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https://github.com/libretro/RetroArch
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Vulkan: Fix segfault on nVidia.
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@ -1234,7 +1234,6 @@ bool vulkan_context_init(gfx_ctx_vulkan_data_t *vk,
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RARCH_LOG("Vulkan dynamic library loaded.\n");
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VKSYM(vk, CreateInstance);
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VKSYM(vk, GetInstanceProcAddr);
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app.pApplicationName = "RetroArch";
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@ -1254,7 +1253,12 @@ bool vulkan_context_init(gfx_ctx_vulkan_data_t *vk,
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res = VK_SUCCESS;
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}
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else
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{
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/* This will be called with a NULL instance, which
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* is what we want. */
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VK_GET_INSTANCE_PROC_ADDR(CreateInstance);
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res = VKFUNC(vkCreateInstance)(&info, NULL, &vk->context.instance);
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}
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/* Try different API versions if driver has compatible
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* but slightly different VK_API_VERSION. */
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@ -73,7 +73,8 @@ static const gfx_ctx_driver_t *vulkan_get_context(vk_t *vk)
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static void vulkan_init_render_pass(
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vk_t *vk)
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{
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VkRenderPassCreateInfo rp_info;
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VkRenderPassCreateInfo rp_info = {
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VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
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VkAttachmentDescription attachment = {0};
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VkSubpassDescription subpass = {0};
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VkAttachmentReference color_ref = { 0,
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