mirror of
https://github.com/libretro/RetroArch
synced 2025-02-04 03:40:03 +00:00
(PSP) Seems to finally link when libretro ports are passed -G0
to CFLAGS/CXXFLAGS as well
This commit is contained in:
parent
414a5de737
commit
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@ -1,11 +1,9 @@
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RARCH_VERSION = "0.9.8-beta2"
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TARGET = retroarch_psp
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OBJS = console/griffin/griffin.o
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TARGET = retroarchpsp
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INCDIR =
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CFLAGS = -O2 -G0 -Wall -std=gnu99
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CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
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CFLAGS = -O2 -G0 -Wall -g -std=gnu99 -ffast-math
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ASFLAGS = $(CFLAGS)
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RARCH_DEFINES = -DPSP -DHAVE_DEFAULT_RETROPAD_INPUT -DRARCH_CONSOLE -DHAVE_GETOPT_LONG -DHAVE_FILEBROWSER -DHAVE_RARCH_MAIN_WRAP -DHAVE_ZLIB -DWANT_RZLIB -DHAVE_CONFIGFILE=1 -DHAVE_GRIFFIN=1 -DPACKAGE_VERSION=\"$(RARCH_VERSION)\" -Dmain=rarch_main
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@ -13,10 +11,14 @@ CFLAGS += $(RARCH_DEFINES)
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LIBDIR =
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LDFLAGS =
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#LIBS = -lpspaudiolib -lpspaudio
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LIBS = -lpspgu -lpspgum -lretro_psp1 -lm
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LIBS = -lretro_psp1 -lstdc++ -lpspgu -lpspgum -lm
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#EXTRA_TARGETS = EBOOT.PBP
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#PSP_EBOOT_TITLE = RetroArch PSP1
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = RetroArch PSP1
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PSP_OBJECTS = console/griffin/griffin.o
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OBJS = $(PSP_OBJECTS)
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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@ -329,6 +329,8 @@ MAIN
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#include "../../gx/frontend/main.c"
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#elif defined(__CELLOS_LV2__)
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#include "../../ps3/frontend/main.c"
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#elif defined(PSP)
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#include "../../psp/frontend/main.c"
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#elif defined(ANDROID)
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#include "../../android/native/jni/main.c"
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#endif
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@ -145,6 +145,8 @@ int rarch_extract_zipfile(const char *zip_path, const char *current_dir, char *f
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unzFile uf = unzOpen(zip_path);
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unz_global_info gi;
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memset(&gi, 0, sizeof(unz_global_info));
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int ret = unzGetGlobalInfo(uf, &gi);
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if(ret != UNZ_OK)
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RARCH_ERR("Error %d while trying to get ZIP file global info.\n", ret);
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84
psp/frontend/main.c
Normal file
84
psp/frontend/main.c
Normal file
@ -0,0 +1,84 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pspkernel.h>
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#include <pspdebug.h>
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#include <stdint.h>
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#include "../../boolean.h"
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#include <stddef.h>
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#include <string.h>
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#undef main
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#include "../sdk_defines.h"
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PSP_MODULE_INFO("RetroArch PSP", 0, 1, 1);
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PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
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PSP_HEAP_SIZE_MAX();
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int rarch_main(int argc, char *argv[]);
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static int exit_callback(int arg1, int arg2, void *common)
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{
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return 0;
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}
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static void get_environment_settings(int argc, char *argv[])
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{
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g_extern.verbose = true;
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g_extern.verbose = false;
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}
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int callback_thread(SceSize args, void *argp)
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{
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int cbid = sceKernelCreateCallback("Exit callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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static int setup_callback(void)
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{
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int thread_id = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
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if (thread_id >= 0)
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sceKernelStartThread(thread_id, 0, 0);
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return thread_id;
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}
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int main(int argc, char *argv[])
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{
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//initialize debug screen
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pspDebugScreenInit();
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pspDebugScreenClear();
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setup_callback();
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get_environment_settings(argc, argv);
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sceDisplayWaitVblankStart();
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pspDebugScreenClear();
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pspDebugScreenSetXY(0, 0);
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printf("RetroArch PSP test.\n");
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rarch_sleep(20);
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sceKernelExitGame();
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return 1;
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}
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@ -134,7 +134,8 @@ static bool psp_gfx_frame(void *data, const void *frame,
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sceGuFinish();
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sceDisplayWaitVblankStart();
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DisplaySetFrameBuf(frame, pitch,
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void *frame_ptr = &frame;
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DisplaySetFrameBuf(frame_ptr, pitch,
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vid->rgb32 ? PSP_DISPLAY_PIXEL_FORMAT_8888 : PSP_DISPLAY_PIXEL_FORMAT_565,
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PSP_DISPLAY_SETBUF_IMMEDIATE);
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