Themaister
bce5e78f34
Fix wrong use of enum.
2012-11-22 23:11:21 +01:00
Themaister
7445e891a8
Use INT_8_8_8_8_REV for readbacks.
...
Allows use of scaler_ctx, also a lot faster on Intel chips, possibly
others as well.
2012-11-21 22:12:56 +01:00
Themaister
b58fdce36a
Readback after swap buffers.
2012-11-21 22:52:58 +01:00
Themaister
6d4d1f8796
Use asynchronous PBO readbacks when recording.
...
This *greatly* optimizes GPU recording performance
by making readbacks asynchronous in GL.
This is only enabled for desktop GL and when recording is enabled.
2012-11-21 16:24:28 +01:00
Themaister
a25dcf337c
read_viewport can return false during video record.
2012-11-21 10:24:35 +01:00
Themaister
28bb46483c
Drop video_force_16bit.
...
This option is silly now.
2012-11-20 23:23:18 +01:00
Themaister
958886bdd5
Performance log gl_read_viewport.
2012-11-20 18:05:33 +01:00
twinaphex
1f66496c67
(GL) small reactor of RMenu init function
2012-11-19 21:07:08 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
Themaister
d7e5e77daa
Remove redundant call to gl_set_viewport.
2012-11-18 22:20:00 +01:00
twinaphex
8f821dd1d7
(PS3) Going to get rid of redundant apply fbo changes function -
...
non-FBO mode still broken
2012-11-18 22:02:29 +01:00
twinaphex
7445d15f53
(PS3) Remove FBO init hack even when FBO mode is disabled -
...
non-FBO mode is still broken though
2012-11-18 21:56:16 +01:00
twinaphex
ce1de27b5a
(GL/PS3) Refactor FBO setting
2012-11-18 21:50:27 +01:00
Themaister
f898709b1c
Remove useless variable.
2012-11-18 21:34:34 +01:00
twinaphex
6e5cfa433d
(GL) Get rid of unnecessary conditional for gl_start_frame_fbo
2012-11-18 21:31:25 +01:00
Themaister
99326a332d
Use correct internal format on PS3.
2012-11-18 18:23:20 +01:00
Themaister
325ba8f3d2
Also reinit texref buffer on reinit.
2012-11-18 15:39:29 +01:00
Themaister
3065b6740b
Only reinit FBO if strictly necessary.
2012-11-18 15:22:32 +01:00
Themaister
77d2c04e26
Check if GL error is set after texture reinit.
2012-11-18 15:06:33 +01:00
Themaister
be05eb67d2
Log if FBO targets fail to initialize.
2012-11-18 15:04:42 +01:00
Themaister
f195e1f153
Refactor texture init slightly.
2012-11-18 14:21:47 +01:00
Themaister
2db883baa0
Reinit textures and FBO in reinit_textures().
2012-11-15 23:25:13 +01:00
Themaister
1fb2d20779
Shut up compiler warning.
2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73
Add gfx_fps_title.
2012-11-15 17:30:31 +01:00
Themaister
4057b054b1
Minor cleanup in set_coords.
2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500
(PS3) Fix FPS counter - note to maister - don't change this back
...
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
Themaister
de925367e6
Fixup build for slim build.
2012-11-14 23:11:48 +01:00
Themaister
3e77039a42
Rewrite how gl.c interfaces with shader backends.
2012-11-14 22:51:08 +01:00
Themaister
539d8123ed
Merge git://github.com/OV2/RetroArch
2012-11-14 22:07:05 +01:00
Themaister
0cfb166625
Nits.
2012-11-14 22:03:17 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
...
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Themaister
1681741554
Reinit textures if pixel format changes in GL.
2012-11-10 23:56:04 +01:00
twinaphex
a3c14626a4
(GL) Use macro defines for context functions - will override this for
...
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister
fbfbf1ed6a
Log performance counters at the end.
2012-10-30 23:28:54 +01:00
twinaphex
eb17f80cfa
(Android) Don't do FPS reporting - might be more costly than it's worth
...
for regular usage
2012-10-30 20:17:30 +01:00
twinaphex
aefb3ee3af
(GL) Fix build for HAVE_OPENGLES target
...
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
1908a81e1c
Add RETRO_DEVICE_POINTER.
...
Implemented only for X11 so far.
Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4
Begin merging D3D9 driver.
2012-10-26 22:18:26 +02:00
Themaister
01569ab8ec
Make GLES screenshots clearer.
2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d
Add warning when FBO textures are resized.
2012-10-23 08:28:02 +02:00
ToadKing
077317d94e
Don't generate FBO textures too large for the platform
2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5
Add viewport screenshot support to GLES
2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4
Fix warning.
2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7
Fix warning.
2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00