twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
ac70e929be
(Apple) Style nits - early return instead of encapsulating
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entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
2013-12-30 17:17:35 +01:00
meancoot
2bfcb8e4e8
(Apple) Add some extra location manager logging.
2013-12-26 13:28:12 -05:00
twinaphex
40d7eb40bd
(Apple) Some minor cleanups to location manager code - still only reports a few initial
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locations and nothing afterwards
2013-12-25 05:04:49 +01:00
meancoot
839a5529b8
Merge branch 'master' into apple_no_thread
2013-12-23 21:03:14 -05:00
twinaphex
b884faa2b1
(OSX) OSX 10.6.8 (Snow Leopard) works now - can get into RGUI
2013-12-23 04:23:46 +01:00
meancoot
f069c82417
(Apple) First pass at removing UI/RetroArch thread split.
2013-12-21 19:42:10 -05:00
meancoot
f0bdd1286d
(Apple) Work around thread issues for the location driver.
2013-12-21 18:48:13 -05:00
twinaphex
b0a6a5f118
(Apple) Set distance filter to kCLDistanceFilterNone - should report every
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movement change - still not calling didUpdateLocations though
2013-12-21 19:01:10 +01:00
meancoot
09dc8295d6
(iOS) Fix issues with orientation locking.
2013-12-20 19:20:01 -05:00
twinaphex
24dc89f42e
(Apple) Build fix
2013-12-19 17:39:04 +01:00
twinaphex
da6e360e49
(Location) Implement horizontal and vertical accuracy - Android's
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location API only provides horizontal API but iOS/OSX API supports
both horizontal and vertical. Maybe consider implementing vertical
accuracy for Android by hand later
2013-12-19 17:36:27 +01:00
twinaphex
4ad6631812
(Apple) Location interface fixups
2013-12-19 15:58:15 +01:00
twinaphex
f0aa0f99fd
(Location) Reimplement some parts of the location interface - get_latitude
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and get_longitude are gone now in place of get_position. Basically,
from C land we basically do a poll-style queries, but on the
implementation side (ie. Android/iOS/OSX) - they all use callback-based
location updates. So we simply check in the poll function (get_position)
whether position has changed, and if so, update the pointer values and
return true - if not, set them to 0 and return false.
2013-12-19 15:47:47 +01:00
twinaphex
d092413d63
(Apple/Location) Build fixes
2013-12-19 03:41:28 +01:00
twinaphex
e983aa4c35
(Location) Implement stub Android location driver - will still need
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a couple of functions filled in
2013-12-19 03:37:26 +01:00
twinaphex
5f33a6b373
(Apple) Implement HAVE_LOCATION for OSX/iOS
2013-12-19 02:39:38 +01:00
twinaphex
5dc5193ebc
(OSX/iOS) Add onLocationGetLatitude/onLocationGetLongitude
2013-12-15 19:26:04 +01:00
twinaphex
f970b4835d
(iOS/OSX) Implement didUpdateToLocation and didUpdateLocations
2013-12-15 19:01:47 +01:00
twinaphex
99db8ca731
(iOS/OSX) Stub location functions
2013-12-15 18:11:21 +01:00
meancoot
4c526585f5
(OSX) Reduce usage of obj-c dot notation to explicit properties.
2013-12-14 20:36:22 -05:00
meancoot
7f560672e7
(Apple) More 10.6 fixes:
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Manually declare ivars used as backing for synthesized properties.
Fix a couple of wiring errors in the .xib files.
Don’t call release on a drained auto release pool.
2013-12-13 21:16:30 -05:00
meancoot
b1767601b0
(Apple) More fixes for building on snow leopard.
2013-12-13 19:23:45 -05:00
meancoot
a35396840f
(Apple) Replace obj-c’s built in boxing with macros that can be used with older versions of the os x build tools.
2013-12-12 14:50:16 -05:00
meancoot
ed2724e5ee
(iOS 7) Bring back keyboard mode
2013-12-11 17:55:42 -05:00
meancoot
1da019f783
(OSX) Consolidate mouse handling into NSApplication’s sendEvent method. Cleaner overall and fixes issue where relative movement was unavailable from track pads.
2013-12-11 02:25:33 -05:00
twinaphex
4ab33d5b3b
(meancoot/iOS) Add workaround for flickering with camera - still
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some problems when Cocoa interface is brought up during camera
core and then we go back to the camera core
2013-12-05 13:04:17 +01:00
twinaphex
99b5c77b0d
(iOS) Camera - do glBindTexture(GL_TEXTURE_2D, 0) at end of processFrame
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to prevent stale garbage texture frame from being output to main
framebuffer. There is still flickering going on though
2013-12-01 23:19:59 +01:00
twinaphex
5a483468f0
(iOS) Camera works now with instancingviewer camera core - it's glitchy
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though - still seems to render to default framebuffer too - which we
need to avoid
2013-12-01 22:07:25 +01:00
twinaphex
977e6a1b52
(iOS) Integrate iOS camera driver into RAGameView.m - CVOpenGLESTextureCacheCreateTextureFromImage keeps failing right now so instancingviewer camera core doesn't yet work
2013-12-01 20:39:06 +01:00
twinaphex
37622eb48d
(iOS) Camera - implement most of the code inside RAGameView -
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totally untested - C camera driver is now a shim and will just
need to dial into the RAGameView camera driver parts
2013-12-01 19:31:00 +01:00
twinaphex
224c0b4652
(iOS) Flesh out camera driver some more - still no image - have to
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generate texture cache in RAGameView.m
2013-12-01 17:06:44 +01:00
twinaphex
7728692e73
(OSX) Make apple_gfx_ctx_get_video_size backwards compatible with OSX 10.6
2013-11-22 16:38:19 +01:00
twinaphex
a96e813fe1
(Apple) Big merge - merge ios_ui_refactor by hand - note to meancoot -
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don't let a branch get out of date for this long - merging it by
hand was not pretty
2013-11-22 15:30:02 +01:00
Squarepusher
6500f9bd21
(iOS) Get rid of 'unused variables' warnings
2013-11-22 01:28:54 +01:00
twinaphex
ed8229e2f9
(Apple) Make apple_gfx_ctx_get_proc_address backwards compatible
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with Snow Leopard
2013-11-09 07:07:35 +01:00
twinaphex
611ca465fe
(OSX) get_chosen_screen - should now compile for Snow Leopard and up
2013-11-09 01:49:22 +01:00
twinaphex
223448d943
(Apple) Build fix for platforms where we have ARC
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enabled - can't use NSAutoreleasePool directly it seems
2013-11-09 01:37:34 +01:00
twinaphex
03495fdc3a
(OSX) Replace some ObjC literals for Snow Leopard backwards
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compatibility - should be code reviewed
2013-11-09 01:15:38 +01:00
twinaphex
9b34000434
(OSX) ifdef NSOpenGLPFAOpenGLProfile with MAC_OS_X_VERSION_10_7 - Core GL
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profile only available from 10.7 and up
2013-11-09 00:41:00 +01:00
twinaphex
6670766bb6
(OSX) Simplify NSScreen - bounds
2013-11-09 00:24:34 +01:00
twinaphex
c49e9b51af
(OSX) Snow Leopard backwards compatibility - NSScreen implementation -
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bounds function - first convert NSRect to CGRect, then use CGRectGet*
functions on them
2013-11-09 00:10:00 +01:00
Daniel De Matteis
fad421e381
(OSX) get_chosen_screen - make it backwards compatible with Xcode 3.2/
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Snow Leopard - meancoot - please code review
2013-11-08 23:57:57 +01:00
twinaphex
849cfb680e
Saves 'Show Framerate' setting to config file now too
2013-10-11 01:19:54 +02:00
Themaister
fee10d3d76
Fix OSX/Windows build.
2013-10-08 22:49:50 +02:00
twinaphex
c0c6ecc6cb
Rewrite gfx_get_fps - now outputs proper string for FPS output
2013-10-07 20:17:07 +02:00
meancoot
7319260957
(iOS) Add iCade toggle option to prevent OSK from popping up
2013-09-20 19:04:46 -04:00
meancoot
1b9b2f4cc2
(iOS) First draft of iCade support for iOS 7
2013-09-20 17:49:18 -04:00
meancoot
a0e8f7ce13
(OSX) Don't leak memory for NSScreen objects
2013-09-19 14:17:32 -04:00
meancoot
97c94a6ea7
(OSX/iOS) Refactor RAGameView.m to be more straightforward.
2013-09-13 16:22:04 -04:00