fix unable to set Audio DSP Plugin from menu
2017-09-05 21:56:24 -05:00
retro-wertz
a37b880a3d Fix unable to set Audio DSP Plugin from menu
https://github.com/libretro/RetroArch/issues/5389
2017-09-06 09:51:29 +08:00
twinaphex
56c66376ff Update libco 2017-09-06 00:47:38 +02:00
twinaphex
33a77bd3a3 Cleanups 2017-09-06 00:40:14 +02:00
twinaphex
5ad8f2aa90 Update 2017-09-06 00:38:49 +02:00
twinaphex
511d563a1c (d3d_ctx) Log memory too - get rid of another _XBOX ifdef 2017-09-06 00:37:49 +02:00
twinaphex
582b688121 Silence some warnings for PS3 2017-09-06 00:21:20 +02:00
twinaphex
674dbfed19 Cleanups 2017-09-05 04:57:34 +02:00
twinaphex
bde5a6dc19 Rename renderchain_driver_t to d3d_renderchain_driver_t 2017-09-05 04:21:40 +02:00
twinaphex
21d3e890f8 Cleanup 2017-09-05 04:16:27 +02:00
twinaphex
97d7240c47 Cleanups 2017-09-05 04:08:44 +02:00
twinaphex
1c6314f1ff Cleanups 2017-09-05 03:51:20 +02:00
twinaphex
057444433d Cleanups 2017-09-05 03:42:39 +02:00
twinaphex
3eecbd7135 Fix d3d9_cg_renderchain.cpp 2017-09-05 03:27:00 +02:00
twinaphex
374b6115e1 Update HLSL backend 2017-09-05 03:21:58 +02:00
twinaphex
83ffb5092a Cleanups 2017-09-05 03:00:51 +02:00
twinaphex
9880e76d25 Implement set min/mag/u/v for D3D8 2017-09-05 01:12:06 +02:00
twinaphex
2b81f945df Update D3D8 codepaths 2017-09-05 01:03:55 +02:00
twinaphex
6f26a9b97e Take this out 2017-09-05 01:01:00 +02:00
twinaphex
c691bbaedc Start going through compilation errors 2017-09-05 00:57:58 +02:00
twinaphex
fb5744318a Start adding D3D8 headers 2017-09-05 00:37:17 +02:00
twinaphex
fd14986368 (d3d_common.cpp) Cleanups 2017-09-05 00:21:41 +02:00
twinaphex
e1c139dda6 Buildfix 2017-09-05 00:10:24 +02:00
twinaphex
d1709c7ffb Buildfix 2017-09-05 00:07:26 +02:00
twinaphex
9087b367b6 Start adding D3D8 rules 2017-09-05 00:06:07 +02:00
twinaphex
b46c4b4db5 Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp 2017-09-05 00:00:17 +02:00
twinaphex
c96b843330 xdk_renderchain.cpp should become the D3D8 renderchain implementation
(for Xbox OG/PC);
xdk360_renderchain.cpp will become the D3D9 HLSL one (for 360/PC)
2017-09-04 23:50:13 +02:00
Brad Parker
521d3220b5 msvc2003: add "NoDX" debug target 2017-09-04 15:04:44 -04:00