172 Commits

Author SHA1 Message Date
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex
d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
twinaphex
fcb31db218 (PSFont) Add PS Font renderer for font abstraction interface 2012-12-14 22:35:47 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
986f886a35 (Android) Compiles in bitmap fonts 2012-12-13 22:49:17 +01:00
twinaphex
bb1e2a4677 (Android) Don't split up JNI functions into their own file -
assumed this is Android-specific for now
(Android) Some input improvements - don't call AKeyEvent_getKeyCode
unless type is of AINPUT_EVENT_TYPE_KEY
2012-12-13 17:05:07 +01:00
twinaphex
c5bda29ce3 (Android) Refactor JNI code 2012-12-13 15:32:35 +01:00
twinaphex
ddc9c94884 (Android) Refactor Android.mk - better defines 2012-12-03 04:58:44 +01:00
twinaphex
7403faa608 HAVE_NEON define seems to give problems - WANT_NEON seems to work
- so quick-fix hack for now
2012-12-03 00:20:21 +01:00
twinaphex
1c9dec56a8 (NEON/Android) Some fixes 2012-12-02 23:50:32 +01:00
twinaphex
67fb8485c6 (Libxml2) Take out threads support 2012-11-30 17:40:18 +01:00
twinaphex
a697b562f6 (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
twinaphex
beaed3a6a4 (Griffin) Quick fix 2012-11-25 05:44:44 +01:00
twinaphex
f0457637c6 (Griffin/LibXenon) Logger input files now included in Griffin - also cleaned
up Xenon makefile to use Grifffin
2012-11-25 05:41:12 +01:00
twinaphex
a783819b22 (PSP) Seems to finally link when libretro ports are passed -G0
to CFLAGS/CXXFLAGS as well
2012-11-24 04:23:20 +01:00
twinaphex
728b775905 (PSP1) Add preliminary PSP1 video driver 2012-11-23 05:20:05 +01:00
twinaphex
3b6fffa9f9 (PSP1/PSP2) Refactor psp_input.c - should now work for both PSP1
and PSP2
2012-11-23 02:40:03 +01:00
twinaphex
c837e1101d (PSP2/Griffin) Add video driver hooks 2012-11-22 23:32:42 +01:00
twinaphex
f278bc7f55 (PSP2) Add input driver 2012-11-22 18:37:10 +01:00
twinaphex
4693b0aaa5 (PS3/PSP2) Make libdbgfont portable 2012-11-22 18:02:46 +01:00
twinaphex
05d04e443d (Android) Define WANT_LIBXML2 - Griffin compiles in libxml2 2012-11-20 04:15:12 +01:00
twinaphex
68ca851156 (Xbox 1) Define WANT_RZLIB 2012-11-20 03:40:39 +01:00
twinaphex
aae3b10169 Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
twinaphex
01a7fb0f3b (Griffin) Compile in RZlib into Grifin with WANT_RZLIB 2012-11-19 05:43:57 +01:00
twinaphex
f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex
4285d9d128 (Android) Add libxml2 - will be heavily cut down/slimmed down
- already took out HTML parser and nanohttp/nanoftp webserver
2012-11-17 17:16:11 +01:00
twinaphex
7b03e554ad (PS3) Build system simplification - remove separate step to compile
RetroArch as a static library
2012-11-15 14:40:50 +01:00
Themaister
330e724f34 Use vec_madd instead of vec_mul.
vec_mul was apparently a POWER7 instruction.
2012-11-06 09:26:28 +01:00
twinaphex
876bf69a80 (PS3) Hack around vec_mul not being supported for PS3 VMX/Altivec
for now
2012-11-06 03:33:00 +01:00
twinaphex
fcf75398ea (PS3) Get build at least working again 2012-11-06 02:37:36 +01:00
twinaphex
c89a601b2e (Android) Take out (erroneous) HAVE_FIXED_POINT ifdef 2012-11-03 23:04:33 +01:00
twinaphex
89e77ee9b5 (Griffin) Add audio override hooks for OpenSL 2012-11-03 16:40:47 +01:00
twinaphex
9da9c8042b (Android) Use Griffin - faster 2012-11-03 08:42:33 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Toad King
7f81422ae0 [CONSOLES] get compiling working
[GX] support rgb565, still need to fix a blending issue
2012-10-21 19:01:43 -04:00
twinaphex
24a7b25d6a (RARCH_CONSOLE) Android no longer uses RARCH_CONSOLE - so we can
get rid of all ANDROID ifdefs in console-side code
2012-10-16 12:05:01 +02:00
twinaphex
de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
twinaphex
0a20857a44 (ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
twinaphex
c54035e3f3 (PS3) Fix benchmarking on PS3 by expanding ifdef of GNUC - also
add PERF_TEST options to most platforms
2012-10-02 00:47:20 +02:00
twinaphex
8ffd954122 (Xbox 1) benchmark.c - add Xbox 1 support 2012-10-01 23:04:40 +02:00
twinaphex
b9a426a954 (360) benhmark.c works on 360 now too 2012-10-01 22:26:27 +02:00
twinaphex
10da277059 (Wii) benchmark.c compiles now for Wii too 2012-10-01 22:02:20 +02:00
twinaphex
535045a48b Add preliminary benchmark.c/benchmark.h - works on PS3 right now 2012-10-01 21:45:09 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
7ab348dc40 (360) BUild fixes + 360 uses RMenu context file now 2012-09-30 18:29:32 +02:00
TwinAphex51224
5fad20121f (PS3) Add preliminary Freetype support for PS3 2012-09-27 18:16:06 +02:00
TwinAphex51224
e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00