12 Commits

Author SHA1 Message Date
David Walters
b5b906bc5a Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line) 2018-04-03 18:41:34 +01:00
twinaphex
8819b2a2f6 (MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD 2018-03-29 18:02:18 +02:00
twinaphex
2143540c8c (MSVC 2013/2015/2017) Add HAVE_CHEEVOS support 2018-03-28 18:33:31 +02:00
twinaphex
9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex
2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex
311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex
b04a52e2e9 (MSVC 2017) Add HAVE_D3D10 2018-01-23 19:29:32 +01:00
twinaphex
ed38887910 (VS2017) Update solution 2018-01-23 08:38:40 +01:00
twinaphex
f8d32bf10d (MSVC 2017) Add HAVE_D3D11/HAVE_D3D12 2018-01-21 07:51:11 +01:00
twinaphex
54fd72fb24 Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
d5b3104cfb Cleanups/warning fixes 2017-12-06 19:51:07 +01:00
Jean-Paul Mari
38b899e4d6 Added Visual Studio 2017 support
The msvc-2017 is based on msvc-2015
2017-12-05 11:23:38 -05:00