Themaister
0d3428ad15
Add texture_image_free().
...
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister
2be201ecf3
Add volume option.
...
There's a rudimentary volume option for XBOX1 there though ...
Dunno what to do about that.
2013-12-29 12:01:23 +01:00
twinaphex
fb41b96515
(360) Get to linkable state again
2013-12-29 06:06:23 +01:00
twinaphex
c23b42013e
(360) Remove set_root_and_ext function calls
2013-12-29 05:06:45 +01:00
twinaphex
18545b5730
(360) Move rmenu_xui.cpp to menu/disp/
2013-12-29 04:26:34 +01:00
twinaphex
989106428e
(360) Build fixes to rmenu_xui.cpp
2013-12-29 04:22:53 +01:00
twinaphex
030012f664
(360) Some build fixes
2013-12-29 04:08:42 +01:00
twinaphex
51c994da39
(Xbox 1) Render 'messagebox' text in menu disp now - position
...
text better
2013-12-27 02:00:57 +01:00
twinaphex
75a6db27b4
(GX/PS3) Reimplement menu binds
2013-12-26 20:11:33 +01:00
Themaister
b23ff3b663
Refactor content_directory.
...
It shouldn't be RGUI browser dir. Instead it is a more developer centric
option for when libretro apps are distributed (along with RetroArch for
example). Also facilitates a standardized assets folder later on if
applicable.
2013-12-26 02:03:11 +01:00
Toad King
3fd4f21c9a
fix check for salamander file in core menu
2013-12-24 22:28:24 -05:00
twinaphex
204113e389
Add environ callback to expose 'Content Directory' path to core -
...
and refactor g_settings.rgui_browser_directory
2013-12-25 02:31:35 +01:00
Toad King
2f46fa4fe9
[GX] input changes work now
2013-12-22 21:07:37 -05:00
Toad King
d7cacaa9ed
start of porting wii input driver to better support RGUI. still has issues with axises
2013-12-22 19:47:33 -05:00
twinaphex
129b7093a3
Set default overlay opacity to 0.7f
2013-12-22 03:03:26 +01:00
twinaphex
742f85eafc
Add HAVE_LOCATION - still need to write frontend drivers now for
...
location
2013-12-19 01:51:51 +01:00
twinaphex
38d785984f
Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h
2013-12-17 19:10:40 +01:00
Toad King
f291e9c353
make config directory require dynamic libraries for now. fixes issue #420
...
the way we implement chaning directories involves loading a dummy core, which we can't do on non-dynamic core platforms right now
2013-12-16 15:05:57 -05:00
meancoot
b35153855c
(iOS) Add option to clear Load History menu, useful when you need to invalidate history after the GUID of the install directory gets changed.
2013-12-15 21:27:17 -05:00
twinaphex
b946a5e302
(Menu) Omit "Threaded Video" for Gamecube/Wii
2013-12-14 02:33:09 +01:00
twinaphex
ee18da7632
Save autodetect_enable
2013-12-12 22:14:10 +01:00
twinaphex
eacc193d74
(GX) Rewrite audio interleaving
...
(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex
21ae4c24af
(Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
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and Nunchuk
2013-12-12 20:50:42 +01:00
Themaister
fde4532a33
Fix menu_search_callback.
...
str can be empty and non-NULL.
2013-12-10 19:46:50 +01:00
Themaister
977cec1378
Refactor keyboard event callbacks.
...
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister
84c93ef94a
Add experimental RGUI keyboard search feature.
...
Type '/' to start search, then type search string (case sensitive for
now due to strcasestr being GNU ext). When done, type return.
2013-12-09 16:18:58 +01:00
twinaphex
7bcb695c68
(menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
...
to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex
849e71138a
(rmenu_disp) Initialize j to 0
2013-11-26 21:29:18 +01:00
twinaphex
6c638f91f4
(Android) Big changes -
...
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
a77b7576b7
(RMenu XUI) Get rid of rmenu_xui header
2013-11-19 06:42:27 +01:00
twinaphex
7843a3bec3
(Menu) Add iterate to menu_ctx_driver_t - needed for RMenu XUI
2013-11-19 06:35:11 +01:00
twinaphex
8fe6a04b56
(Menu) Add populate_entries to menu_ctx_driver - will be needed for RMenu XUI
2013-11-19 06:09:14 +01:00
twinaphex
59ad1baea7
(RMenu Disp) init_assets - calloc menu_texture
2013-11-19 02:12:09 +01:00
twinaphex
3f0be66ffc
(RMenu) Get rid of rmenu.c/rmenu.h
2013-11-18 19:52:36 +01:00
twinaphex
723fddea80
(PS3/menu_common) Add System BGM Control setting
2013-11-18 19:50:47 +01:00
twinaphex
8465c47cd9
(Xbox 1) RMenu - menu title position is now correct
2013-11-18 18:09:27 +01:00
twinaphex
921d45decc
(Xbox 1) Build fix
2013-11-18 18:03:48 +01:00
twinaphex
84ff66e8dc
(Xbox 1/Menu) Simplify main-menu_480p.png - reduce entries height
2013-11-18 17:51:38 +01:00
twinaphex
58d8079704
(Menu) Check if driver.video->restart is bound first
2013-11-18 03:25:50 +01:00
twinaphex
2fab149ae4
(RMenu Disp) Correctly frees and reinitializes RMenu texture asset
2013-11-18 03:23:32 +01:00
twinaphex
275789d99f
(HAVE_OSK/Xbox 1/PS3) Add Xbox 1/PS3/HAVE_OSK-specific additions
...
to settings
2013-11-18 02:57:31 +01:00
twinaphex
c062f36059
(OSK) Cleanup conditionals in menu_common.c
2013-11-16 15:56:52 +01:00
twinaphex
6828183b64
(OSK) Move runtime state (OSK callbacks) to g_extern
2013-11-16 15:54:50 +01:00
twinaphex
9558a47ada
(PS3 RGUI) Working OSK input
2013-11-15 23:19:44 +01:00
twinaphex
be356b7b67
(Menu) Add extra settings
2013-11-15 22:53:58 +01:00
twinaphex
e8723dec16
(HAVE_OSK) Add OSK to menu iterate function
2013-11-15 05:18:36 +01:00
twinaphex
b20360948f
(menu_common) Remove HAVE_OSK - will have to be reimplemented
2013-11-12 23:09:01 +01:00
twinaphex
f9b502773d
(OSK PS3) Fix free
2013-11-12 20:02:25 +01:00
twinaphex
8ce8051654
(OSK PS3) Refactor OSK PS3 input
2013-11-12 17:16:30 +01:00
twinaphex
fde4311ef5
(PS3) Refactor OSK code - next thing should be abstracting it
2013-11-11 16:58:12 +01:00