radius
48d61f33ab
attempt to fix moto g2 issue
2016-03-12 00:00:05 -05:00
Twinaphex
c5ed4f1f65
Merge pull request #2785 from Kivutar/patch-2
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Reorder static functions in vivante context
2016-03-11 22:30:04 +01:00
Jean-André Santoni
0863a8eb84
Reorder static functions in vivante context
2016-03-12 04:29:26 +07:00
Twinaphex
0e4a8dfd97
Merge pull request #2784 from DSkywalk/master
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Bettler Cheevos NES detection game_id to avoid unresolved game_id requests.
2016-03-11 21:54:40 +01:00
David Skywalker
d62d80c1ce
cheevo - fixed md5 nes compute to fix unresolved game_id request.
2016-03-11 21:26:07 +01:00
Twinaphex
ca480ef459
Prevent possible crash
2016-03-11 10:16:23 +01:00
radius
761ece0f3c
set SAVE directory correctly when using content dir on cores that don't use the SRAM interface
2016-03-10 17:36:46 -05:00
radius
82084205d8
[zr] we don't need to pass the context we already have that in the menu handle
2016-03-09 20:14:01 -05:00
radius
53be91af9e
style nits
2016-03-09 16:17:18 -05:00
radius
6a17168739
Merge branch 'master' of github.com:libretro/RetroArch
2016-03-09 15:39:50 -05:00
radius
7f8c6f50e3
[zr] split GL code in another file
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This makes zahnrad reusable in other menu drivers
2016-03-09 15:33:27 -05:00
Alcaro
b6c1b9f7a0
Merge pull request #2778 from Kivutar/patch-1
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Fix a typo in mali_fbdev_ctx
2016-03-09 19:55:10 +01:00
Jean-André Santoni
a16ce4a146
Fix a typo in mali_fbdev_ctx
2016-03-10 01:50:30 +07:00
Twinaphex
809398b740
Merge pull request #2777 from lakkatv/master
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(Lakka) If HAVE_LAKKA is defined, display Shutdown and Reboot entries…
2016-03-09 19:10:31 +01:00
Jean-André Santoni
1d69f55b37
(Lakka) If HAVE_LAKKA is defined, display Shutdown and Reboot entries in RGUI
2016-03-10 00:52:17 +07:00
twinaphex
b12367c781
Update
2016-03-09 12:42:58 +01:00
twinaphex
341d0f9998
Update
2016-03-09 12:00:45 +01:00
twinaphex
f79418459f
Ability to compile now with --enable-wayland and --disable-x11
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defined
2016-03-09 09:21:07 +01:00
twinaphex
08ed4d0e57
Cleanup
2016-03-08 16:11:53 +01:00
twinaphex
0de724d066
Update glsm
2016-03-08 16:09:09 +01:00
radius
26e171cfbc
[zr] add wizard page indicator
2016-03-07 18:17:57 -05:00
radius
58ef1541c2
[zr] start implementing wizard
2016-03-07 00:27:40 -05:00
radius
4e4c69a3dc
[zr] save window state so it can be restored after a context reset
2016-03-07 00:27:39 -05:00
twinaphex
bdb8edb708
Update to glsm
2016-03-07 01:46:47 +01:00
radius
34d618238b
[zr] tidy up zr_common
2016-03-06 14:13:20 -05:00
radius
f41280e82c
[remapping] fix saving for players other than 1
2016-03-06 13:15:05 -05:00
Twinaphex
787924fc8f
Merge pull request #2775 from Themaister/master
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Vulkan: Various fixes and cleanups
2016-03-06 12:38:43 +01:00
Hans-Kristian Arntzen
f02faeea27
Vulkan: Fix segfault on nVidia.
2016-03-06 12:33:46 +01:00
Hans-Kristian Arntzen
c00d32f30f
Vulkan: Get correct window mode size.
2016-03-06 12:18:11 +01:00
Hans-Kristian Arntzen
6cde59a8ad
Vulkan: Add more detailed counters.
2016-03-06 12:11:44 +01:00
Hans-Kristian Arntzen
e6fb3c3a1c
Update Vulkan headers.
2016-03-06 11:31:30 +01:00
Hans-Kristian Arntzen
9954d03f2a
Strip out some warnings in glslang.
2016-03-06 11:31:10 +01:00
Hans-Kristian Arntzen
ebdb7168ed
Vulkan: Clean up symbol loading.
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Should use GetDeviceProcAddr when appropriate.
2016-03-06 11:27:36 +01:00
radius
cc250f755b
[zr] fix message
2016-03-05 23:09:28 -05:00
radius
1ee45f2162
[zr] add an extra image to the wizard stub
2016-03-05 23:05:16 -05:00
radius
f73d086abd
[zr] add image loading code (stb)
2016-03-05 23:02:29 -05:00
radius
992c66ffc8
[zr] add image loading code (stb)
2016-03-05 22:54:56 -05:00
radius
0eba3fe791
[zr] add wizard window stub
2016-03-05 22:24:01 -05:00
radius
a0eb17200b
[zr] rename function
2016-03-05 21:59:01 -05:00
twinaphex
5e87fd5ecc
Include stdarg.h
2016-03-06 03:57:37 +01:00
radius
d860642c75
[zr] split the window code to zr_common
2016-03-05 21:52:09 -05:00
radius
c2e4eb772d
[zr] refactor structures pt.2
2016-03-05 21:13:25 -05:00
radius
2809074ccd
[zr] refactor structures pt.1
2016-03-05 21:13:24 -05:00
twinaphex
e5ce152b95
Update submodule
2016-03-06 02:59:21 +01:00
twinaphex
15c9e0ae7e
Add fallback
2016-03-06 01:31:46 +01:00
twinaphex
5e99d163de
Puti n call to input_keyboard_event when compiling without HAVE_XKBCOMMON
2016-03-05 22:18:22 +01:00
twinaphex
f4ea4bfdda
Bump up version
2016-03-05 20:33:23 +01:00
Twinaphex
74629ab4b5
Bump up version to 1.3.1
2016-03-05 19:07:22 +01:00
Twinaphex
644de4ae9e
Merge pull request #2774 from lordhoto/cg2glsl-fragment-uniform-fix
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cg2glsl: Write uniform declarations for fragment shaders.
2016-03-05 17:05:06 +01:00
Johannes Schickel
3a658172f8
(tools/cg2glsl.py) Write uniform declarations for fragment shaders.
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Formerly, the fragment shader conversion pass did not write required uniform
declarations. This resulted in use of undefined symbols in some cases. In turn
conversion of some shaders to GLSL were broken.
This fixes conversion of some shaders, most prominently the hq shaders.
2016-03-05 12:49:21 +01:00