twinaphex
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41d2ebf8b5
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Apparently not available
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2018-05-08 00:16:20 +02:00 |
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twinaphex
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2c409c606e
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(Winphone) should be _DISCARD
|
2018-05-07 23:19:42 +02:00 |
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twinaphex
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244f167dd5
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(D3D11) Start adding D3D feature level 9 and Windows Phone ifdefs
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2018-05-07 23:18:59 +02:00 |
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twinaphex
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6b31bd8b48
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Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
|
2018-04-24 15:14:06 +02:00 |
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twinaphex
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c4c8699ee3
|
Only show max swapchain images if supported by video driver and/or
context driver
|
2018-04-23 13:34:30 +02:00 |
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twinaphex
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6f3003554e
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(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
is selected
|
2018-04-23 12:59:28 +02:00 |
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twinaphex
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6929db9fb6
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(D3D10/D3D11) Compile shaders with SM 4.0 instead of 5.0
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2018-04-21 05:36:59 +02:00 |
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twinaphex
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832cc4e945
|
(MSVC) Silence warnings
|
2018-04-21 05:20:22 +02:00 |
|
twinaphex
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9f2b56a929
|
Update Direct3D 10 driver
|
2018-04-21 03:27:41 +02:00 |
|
twinaphex
|
b0e62f3ec6
|
(D3D11) Add more feature levels
(D3D11) If CreateDeviceAndSwapchain fails, error out gracefully
|
2018-04-17 21:29:02 +02:00 |
|
Brandon Wright
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e049605359
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Add refresh rate polling to Win32 >= Windows 7.
|
2018-04-15 19:33:38 -05:00 |
|
Brandon Wright
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7a00534378
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Add poke interface for get_refresh_rate.
|
2018-04-15 17:56:11 -05:00 |
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twinaphex
|
260cd62482
|
Cleanup some CXX_BUILD warnings
|
2018-04-09 18:53:26 +02:00 |
|
twinaphex
|
92b46a8275
|
Some cleanups
|
2018-03-30 15:50:27 +02:00 |
|
Dwedit
|
2c1cb6cf55
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Rename "cached_device" to "cached_device_d3d11" avoid a name conflict on griffin builds
|
2018-03-28 10:33:37 -05:00 |
|
aliaspider
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97ecba8575
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D3D11: hwrender: add support for cache_context.
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2018-03-26 17:44:08 +01:00 |
|
aliaspider
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3d96cacd71
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add experimental D3D11 hwrender support.
|
2018-03-25 23:14:14 +01:00 |
|
aliaspider
|
88d1c1fdca
|
msvc build fix.
|
2018-03-25 23:11:31 +01:00 |
|
twinaphex
|
9b8713aebd
|
Fix Coverity defects
|
2018-03-24 11:59:01 +01:00 |
|
twinaphex
|
4d1b4f905f
|
Start adding OSD statistics - doesn't work yet for SDL2/SDL
|
2018-03-23 17:43:49 +01:00 |
|
aliaspider
|
72e6909aaa
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(D3D) better handling of frame duping.
|
2018-02-12 03:25:37 +01:00 |
|
aliaspider
|
98682197c9
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(D3D11/12) add overlays.
|
2018-02-12 01:19:43 +01:00 |
|
aliaspider
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19aed2af36
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(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
|
2018-02-11 22:56:37 +01:00 |
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aliaspider
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97813b9722
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(D3D11/12) fix dialogbox / gradient.
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2018-02-08 17:11:24 +01:00 |
|
aliaspider
|
757a9c08de
|
(D3D) refactors.
|
2018-02-08 00:18:04 +01:00 |
|
twinaphex
|
cbd5e87711
|
Indenting nits
|
2018-02-04 22:12:53 +01:00 |
|
twinaphex
|
534e5bbf34
|
Make code compatible when compiled as C++
|
2018-02-04 21:50:05 +01:00 |
|
twinaphex
|
028fc18294
|
Fix more warnings
|
2018-02-04 21:12:42 +01:00 |
|
twinaphex
|
2b4890220a
|
(D3D) Silence CXX_BUILD warnings
|
2018-02-04 20:40:28 +01:00 |
|
aliaspider
|
700fce3bd2
|
various fixes for CXX_BUILD.
|
2018-02-04 20:03:27 +01:00 |
|
Twinaphex
|
e5610d5ddb
|
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:27:25 +01:00 |
|
aliaspider
|
76d07cd6a7
|
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:22:47 +01:00 |
|
twinaphex
|
df632814e6
|
Add appropriate HAVE_SPIRV_CROSS ifdefs
|
2018-02-03 17:13:36 +01:00 |
|
twinaphex
|
1464995fdc
|
(D3D11) ability to compile without HAVE_SLANG
|
2018-02-03 17:01:47 +01:00 |
|
twinaphex
|
dac1f10708
|
C89_BUILD fixes
|
2018-02-03 15:16:04 +01:00 |
|
aliaspider
|
e225e96025
|
(D3D11) multi-pass shaders: add support for history frames.
|
2018-02-03 13:29:00 +01:00 |
|
aliaspider
|
e30c7edd8d
|
(D3D11) multi-pass shaders: add support for feed-back textures.
|
2018-02-02 19:57:45 +01:00 |
|
aliaspider
|
6fe3a31617
|
(D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
|
2018-02-02 17:18:41 +01:00 |
|
aliaspider
|
2a25e284af
|
(D3D11) better handling of FBO scale.
|
2018-02-02 14:39:53 +01:00 |
|
aliaspider
|
461a936eb4
|
(D3D11) correct the size data of the last pass.
|
2018-02-01 20:56:40 +01:00 |
|
aliaspider
|
0aa1164a6f
|
(D3D11) fix fbo size when no scale factor is specified.
|
2018-02-01 16:29:40 +01:00 |
|
aliaspider
|
3865856aa2
|
(D3D11) add support for #pragma format in slang shaders.
|
2018-02-01 15:07:12 +01:00 |
|
aliaspider
|
91298255ad
|
(D3D11) resize fbos when the viewport size changes.
|
2018-02-01 12:45:35 +01:00 |
|
aliaspider
|
4dd8fb4df9
|
(D3D11) make sure the stock shader is set before drawing the menu
texture.
|
2018-02-01 12:31:24 +01:00 |
|
aliaspider
|
e6c455d2c6
|
(D3D11) move format support checks to d3d11_init_texture();
|
2018-02-01 11:21:51 +01:00 |
|
aliaspider
|
d8924d6fbb
|
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
|
2018-01-31 17:05:48 +01:00 |
|
aliaspider
|
f7b5baccb6
|
(D3D11) always save emitted hlsl code when debugging.
|
2018-01-31 16:12:55 +01:00 |
|
aliaspider
|
f907f2ea7d
|
(D3D11) save spirv-cross's hlsl output when shader compilation fails.
|
2018-01-31 15:55:59 +01:00 |
|
aliaspider
|
5e09af9c77
|
(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
|
2018-01-31 12:00:39 +01:00 |
|
aliaspider
|
5bc78d3ad5
|
(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
|
2018-01-31 01:08:36 +01:00 |
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