RetroArch/menu/drivers_display/menu_display_d3d11.c
2018-01-25 00:20:06 +01:00

140 lines
4.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "menu/menu_driver.h"
#include "retroarch.h"
#include "gfx/font_driver.h"
#include "gfx/video_driver.h"
#include "gfx/common/d3d11_common.h"
static const float* menu_display_d3d11_get_default_vertices(void) { return NULL; }
static const float* menu_display_d3d11_get_default_tex_coords(void) { return NULL; }
static void* menu_display_d3d11_get_default_mvp(void) { return NULL; }
static void menu_display_d3d11_blend_begin(void) {}
static void menu_display_d3d11_blend_end(void) {}
static void menu_display_d3d11_viewport(void* data) {}
static void menu_display_d3d11_draw(void* data)
{
d3d11_video_t* d3d11 = (d3d11_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t* draw = (menu_display_ctx_draw_t*)data;
if (!d3d11 || !draw || !draw->texture)
return;
if (draw->pipeline.id)
return;
if (!d3d11->sprites.enabled)
return;
if(d3d11->sprites.offset + 1 > d3d11->sprites.capacity)
return;
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
D3D11MapBuffer(d3d11->ctx, d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo);
d3d11_sprite_t* v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset;
v->pos.x = draw->x / (float)d3d11->viewport.Width;
v->pos.y = (d3d11->viewport.Height - draw->y - draw->height) / (float)d3d11->viewport.Height;
v->pos.w = draw->width / (float)d3d11->viewport.Width;
v->pos.h = draw->height / (float)d3d11->viewport.Height;
v->coords.u = 0.0f;
v->coords.v = 0.0f;
v->coords.w = 1.0f;
v->coords.h = 1.0f;
v->colors[0] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1],
0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]);
v->colors[1] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[4], 0xFF * draw->coords->color[5],
0xFF * draw->coords->color[6], 0xFF * draw->coords->color[7]);
v->colors[2] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[8], 0xFF * draw->coords->color[9],
0xFF * draw->coords->color[10], 0xFF * draw->coords->color[11]);
v->colors[3] = DXGI_COLOR_RGBA(
0xFF * draw->coords->color[12], 0xFF * draw->coords->color[13],
0xFF * draw->coords->color[14], 0xFF * draw->coords->color[15]);
D3D11UnmapBuffer(d3d11->ctx, d3d11->sprites.vbo, 0);
#if 0
D3D11SetPShader(d3d11->ctx, d3d11->sprites.ps, NULL, 0);
#endif
D3D11SetPShaderResources(d3d11->ctx, 0, 1, &((d3d11_texture_t*)draw->texture)->view);
D3D11Draw(d3d11->ctx, 1, d3d11->sprites.offset);
d3d11->sprites.offset++;
return;
}
static void menu_display_d3d11_draw_pipeline(void* data) {}
static void menu_display_d3d11_restore_clear_color(void) {}
static void menu_display_d3d11_clear_color(menu_display_ctx_clearcolor_t* clearcolor)
{
DWORD clear_color = 0;
d3d11_video_t* d3d11 = (d3d11_video_t*)video_driver_get_ptr(false);
if (!d3d11 || !clearcolor)
return;
D3D11ClearRenderTargetView(d3d11->ctx, d3d11->renderTargetView, (float*)clearcolor);
}
static bool menu_display_d3d11_font_init_first(
void** font_handle,
void* video_data,
const char* font_path,
float font_size,
bool is_threaded)
{
font_data_t** handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(
video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_D3D11_API);
return *handle;
}
menu_display_ctx_driver_t menu_display_ctx_d3d11 = {
menu_display_d3d11_draw,
menu_display_d3d11_draw_pipeline,
menu_display_d3d11_viewport,
menu_display_d3d11_blend_begin,
menu_display_d3d11_blend_end,
menu_display_d3d11_restore_clear_color,
menu_display_d3d11_clear_color,
menu_display_d3d11_get_default_mvp,
menu_display_d3d11_get_default_vertices,
menu_display_d3d11_get_default_tex_coords,
menu_display_d3d11_font_init_first,
MENU_VIDEO_DRIVER_DIRECT3D11,
"menu_display_d3d11",
};