Twinaphex
|
0be2b76892
|
Update slang_process.cpp
|
2018-03-22 15:24:03 +01:00 |
|
aliaspider
|
bb972a6dab
|
(spirv) set flip_vert_y to true when emitting HLSL.
|
2018-03-06 04:12:58 +01:00 |
|
aliaspider
|
19aed2af36
|
(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
|
2018-02-11 22:56:37 +01:00 |
|
Twinaphex
|
31a30f1496
|
Merge pull request #6229 from aliaspider/master
(slang) slang_process: preset alias setting has higher priority.
|
2018-02-03 23:36:59 +01:00 |
|
aliaspider
|
0e159a0ec0
|
(slang) slang_process: preset alias setting has higher priority.
|
2018-02-03 23:35:04 +01:00 |
|
twinaphex
|
c60f706f1e
|
(MSVC 2013) Update solution
Griffin - add better ifdefs
|
2018-02-03 20:50:31 +01:00 |
|
Twinaphex
|
e5610d5ddb
|
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:27:25 +01:00 |
|
aliaspider
|
76d07cd6a7
|
(slang) slang_process: simplify data mappings.
|
2018-02-03 17:22:47 +01:00 |
|
twinaphex
|
94022f0599
|
(MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
|
2018-02-03 17:10:20 +01:00 |
|
aliaspider
|
e225e96025
|
(D3D11) multi-pass shaders: add support for history frames.
|
2018-02-03 13:29:00 +01:00 |
|
aliaspider
|
e30c7edd8d
|
(D3D11) multi-pass shaders: add support for feed-back textures.
|
2018-02-02 19:57:45 +01:00 |
|
aliaspider
|
1fd1426388
|
(slang) no need for this anymore.
|
2018-02-02 12:32:31 +01:00 |
|
aliaspider
|
caad590d04
|
(slang) slang_process: fix compatibility with more shaders.
|
2018-02-02 01:50:18 +01:00 |
|
aliaspider
|
189ea0578d
|
(slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
|
2018-02-01 22:22:56 +01:00 |
|
aliaspider
|
b8e3933fe0
|
(slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
|
2018-02-01 22:11:11 +01:00 |
|
aliaspider
|
80880ec857
|
(slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
|
2018-02-01 21:45:36 +01:00 |
|
aliaspider
|
8db625dd59
|
(slang) slang_process.cpp: add support for more shaders.
|
2018-02-01 20:10:07 +01:00 |
|
aliaspider
|
d0b997a414
|
(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
|
2018-02-01 17:48:27 +01:00 |
|
aliaspider
|
3865856aa2
|
(D3D11) add support for #pragma format in slang shaders.
|
2018-02-01 15:07:12 +01:00 |
|
aliaspider
|
f34dbdff8b
|
(slang) cleanups.
|
2018-01-31 19:36:31 +01:00 |
|
aliaspider
|
d8924d6fbb
|
(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
|
2018-01-31 17:05:48 +01:00 |
|
aliaspider
|
5e09af9c77
|
(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
|
2018-01-31 12:00:39 +01:00 |
|
aliaspider
|
5bc78d3ad5
|
(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
|
2018-01-31 01:08:36 +01:00 |
|