twinaphex
a210e4f6fe
(PS3) Some build fixes
2016-12-10 09:39:07 +01:00
twinaphex
1b29d41661
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:30:14 +01:00
twinaphex
be459a6281
Cleanups
2016-12-10 07:28:08 +01:00
twinaphex
aa5730dbc9
(render_chain_gl_legacy.c) Cleanups
2016-12-10 07:26:50 +01:00
Logan McNaughton
1d69baca82
Use glTexStorage2D for FBO textures
2016-12-08 21:14:10 -07:00
Logan McNaughton
b275b2e113
Use RGBA8 for FBO texture internal format on GLES3
...
GLES3 supports GL_RGBA8 as an internal format for textures.
Using the sized format (RGBA8 instead of RGBA) allows more flexibility. In my case I am trying to use glCopyImageSubData and it only works on textures with sized internal formats.
2016-12-07 11:22:24 -07:00
twinaphex
bcfb80072c
(XDK) Remove this - would have to be reimplemented
2016-12-07 07:02:41 +01:00
twinaphex
de94f77629
(XDK) Buildfixes
2006-05-14 14:02:54 +02:00
twinaphex
2b262c6b32
(render_chain_xdk.cpp) Add d3d.h include
2016-12-07 06:48:04 +01:00
twinaphex
ec676e3e62
Add header include
2016-12-07 06:46:15 +01:00
twinaphex
ccacfcda60
(render_chain_xdk.cpp) Add header include
2016-12-07 06:34:22 +01:00
twinaphex
e0c3626791
Turn this into _XBOX360 ifdef
2016-12-07 06:32:05 +01:00
twinaphex
28fa2a240a
(XDK) Buildfixes
2006-05-14 13:36:54 +02:00
twinaphex
53ca2f0a53
Add runloop.h include
2016-12-07 06:22:57 +01:00
Brad Parker
32a3026654
enable standard derivatives extension for GLES, adds support for complex XMB ribbon
2016-12-06 21:04:12 -05:00
Brad Parker
12294c96aa
check for high precision floats on GLES, then enable if supported
2016-12-06 21:04:12 -05:00
Brad Parker
f90ab6e189
default to highp precision for GLES
2016-12-06 21:04:12 -05:00
twinaphex
d3db3a7ec4
(Vulkan) Add pipeline simple snow
2016-12-06 00:51:48 +01:00
twinaphex
9f470c53ae
Add 'Simple Snow' shader to GLSL backend
2016-12-06 00:48:36 +01:00
Hans-Kristian Arntzen
eb7870db5a
Vulkan: Check for more cases in vulkan_load_texture().
...
*Sigh*
2016-12-03 18:54:34 +01:00
Hans-Kristian Arntzen
b96f1fa067
Vulkan: Load a dummy texture if needed.
2016-12-03 17:48:48 +01:00
Brad Parker
e39031cbd0
revert rest of unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
f725b48555
starting to revert unicode changes
2016-12-03 00:15:29 -05:00
Brad Parker
d891f1c90b
remove explicit unicode def/undefs
2016-12-02 14:34:29 -05:00
Brad Parker
ba54f20626
initial libcaca video driver
2016-12-01 12:13:45 -05:00
Brad Parker
cd9d09d1f3
use unicode versions of windows functions
2016-11-29 14:34:35 -05:00
twinaphex
d57d672d15
Remove unused variable
2016-11-28 02:25:38 +01:00
twinaphex
cd0bf8f31a
Prefer to use strlcpy instead of strcpy
2016-11-26 17:11:30 +01:00
Lioncash
d34202aea6
vulkan: Move vk_t pointer dereferences after the null check
2016-11-25 23:21:31 -05:00
Lioncash
918710cb2e
drm_gfx: Fix typo in log message
2016-11-25 12:19:09 -05:00
Lioncash
bc28d46bbb
drm_gfx: Fix memory leak in fail case
2016-11-25 12:17:53 -05:00
aliaspider
e2f7145112
(WiiU) video driver: set the correct monitor refresh rate on init.
...
- add a performance counter.
2016-11-22 22:47:06 +01:00
FIX94
8a62d5ea96
(WiiU) massive changes in the audio driver, this should hopefully work better
...
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
2016-11-21 03:18:48 +01:00
twinaphex
5fc1b0c88e
Remove obsolete font_driver_has_render_msg
2016-11-20 17:51:16 +01:00
twinaphex
856d6b37be
Turn video_shader_driver_set_coords into macro
2016-11-20 16:48:54 +01:00
twinaphex
ef610312e7
Turn video_shader_driver_set_mvp into macro
2016-11-20 16:45:06 +01:00
twinaphex
dd0a8d1778
Turn video_shader_driver_set_parameters into macro
2016-11-20 16:40:08 +01:00
twinaphex
2deb306967
Turn video_shader_driver_use into macro
2016-11-20 16:31:45 +01:00
Jean-André Santoni
d4296b016f
Make shader names consistent, step 5
2016-11-19 00:30:56 +01:00
Jean-André Santoni
9c83658368
Make shader names consistent, step 4
2016-11-19 00:29:13 +01:00
Jean-André Santoni
d1bf61076d
Make shader names consistent, step 3
2016-11-19 00:27:54 +01:00
Jean-André Santoni
35d8ec12c5
Make shader names consistent, step 2
2016-11-19 00:23:07 +01:00
Jean-André Santoni
3b2b7580db
Make shader names consistent, step 1
2016-11-19 00:20:52 +01:00
Jean-André Santoni
4e74375356
Replace the modern snow glsl vertex shader
2016-11-19 00:08:59 +01:00
twinaphex
2be4ca1755
Simplify vertex snow shaders
2016-11-18 09:54:19 +01:00
twinaphex
a2c69ec254
Added snow shader hooks - doesn't work yet though - shader driver
...
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
2016-11-17 20:54:29 +01:00
twinaphex
23aa03fcdd
Start adding snow shaders
2016-11-17 20:21:20 +01:00
aliaspider
ec8fd655b0
(WiiU) add support for 32bpp mode.
2016-11-16 19:03:01 +01:00
aliaspider
e23ead0b17
(WiiU) video driver: check data pointer validity before using it. member
...
functions seem to be called before driver init.
2016-11-14 15:09:53 +01:00
Twinaphex
d978a0aa90
Merge pull request #3991 from aliaspider/master
...
(WiiU) implement viewport/filtering options.
2016-11-13 19:23:32 +01:00