meancoot
|
9914dff82a
|
(iOS) Handle general options on settings menu better
|
2013-03-04 01:14:26 -05:00 |
|
meancoot
|
e058034a24
|
(iOS) Make pause button briefly visible when game starts (again), and give it an image background.
I took ps_next.png from the overlays dir and flipped it, 'cause I'm lazy.
|
2013-03-03 23:28:22 -05:00 |
|
meancoot
|
bda93007bc
|
ios: Small fixes
|
2013-03-03 21:38:44 -05:00 |
|
meancoot
|
e8e822ffc3
|
Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
|
2013-03-03 21:36:47 -05:00 |
|
twinaphex
|
8564ad5ac5
|
(Android) Add custom dzone_min/dzone_max for Buffalo SNES pad
|
2013-03-04 02:25:58 +01:00 |
|
twinaphex
|
7fbe742d3d
|
(Android) Dpad deadzones now configurable per pad
|
2013-03-04 02:19:11 +01:00 |
|
meancoot
|
3f1f548e9f
|
ios: Add 'keycode.h' which defines names for USB hid key symbols; use it to remove magic numbers in keyboard code.
|
2013-03-03 20:11:17 -05:00 |
|
meancoot
|
89c3120d71
|
ios: Reorganize project files
|
2013-03-03 19:15:58 -05:00 |
|
meancoot
|
08e6634eef
|
ios: Clean up input code; make wiimote remapping work.
|
2013-03-03 18:50:38 -05:00 |
|
twinaphex
|
b236fb47bf
|
(Android) Better pad directional macros
|
2013-03-04 00:08:55 +01:00 |
|
twinaphex
|
d79d15c79d
|
(Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
|
2013-03-03 23:17:16 +01:00 |
|
twinaphex
|
0f16bddb02
|
(Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
|
2013-03-03 20:57:14 +01:00 |
|
twinaphex
|
afa04bd376
|
(Android) Make engine_handle_input inline
|
2013-03-03 20:45:13 +01:00 |
|
twinaphex
|
ebd8b29399
|
(Android) Move android_handle_event to input_android.c
|
2013-03-03 20:17:00 +01:00 |
|
Themaister
|
cae578fe73
|
Refactor Android-specific polling logic.
|
2013-03-03 18:20:05 +01:00 |
|
twinaphex
|
69192932fc
|
(Android) TTT THT pad - add pad controls for player 2
|
2013-03-03 17:15:42 +01:00 |
|
twinaphex
|
38ca77a8eb
|
(Android) Nit
|
2013-03-03 13:27:26 +01:00 |
|
Themaister
|
3ed3217270
|
Seed rand().
|
2013-03-03 12:39:11 +01:00 |
|
twinaphex
|
28c9f51913
|
(Android) Rewrite new input code some more
|
2013-03-03 11:22:59 +01:00 |
|
twinaphex
|
ec114db356
|
(Android) Reimplemented input loop - better throughput/latency
|
2013-03-02 23:53:06 +01:00 |
|
twinaphex
|
ff88dc759c
|
(Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
|
2013-03-02 22:56:58 +01:00 |
|
twinaphex
|
857609b739
|
(Android) Solves ANR issues on Xperia Play after 30 secs
|
2013-03-02 22:11:09 +01:00 |
|
meancoot
|
55a8333ac2
|
ios: Start to add wiimote remapping support.
|
2013-03-02 15:24:03 -05:00 |
|
twinaphex
|
0c87437ea3
|
(Android) Fixes menu back button again on Xperia Play
|
2013-03-02 18:37:52 +01:00 |
|
twinaphex
|
684a339651
|
(RMenu) Move some header stuff over to rmenu.c
|
2013-03-02 17:55:43 +01:00 |
|
twinaphex
|
7323231002
|
(RGL) Cleanups
|
2013-03-02 17:34:52 +01:00 |
|
twinaphex
|
c65e85f3df
|
(Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
|
2013-03-02 16:47:13 +01:00 |
|
twinaphex
|
b3d971f490
|
(PS3) Clean up unneeded code in gl_copy_frame
|
2013-03-02 14:35:27 +01:00 |
|
twinaphex
|
eb4fe88d96
|
(PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
|
2013-03-02 14:29:22 +01:00 |
|
twinaphex
|
2d4d9d181e
|
(Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
|
2013-03-02 11:27:24 +01:00 |
|
meancoot
|
32e73b4913
|
ios: Add method for emulator cores to specify likely support level by inspecting file extensions.
|
2013-03-01 21:01:52 -05:00 |
|
meancoot
|
efa0e6be31
|
ios: Rework RAModuleList so the name of the loaded game is displayed.
|
2013-03-01 19:08:43 -05:00 |
|
meancoot
|
1178d82b5c
|
ios: Don't show the 'Stop Bluetooth' button unless BTStack is running.
|
2013-03-01 19:02:55 -05:00 |
|
twinaphex
|
dbdb345c78
|
(Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
|
2013-03-01 17:29:38 +01:00 |
|
Themaister
|
f11ccfc108
|
Add simple script to generate rate control tests.
|
2013-03-01 17:05:13 +01:00 |
|
twinaphex
|
c28ae74d2e
|
(MSVC) Add strncasecmp to msvc_compat.h
|
2013-03-01 14:01:53 +01:00 |
|
meancoot
|
b9dcfca071
|
ios: Add a Stop Bluetooth button to the navigation bar.
|
2013-02-28 20:15:10 -05:00 |
|
meancoot
|
f73511baa0
|
ios: Update WiiMote code using newer features from BTstack. Probably some bugs, so I recommend sticking with the nobtstack builds for now.
|
2013-02-28 18:38:49 -05:00 |
|
twinaphex
|
c0d8894165
|
(Griffin) Always include frontend.c unless ANDROID is defined
|
2013-02-28 17:59:53 +01:00 |
|
Themaister
|
2499cccb1a
|
Add rate control simulation to resampler test.
|
2013-02-28 17:14:34 +01:00 |
|
twinaphex
|
4a0eb19698
|
(Playbook) Add NEON sinc/audio_utils
|
2013-02-28 15:25:27 +01:00 |
|
Themaister
|
7b389b70bc
|
Use more correct modulation factor in SSE convert.
Use same factor as C.
|
2013-02-27 20:46:55 +01:00 |
|
twinaphex
|
784ce8ab73
|
(Playbook) Set to -O3
|
2013-02-27 18:20:00 +01:00 |
|
meancoot
|
bd088a3332
|
ios: Move core selection to after game selection. Click the disclosure button to access core settings. (A method to allow core suggestions will be added later)
|
2013-02-27 04:03:31 -05:00 |
|
twinaphex
|
24cee97a1a
|
(Playbook) Define SINC_LOWER_QUALITY
|
2013-02-27 09:50:55 +01:00 |
|
twinaphex
|
ba2caaab25
|
(Playbook) Use clock_gettime - QNX has its own high-resolution
timers - but for now use what is already there
|
2013-02-27 09:33:16 +01:00 |
|
twinaphex
|
d2207ffc9f
|
(Playbook) Cleanup frontend_bbqnx.c
|
2013-02-27 08:35:49 +01:00 |
|
twinaphex
|
9b9c280f2b
|
(Playbook) Removing offending piece of code that was causing all
the problems
|
2013-02-27 08:22:48 +01:00 |
|
twinaphex
|
fbb83564ef
|
(Playbook) Finally displays properly - yay
|
2013-02-27 08:21:46 +01:00 |
|
twinaphex
|
1a0aaf0e9d
|
(Playbook) Hook up more state management - still attempting to
find the display problem
|
2013-02-27 08:05:36 +01:00 |
|