(WiiU) audio driver: cleanups, update copyright notice.

This commit is contained in:
aliaspider 2016-11-21 23:37:06 +01:00
parent a79215499e
commit 0dbd48ec5a

View File

@ -1,5 +1,6 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
* Copyright (C) 2016 - FIX94
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
@ -62,11 +63,6 @@ typedef struct
//#define ax_audio_ticks_to_samples(ticks) (((ticks) * 64) / 82875)
//#define ax_audio_samples_to_ticks(samples) (((samples) * 82875) / 64)
static inline int ax_diff(int v1, int v2)
{
return ((v1 - v2) << (32u - AX_AUDIO_COUNT_SHIFT)) >> (32u - AX_AUDIO_COUNT_SHIFT);
}
AXResult ax_aux_callback(void* data, ax_audio_t* ax)
{
OSUninterruptibleSpinLock_Acquire(&ax->spinlock);
@ -165,38 +161,31 @@ static void ax_audio_free(void* data)
AXQuit();
}
static void ax_audio_buffer_write(ax_audio_t* ax, const uint16_t* src, int count)
static bool ax_audio_stop(void* data)
{
uint16_t* dst_l = ax->buffer_l + ax->pos;
uint16_t* dst_r = ax->buffer_r + ax->pos;
uint16_t* dst_l_max = ax->buffer_l + AX_AUDIO_COUNT;
while(count-- && (dst_l < dst_l_max))
{
*dst_l++ = *src++;
*dst_r++ = *src++;
}
DCFlushRange(ax->buffer_l + ax->pos, (dst_l - ax->pos - ax->buffer_l) << 1);
DCFlushRange(ax->buffer_r + ax->pos, (dst_r - ax->pos - ax->buffer_r) << 1);
if(++count)
{
dst_l = ax->buffer_l;
dst_r = ax->buffer_r;
while(count-- && (dst_l < dst_l_max))
{
*dst_l++ = *src++;
*dst_r++ = *src++;
}
DCFlushRange(ax->buffer_l, (dst_l - ax->buffer_l) << 1);
DCFlushRange(ax->buffer_r, (dst_r - ax->buffer_r) << 1);
}
ax->pos = dst_l - ax->buffer_l;
ax->pos &= AX_AUDIO_COUNT_MASK;
ax_audio_t* ax = (ax_audio_t*)data;
AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_STOPPED);
return true;
}
static bool ax_audio_start(void* data);
static bool ax_audio_start(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
/* Prevents restarting audio when the menu
* is toggled off on shutdown */
if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
return true;
//set back to playing on enough buffered data
if(ax->written > AX_AUDIO_SAMPLE_MIN)
AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_PLAYING);
return true;
}
static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
{
static struct retro_perf_counter ax_audio_write_perf = {0};
@ -204,15 +193,11 @@ static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
const uint16_t* src = buf;
int i;
performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
performance_counter_start(&ax_audio_write_perf);
if(!size || (size & 0x3))
return 0;
int count = size >> 2;
if(count == 0 || (size % 4))
{
count = 0;
goto wiiu_audio_end;
}
if(count > AX_AUDIO_COUNT)
count = AX_AUDIO_COUNT;
@ -220,10 +205,8 @@ static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
if (ax->nonblocking)
{
if(countAvail < AX_AUDIO_SAMPLE_COUNT)
{
count = 0;
goto wiiu_audio_end;
}
return 0;
if(count > countAvail)
count = countAvail;
}
@ -236,7 +219,9 @@ static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
} while(AXIsMultiVoiceRunning(ax->mvoice) && countAvail < count);
}
// ax_audio_buffer_write(ax, buf, count);
performance_counter_init(&ax_audio_write_perf, "ax_audio_write");
performance_counter_start(&ax_audio_write_perf);
//write in new data
size_t startPos = ax->pos;
int flushP2needed = 0;
@ -279,43 +264,17 @@ static ssize_t ax_audio_write(void* data, const void* buf, size_t size)
ax_audio_start(ax);
}
wiiu_audio_end:
performance_counter_stop(&ax_audio_write_perf);
return (count << 2);
}
static bool ax_audio_stop(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_STOPPED);
return true;
}
static bool ax_audio_alive(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
return AXIsMultiVoiceRunning(ax->mvoice);
}
static bool ax_audio_start(void* data)
{
ax_audio_t* ax = (ax_audio_t*)data;
/* Prevents restarting audio when the menu
* is toggled off on shutdown */
if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
return true;
//set back to playing on enough buffered data
if(ax->written > AX_AUDIO_SAMPLE_MIN)
AXSetMultiVoiceState(ax->mvoice, AX_VOICE_STATE_PLAYING);
return true;
}
static void ax_audio_set_nonblock_state(void* data, bool state)
{
ax_audio_t* ax = (ax_audio_t*)data;