344 Commits

Author SHA1 Message Date
twinaphex
3213baf452 Take out HAVE_EGL ifdefs in gfx_context_driver_t definition 2015-04-10 05:58:08 +02:00
twinaphex
15df509396 (RetroArch_Apple.h) Cleanups 2015-04-09 07:09:17 +02:00
twinaphex
16b7b454a9 Move gl_common.c to gfx/drivers 2015-04-09 04:57:17 +02:00
Twinaphex
c8076cf7fb (OSX) apple_gfx_ctx_get_metrics - update 2015-04-08 22:13:40 +02:00
twinaphex
fab39da46a (Gfx context) Implement get_metrics callback 2015-04-08 20:10:30 +02:00
Twinaphex
371ed277a9 (Apple) ctx_get_metrics - set 'value' to 0 if type is unknown 2015-04-08 17:20:14 +02:00
Twinaphex
da212f460f (Apple) Style nits 2015-04-08 17:19:32 +02:00
Twinaphex
5128a16ead (iOS/OSX) Cleanups: don't use CGFloat (for OSX 10.4 backwards compatibility); use aple_gfx_ctx_get_native_scale for getting correct scale float size for iOS 2015-04-08 17:17:29 +02:00
Twinaphex
5e97ace162 (iOS/OSX) Make 'get_metrics' function work for iOS too 2015-04-08 17:14:40 +02:00
Twinaphex
7781334c98 (OSX) Start implementing apple_gfx_ctx_get_metrics - not yet iOS-compatible 2015-04-08 09:02:47 +02:00
Twinaphex
24cc0b5e4d (iOS) Move files around for MFi gamepad code 2015-04-05 15:41:41 +02:00
Twinaphex
15c90f7616 Combine several files into apple_cocoa_common.m 2015-04-05 05:36:53 +02:00
twinaphex
4c7c1094e2 (joypad_connection.c) Remove unused is_gcapi 2015-04-04 23:38:19 +02:00
twinaphex
31b6323094 Move apple_joypad_connect_gcapi to apple_gamecontroller.m and
make it a static function
2015-04-04 23:33:01 +02:00
twinaphex
878f94cdfe Fixup apple_display_alert 2015-04-04 21:52:45 +02:00
Twinaphex
d19eddccb9 Omit HAVE_AVFOUNDATION for OSX port right now 2015-03-31 03:26:23 +02:00
Twinaphex
17d6a940c0 (iOS/Apple) Include <AvailabilityMacros.h instead of #import <Availability> 2015-03-30 17:57:54 +02:00
neville
ddb5aab3ed (OSX PPC) Start making things more backwards compatible with OSX 10.4 - avoid CGFloat, NSUinteger, NSInteger, use <AvailabilityMacros.h> instead of <Availability.h>, etc. 2015-03-30 17:10:31 +02:00
twinaphex
14ac2d9791 Rename settings_data.h to settings.h 2015-03-21 00:49:55 +01:00
twinaphex
55ba05a1a3 Updates pt. 6 2015-03-20 22:41:15 +01:00
Twinaphex
0782cb5168 (Apple) Build fixes 2015-03-18 20:15:40 +01:00
twinaphex
761177a885 Update more old code to go through the new wrapper function 2015-03-15 02:59:38 +01:00
Twinaphex
2706644b1e (iOS) Build fix 2015-03-15 02:50:13 +01:00
Twinaphex
49f9fbd00c (OSX) Uses CFTemporaryDirectory now too for extraction directory 2015-03-13 03:47:25 +01:00
Twinaphex
309128f7ed (iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
2015-03-13 01:33:45 +01:00
twinaphex
aa289e3879 (OSX) Add more alterations for OSX 2015-03-13 01:21:20 +01:00
twinaphex
778eafdfc2 (OSX) CFSearchPathDirectoriesForDomains - add hack for OSX for now 2015-03-13 01:16:59 +01:00
Twinaphex
80ca12d086 (Apple) CFBridgingRetainStringRef - fix warning 2015-03-13 00:56:25 +01:00
Twinaphex
c9175bbf81 (iOS) Hook up temporary dir for extraction directory 2015-03-13 00:54:44 +01:00
Twinaphex
29d546e49d (iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
2015-03-12 23:33:20 +01:00
twinaphex
bdd5ac59ea (iOS) apple_gfx_ctx_get_native_scale - let's make this even MORE
backwards compatible just because we can
2015-03-12 03:45:56 +01:00
Twinaphex
4c5bb6f50f (iOS) Cleanups 2015-03-11 19:20:41 +01:00
Twinaphex
522c65e27f (iOS) Estimated FPS monitor should work now 2015-03-11 18:30:14 +01:00
Twinaphex
340fdfb342 (iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
2015-03-11 05:04:40 +01:00
twinaphex
9627117166 Take out fps_monitor_enable 2015-03-07 23:03:56 +01:00
Twinaphex
75b6bd21c3 (iOS/OSX) Total reimplementation of game loop - does away with
observer callback
2015-03-07 21:33:17 +01:00
twinaphex
795ef467ac Move msg_queue and nbio/http to runloop struct 2015-03-07 13:01:41 +01:00
Twinaphex
60361a3975 (utility.m) Get rid of useless header include 2015-02-28 20:11:32 +01:00
twinaphex
eb608fc09f (iOS) Make GAMECONTROLLER_EXPORT blank when trying to compile on systems
with iOS 6 SDK
2015-02-28 05:55:08 +01:00
Twinaphex
ec4c765dcf (iOS) Buildfixes 2015-02-25 00:29:50 +01:00
twinaphex
b8bb6b3461 (iOS) Add internal GameController API headers 2015-02-25 00:25:43 +01:00
Twinaphex
6545aa8706 (iOS) Some backwards compatibility fixes 2015-02-25 00:17:33 +01:00
Twinaphex
91fe5c52b4 Get rid of messy IS_IOS_VERSION macros 2015-02-25 00:10:01 +01:00
twinaphex
3bfa6e4ff0 (iOS) apple_gamecontroller.m - for now, put in compile-time ifdefs
to make sure we can at least still build on lower iOS SDK versions
2015-02-24 23:46:54 +01:00
twinaphex
13a391c165 Implement get_video_output_prev/get_video_output_next 2015-02-24 21:36:23 +01:00
twinaphex
aafc647724 Add get_video_output_size callback to video context driver 2015-02-24 19:58:14 +01:00
Twinaphex
014bd66818 (iOS) Cache native scale variable once in calling function 2015-02-24 06:22:41 +01:00
Twinaphex
69cff98158 (iOS) Cache scale variable in hot function (touch) and some more cleanups 2015-02-24 06:11:20 +01:00
Twinaphex
2a0028b7b4 (iOS) Wrong example code 2015-02-24 05:59:39 +01:00
Twinaphex
1448d55391 (iOS) Use apple_gfx_ctx_get_native_scale for handle_touch_event too -
should hopefully fix touch overlay issues on iPhone 6+
2015-02-24 05:40:45 +01:00