twinaphex
|
f8cad6f565
|
Update glslang
|
2018-06-20 10:47:08 +02:00 |
|
Dwedit
|
00c116051f
|
Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
|
2018-05-03 10:32:32 -05:00 |
|
David Walters
|
b5b906bc5a
|
Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line)
|
2018-04-03 18:41:34 +01:00 |
|
twinaphex
|
8819b2a2f6
|
(MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD
|
2018-03-29 18:02:18 +02:00 |
|
twinaphex
|
2143540c8c
|
(MSVC 2013/2015/2017) Add HAVE_CHEEVOS support
|
2018-03-28 18:33:31 +02:00 |
|
twinaphex
|
9f33ba8607
|
(Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
|
2018-03-02 02:14:29 +01:00 |
|
twinaphex
|
2963288b29
|
SPIRV-Cross and glslang will compile with Griffin/MSVC targets now
|
2018-02-04 14:21:34 +01:00 |
|
twinaphex
|
311de8138e
|
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
|
2018-02-03 17:20:23 +01:00 |
|
twinaphex
|
b04a52e2e9
|
(MSVC 2017) Add HAVE_D3D10
|
2018-01-23 19:29:32 +01:00 |
|
twinaphex
|
ed38887910
|
(VS2017) Update solution
|
2018-01-23 08:38:40 +01:00 |
|
twinaphex
|
f8d32bf10d
|
(MSVC 2017) Add HAVE_D3D11/HAVE_D3D12
|
2018-01-21 07:51:11 +01:00 |
|
twinaphex
|
54fd72fb24
|
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
glslang stripped out for now
|
2018-01-11 02:53:40 +01:00 |
|
twinaphex
|
d5b3104cfb
|
Cleanups/warning fixes
|
2017-12-06 19:51:07 +01:00 |
|
Jean-Paul Mari
|
38b899e4d6
|
Added Visual Studio 2017 support
The msvc-2017 is based on msvc-2015
|
2017-12-05 11:23:38 -05:00 |
|