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Merge pull request #2774 from lordhoto/cg2glsl-fragment-uniform-fix
cg2glsl: Write uniform declarations for fragment shaders.
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644de4ae9e
@ -405,6 +405,8 @@ def fix_samplers(log_prefix, ref_index, source):
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source.insert(ref_index, sampler)
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if struct_texunit0:
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source.insert(ref_index, 'uniform sampler2D Texture;')
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for uniform in uniforms:
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source.insert(ref_index, 'uniform COMPAT_PRECISION vec2 ' + uniform + ';')
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for index, line in enumerate(source):
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for orig, new in translations:
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log(log_prefix, 'Translation:', orig, '->', new)
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