twinaphex
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1bd91193fd
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(Menu) All the ident names should be identical to the video driver ident names
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2018-10-09 01:05:46 +02:00 |
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natinusala
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7ec2011ccf
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menu_display_gl: added scissoring support
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2018-09-20 14:48:07 +02:00 |
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twinaphex
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a1d5b0fd03
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Update MSVC 2012 solution
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2018-08-16 20:49:31 +02:00 |
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twinaphex
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c88a7545a3
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(menu display drivers) Cleanups
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2018-05-13 14:15:04 +02:00 |
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twinaphex
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18d27468ae
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Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
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2018-02-28 04:52:47 +01:00 |
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twinaphex
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35f1c9ba33
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(menu display driver) Get rid of remaining pointer grabbing
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2018-02-16 19:42:13 +01:00 |
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twinaphex
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407d7e2c4e
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(menu display) Get rid of more pointer grabbing
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2018-02-16 19:25:19 +01:00 |
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twinaphex
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a0ba515337
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Update
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2018-02-16 19:08:16 +01:00 |
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twinaphex
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b25e2ce4e8
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reduce more calls to video_driver_get_ptr
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2018-02-16 17:54:39 +01:00 |
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twinaphex
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964e9db588
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Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
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2018-02-16 17:19:55 +01:00 |
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aliaspider
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97813b9722
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(D3D11/12) fix dialogbox / gradient.
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2018-02-08 17:11:24 +01:00 |
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aliaspider
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700fce3bd2
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various fixes for CXX_BUILD.
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2018-02-04 20:03:27 +01:00 |
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twinaphex
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dac1f10708
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C89_BUILD fixes
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2018-02-03 15:16:04 +01:00 |
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aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
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aliaspider
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c0117f077b
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(D3D11) add the remaining menu shaders.
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2018-01-25 17:07:23 +01:00 |
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aliaspider
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a2cddb27e5
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(D3D11) refactors.
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2018-01-25 15:48:53 +01:00 |
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aliaspider
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427003fa3b
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(D3D11) add ribbon shader.
- it doesn't look quite right though.
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2018-01-25 09:48:07 +01:00 |
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aliaspider
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2a54cbca75
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(D3D11) autogen mipmaps when needed.
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2018-01-25 04:57:49 +01:00 |
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aliaspider
|
8354ffd452
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(D3D12) add support for scaling/rotation im menu display driver.
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2018-01-25 01:34:53 +01:00 |
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aliaspider
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45541a0d44
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(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
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2018-01-25 01:03:54 +01:00 |
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aliaspider
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013ecf3719
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(D3D11) menu display: fix the order of gradient colors.
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2018-01-25 00:53:57 +01:00 |
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aliaspider
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812eefa601
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(D3D11) add menu display driver.
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2018-01-25 00:20:06 +01:00 |
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