mirror of
https://github.com/libretro/RetroArch
synced 2025-04-17 11:43:00 +00:00
Move apple_joypad_connect_gcapi to apple_gamecontroller.m and
make it a static function
This commit is contained in:
parent
0651a925c1
commit
31b6323094
@ -26,12 +26,12 @@ enum
|
||||
|
||||
static BOOL apple_gamecontroller_available(void)
|
||||
{
|
||||
if (get_ios_version_major() <= 6)
|
||||
return false;
|
||||
/* by checking for extern symbols defined by the framework, we can check for its
|
||||
* existence at runtime. This is the Apple endorsed way of dealing with this */
|
||||
if (get_ios_version_major() <= 6)
|
||||
return false;
|
||||
/* by checking for extern symbols defined by the framework, we can check for its
|
||||
* existence at runtime. This is the Apple endorsed way of dealing with this */
|
||||
#ifdef __IPHONE_7_0
|
||||
return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
|
||||
return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
@ -44,102 +44,120 @@ static void apple_gamecontroller_poll(GCController *controller)
|
||||
apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
|
||||
if (!apple || !controller || controller.playerIndex == MAX_USERS)
|
||||
return;
|
||||
|
||||
slot = (uint32_t)controller.playerIndex;
|
||||
/* retain the start (pause) value */
|
||||
pause = apple->buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
||||
|
||||
apple->buttons[slot] = 0;
|
||||
memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
|
||||
|
||||
apple->buttons[slot] |= pause;
|
||||
|
||||
if (controller.extendedGamepad)
|
||||
{
|
||||
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
|
||||
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
||||
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
||||
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
||||
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
||||
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
||||
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
||||
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
||||
apple->buttons[slot] |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
|
||||
apple->buttons[slot] |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
|
||||
apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
|
||||
apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
|
||||
apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
|
||||
apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
|
||||
}
|
||||
else if (controller.gamepad)
|
||||
{
|
||||
GCGamepad *gp = (GCGamepad *)controller.gamepad;
|
||||
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
||||
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
||||
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
||||
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
||||
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
||||
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
||||
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
||||
}
|
||||
|
||||
slot = (uint32_t)controller.playerIndex;
|
||||
/* retain the start (pause) value */
|
||||
pause = apple->buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
||||
|
||||
apple->buttons[slot] = 0;
|
||||
memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
|
||||
|
||||
apple->buttons[slot] |= pause;
|
||||
|
||||
if (controller.extendedGamepad)
|
||||
{
|
||||
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
|
||||
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
||||
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
||||
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
||||
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
||||
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
||||
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
||||
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
||||
apple->buttons[slot] |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
|
||||
apple->buttons[slot] |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
|
||||
apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
|
||||
apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
|
||||
apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
|
||||
apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
|
||||
}
|
||||
else if (controller.gamepad)
|
||||
{
|
||||
GCGamepad *gp = (GCGamepad *)controller.gamepad;
|
||||
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
|
||||
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
|
||||
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
|
||||
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
|
||||
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
|
||||
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
|
||||
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
|
||||
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void apple_gamecontroller_poll_all(void)
|
||||
{
|
||||
if (!apple_gamecontroller_available())
|
||||
return;
|
||||
|
||||
for (GCController *controller in [GCController controllers])
|
||||
apple_gamecontroller_poll(controller);
|
||||
if (!apple_gamecontroller_available())
|
||||
return;
|
||||
|
||||
for (GCController *controller in [GCController controllers])
|
||||
apple_gamecontroller_poll(controller);
|
||||
}
|
||||
|
||||
static void apple_gamecontroller_register(GCGamepad *gamepad)
|
||||
{
|
||||
driver_t *driver = driver_get_ptr();
|
||||
apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
|
||||
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
|
||||
apple_gamecontroller_poll(updateGamepad.controller);
|
||||
};
|
||||
|
||||
gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
|
||||
|
||||
uint32_t slot = (uint32_t)controller.playerIndex;
|
||||
|
||||
apple->buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
||||
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
|
||||
apple_gamecontroller_poll(updateGamepad.controller);
|
||||
};
|
||||
|
||||
gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
|
||||
|
||||
uint32_t slot = (uint32_t)controller.playerIndex;
|
||||
|
||||
apple->buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
|
||||
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
apple->buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
|
||||
{
|
||||
int pad = pad_connection_find_vacant_pad(joyconn);
|
||||
|
||||
if (pad >= 0 && pad < MAX_USERS)
|
||||
{
|
||||
joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
|
||||
|
||||
if (s)
|
||||
{
|
||||
s->connected = true;
|
||||
s->is_gcapi = true;
|
||||
}
|
||||
}
|
||||
|
||||
return pad;
|
||||
}
|
||||
|
||||
static void apple_gamecontroller_connect(GCController *controller)
|
||||
{
|
||||
int32_t slot = apple_joypad_connect_gcapi(slots);
|
||||
|
||||
controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
|
||||
|
||||
if (controller.playerIndex == GCControllerPlayerIndexUnset)
|
||||
return;
|
||||
|
||||
apple_gamecontroller_register(controller.gamepad);
|
||||
int32_t slot = apple_joypad_connect_gcapi(slots);
|
||||
|
||||
controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
|
||||
|
||||
if (controller.playerIndex == GCControllerPlayerIndexUnset)
|
||||
return;
|
||||
|
||||
apple_gamecontroller_register(controller.gamepad);
|
||||
}
|
||||
|
||||
static void apple_gamecontroller_disconnect(GCController* controller)
|
||||
{
|
||||
unsigned pad = (uint32_t)controller.playerIndex;
|
||||
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
|
||||
return;
|
||||
|
||||
pad_connection_pad_deinit(&slots[pad], pad);
|
||||
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
|
||||
return;
|
||||
|
||||
pad_connection_pad_deinit(&slots[pad], pad);
|
||||
}
|
||||
|
||||
void apple_gamecontroller_init(void)
|
||||
@ -147,18 +165,18 @@ void apple_gamecontroller_init(void)
|
||||
if (!apple_gamecontroller_available())
|
||||
return;
|
||||
#ifdef __IPHONE_7_0
|
||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
|
||||
object:nil
|
||||
queue:[NSOperationQueue mainQueue]
|
||||
usingBlock:^(NSNotification *note) {
|
||||
apple_gamecontroller_connect([note object]);
|
||||
}];
|
||||
|
||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
|
||||
object:nil
|
||||
queue:[NSOperationQueue mainQueue]
|
||||
usingBlock:^(NSNotification *note) {
|
||||
apple_gamecontroller_disconnect([note object]);
|
||||
} ];
|
||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
|
||||
object:nil
|
||||
queue:[NSOperationQueue mainQueue]
|
||||
usingBlock:^(NSNotification *note) {
|
||||
apple_gamecontroller_connect([note object]);
|
||||
}];
|
||||
|
||||
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
|
||||
object:nil
|
||||
queue:[NSOperationQueue mainQueue]
|
||||
usingBlock:^(NSNotification *note) {
|
||||
apple_gamecontroller_disconnect([note object]);
|
||||
} ];
|
||||
#endif
|
||||
}
|
||||
|
@ -105,24 +105,6 @@ int32_t pad_connection_pad_init(joypad_connection_t *joyconn,
|
||||
return pad;
|
||||
}
|
||||
|
||||
int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
|
||||
{
|
||||
int pad = pad_connection_find_vacant_pad(joyconn);
|
||||
|
||||
if (pad >= 0 && pad < MAX_USERS)
|
||||
{
|
||||
joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
|
||||
|
||||
if (s)
|
||||
{
|
||||
s->connected = true;
|
||||
s->is_gcapi = true;
|
||||
}
|
||||
}
|
||||
|
||||
return pad;
|
||||
}
|
||||
|
||||
void pad_connection_pad_deinit(joypad_connection_t *s, uint32_t pad)
|
||||
{
|
||||
if (!s || !s->connected)
|
||||
|
@ -51,8 +51,6 @@ int32_t pad_connection_pad_init(joypad_connection_t *joyconn,
|
||||
const char* name, uint16_t vid, uint16_t pid,
|
||||
void *data, send_control_t ptr);
|
||||
|
||||
int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn);
|
||||
|
||||
void *pad_connection_init(unsigned pads);
|
||||
|
||||
void pad_connection_destroy(joypad_connection_t *joyconn);
|
||||
|
Loading…
x
Reference in New Issue
Block a user