Commit Graph

23 Commits

Author SHA1 Message Date
twinaphex
1bd91193fd (Menu) All the ident names should be identical to the video driver ident names 2018-10-09 01:05:46 +02:00
natinusala
7ec2011ccf menu_display_gl: added scissoring support 2018-09-20 14:48:07 +02:00
twinaphex
a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
twinaphex
c88a7545a3 (menu display drivers) Cleanups 2018-05-13 14:15:04 +02:00
twinaphex
18d27468ae Set handles_transform for 3DS/D3D11/D3D12/Vita/WiiU menu
display drivers - this skips a bunch of costly matrix calculations
for menu display drivers that have a geometry shader or something
similar
2018-02-28 04:52:47 +01:00
twinaphex
35f1c9ba33 (menu display driver) Get rid of remaining pointer grabbing 2018-02-16 19:42:13 +01:00
twinaphex
407d7e2c4e (menu display) Get rid of more pointer grabbing 2018-02-16 19:25:19 +01:00
twinaphex
a0ba515337 Update 2018-02-16 19:08:16 +01:00
twinaphex
b25e2ce4e8 reduce more calls to video_driver_get_ptr 2018-02-16 17:54:39 +01:00
twinaphex
964e9db588 Reduce calls to video_driver_get_ptr - set it once for
video_frame_info_t
2018-02-16 17:19:55 +01:00
aliaspider
97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
aliaspider
700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
twinaphex
dac1f10708 C89_BUILD fixes 2018-02-03 15:16:04 +01:00
aliaspider
e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
aliaspider
c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
aliaspider
a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
aliaspider
427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider
2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
aliaspider
8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
013ecf3719 (D3D11) menu display: fix the order of gradient colors. 2018-01-25 00:53:57 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00