twinaphex
7c7d0f596a
HAVE_MENU_WIDGETS now decoupled from HAVE_MENU
2020-02-17 21:28:42 +01:00
twinaphex
b00bf17153
Move menu_widgets to gfx/ and call it gfx_widgets
2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4
Rename menu_widgets to gfx_widgets
2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc
video_set_nonblock_state - remove settings dependency
2020-02-16 22:26:07 +01:00
twinaphex
47af95469a
(font_driver.c) Remove configuration.h dependency
2020-02-16 21:59:03 +01:00
twinaphex
64c515bac4
Turn while (true) into for (;;) for easier MSVC backwards compatibility
2020-02-01 04:15:22 +01:00
twinaphex
f0e889b552
Change prototype of video_driver_set_size
2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b
Change function signature of font_driver_render_msg
2020-01-04 16:24:14 +01:00
twinaphex
3e1f56d57f
Change function signature of win32_has_focus
2020-01-04 15:49:23 +01:00
twinaphex
91baea201a
Change function signature of win32_show_cursor
2020-01-04 15:40:02 +01:00
GH Cao
91ee8c8ee6
D3D11: Block 9_3 devices, implement gl failback
2020-01-03 09:44:24 +08:00
GH Cao
a4e810795c
D3D: Add get_metrics
2020-01-03 09:40:41 +08:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
...
- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13
Merge slang_preprocess.cpp into slang_process.cpp
2019-08-18 18:55:22 +02:00
twinaphex
6c671faed6
Start preparing for menu_widgets_ready to be moved to retroarch.c
2019-08-15 14:20:51 +02:00
twinaphex
65b4c2595e
Update set keyboard mapping code for input driver
2019-07-27 02:21:24 +02:00
Roman Fomin
e01095a51b
Fix maintaining aspect ratio
2019-07-23 01:33:43 +07:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
...
- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
09f5d2c95d
Fix compilation when configuring with --disable-overlay
2019-07-10 05:39:50 +02:00
LazyBumHorse
7b6444d911
temporary workaround for d3d10-12, gx2 not being able to poll flags during init
2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e
Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
...
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
Brad Parker
d01f04c146
d3d10/11/12: add GPU selection
2019-06-18 16:35:50 -04:00
LazyBumHorse
c20c67bd3a
proper shader compatibility checks
...
- move shader flags from the video drivers to the context drivers
- rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
- implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
- use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
- remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
...
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
...
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54ad4d67f
implement FrameDirection slang semantic for d3d10,11,12
2019-05-29 18:09:37 +02:00
twinaphex
6aed230930
Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
...
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84
video_layout interface
2019-05-11 09:58:48 +01:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
146b4ccc50
Use config_file_read in more places
2019-04-22 02:20:04 +02:00
twinaphex
702c889cd1
(D3D10/11/12) Menu widgets can now appear ingame
2019-04-11 02:22:21 +02:00
twinaphex
c12e8dea07
(D3D10/11) All struct members are already being set
2019-04-08 18:42:52 +02:00
twinaphex
f67bfa24ef
Get rid of video_poke_interface set_mvp
2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f
Get rid of now unused set_coords in video_driver_poke_interface
2019-03-18 05:04:23 +01:00
twinaphex
643cd1923e
CXX_BUILD / C89_BUILD buildfixes
2019-03-14 14:14:44 +01:00
twinaphex
365053266f
Add more flags
2019-03-13 11:04:52 +01:00
twinaphex
2c024f400e
Start hooking up extra shader capability stats - not done yet
2019-03-13 00:54:11 +01:00
Brad Parker
10df615d14
add "Send Debug Info" option under Help
2019-03-07 19:17:54 -05:00
Brad Parker
5e177c75a5
add memory stats to more context drivers, use correct default variables for fps/stats/framecount/memory_show
2019-02-15 15:59:00 -05:00
twinaphex
dd21cfd825
(D3D11) Implement menu widgets - offset is wrong
2019-02-07 00:43:36 +01:00
orbea
c9b0ba1123
Fix travis warnings.
2019-02-05 11:27:01 -08:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
406d927f6b
(D3D11) Comment out performance counter
2019-01-29 08:57:06 +01:00
natinusala
04b2ffcb9e
Fix scissoring for d3d10 and d3d11
2019-01-28 19:23:46 +01:00
Brad Parker
29a07895b9
implement scissor test for D3D10/11, fixes #7897
2019-01-26 18:52:49 -05:00
M4xw
7d186f7d2c
Revert PR #8043
2019-01-20 20:06:57 +01:00
Nano
c017271d8a
Fix #6747 Black bug
2019-01-19 10:26:06 +01:00