twinaphex
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8f15467215
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Getr id of perf counters
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2017-04-24 11:21:32 +02:00 |
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twinaphex
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3fb630c571
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Get rid of is_perfcnt_enable for audio_driver_write function
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2017-04-20 10:15:11 +02:00 |
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twinaphex
|
e74853750b
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(audio driver) Pass is_perfcnt_enable boolean variable to audio
driver write function
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2017-01-25 17:30:50 +01:00 |
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twinaphex
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6661c0fb94
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Rewrite performance counter stop/start/init into macros
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2017-01-25 16:53:06 +01:00 |
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aliaspider
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021b510452
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(WiiU) refactors/cleanups.
|
2017-01-23 16:14:05 +01:00 |
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twinaphex
|
fd9531268e
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(wiiu_audio.c) Buildfix
|
2017-01-23 01:33:41 +01:00 |
|
twinaphex
|
90bc170829
|
Get rid of runloop_ctl calls inside audio drivers
|
2017-01-22 18:05:07 +01:00 |
|
twinaphex
|
96c8ca5a09
|
Header update #1
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2017-01-22 13:40:32 +01:00 |
|
twinaphex
|
a8c9cd91d8
|
(wiiu) Cleanups
|
2017-01-14 09:35:52 +01:00 |
|
twinaphex
|
952f5e8d6e
|
Remove some more configuration.h header includes
|
2017-01-13 16:39:43 +01:00 |
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twinaphex
|
b20c9d870b
|
Add block_frames member to audio driver init function;
be more prudent with strdup
|
2017-01-11 07:25:42 +01:00 |
|
twinaphex
|
83e8aec3d4
|
Refactor audio driver code - add new_rate variable
|
2017-01-09 13:09:14 +01:00 |
|
FIX94
|
2481ff3ad3
|
(WiiU) lower audio latency
|
2016-12-01 19:46:33 +01:00 |
|
FIX94
|
df956efd43
|
(WiiU) properly set audio offset before starting playback
|
2016-11-30 02:37:42 +01:00 |
|
FIX94
|
16fdc70a03
|
(WiiU) more small audio driver value adjustments
|
2016-11-23 07:22:34 +01:00 |
|
FIX94
|
ccd3e524a2
|
(WiiU) more audio driver work, this should hopefully fix any remaining audio crackling
|
2016-11-22 20:18:21 +01:00 |
|
FIX94
|
7baff176dc
|
small wiiu correction
|
2016-11-22 07:34:11 +01:00 |
|
FIX94
|
8c8c92589d
|
(WiiU) increased audio buffer size to allow PAL games to be played back properly
|
2016-11-22 07:07:21 +01:00 |
|
FIX94
|
a0669f19b5
|
better check the same thing twice!
|
2016-11-22 04:30:08 +01:00 |
|
FIX94
|
1c990c691c
|
small correction
|
2016-11-22 03:18:36 +01:00 |
|
FIX94
|
b3eb8ec3be
|
(WiiU) use some more direct callback for audio updates and added safety into it
|
2016-11-22 02:39:12 +01:00 |
|
FIX94
|
0c314d0159
|
(WiiU) more audio driver cleanup
|
2016-11-22 00:37:22 +01:00 |
|
aliaspider
|
0dbd48ec5a
|
(WiiU) audio driver: cleanups, update copyright notice.
|
2016-11-21 23:37:06 +01:00 |
|
FIX94
|
b29cdef8ec
|
(WiiU) continuation of the audio driver changes from yesterday
|
2016-11-21 22:47:29 +01:00 |
|
FIX94
|
aa6121975c
|
forgot to remove small code piece
|
2016-11-21 05:44:47 +01:00 |
|
FIX94
|
8a62d5ea96
|
(WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
|
2016-11-21 03:18:48 +01:00 |
|
FIX94
|
f098b54347
|
(WiiU) increased volume (again)
|
2016-11-20 04:35:00 +01:00 |
|
aliaspider
|
7dab3ea378
|
(WiiU) audio quality/latency tweaks.
|
2016-11-13 16:42:43 +01:00 |
|
aliaspider
|
fc82e91465
|
(WiiU) increase audio volume.
|
2016-11-12 08:36:00 +01:00 |
|
aliaspider
|
dddff81d3a
|
(WiiU) fix clicking artifatcs: endOffset was actually the last played
sample and not the looping/end offset.
|
2016-11-12 07:53:50 +01:00 |
|
FIX94
|
88e674cf3d
|
(WiiU) disabled log init and properly init the audio buffer with 0 on audio init
|
2016-11-07 00:53:52 +01:00 |
|
aliaspider
|
eef74793f8
|
(WiiU) fix audio mix settings.
|
2016-11-06 22:12:26 +01:00 |
|
aliaspider
|
86763e1e26
|
(WiiU) implement a sound driver.
|
2016-11-06 19:03:41 +01:00 |
|