750 Commits

Author SHA1 Message Date
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
8cc423e036
Logging cleanups (#13370) 2021-12-17 18:04:24 +01:00
GavinDarkglider
a60df14d81
Lakka/Nintendo Switch: disable cpu scaling for Nintendo Switch
Lakka on Nintendo Switch uses own cpu governor.

Upstream of patch used by Lakka at build time
1943ad296e/packages/libretro/retroarch/patches/retroarch-04-cpufreq-wip-disable-on-switch.patch
2021-11-17 22:15:35 +01:00
twinaphex
5ef57909ef (menu_driver.c) Get rid of menu_state_get_ptr calls 2021-11-06 02:12:21 +01:00
twinaphex
3cea5996bc Move code from retroarch.c to menu_driver.c 2021-11-06 02:13:10 +01:00
gblues
1ef78d3e3d
Any pad can control the menu (#13173)
* Any pad can control the menu

== DETAILS
I am not sure I've quite got it so that any pad can *open* the
menu, but I do have it so any pad can control it.

- split out the input processing into a separate method
- track down and squish some hairy bugs that boiled down to
  bad pointer math
- it looks like `menu_driver.c` has a mix of line endings, so I
  ran it through `dos2unix` so it has consistent line endings
  again.
- verified that this change did not impact actual cores

* optimize out cumulative_bits

* Incorporate PR feedback

Many thanks to @jdgleaver for providing these optimizations.

* apply one more optimization
2021-11-03 16:32:15 +01:00
twinaphex
ec7b7821fa Move code out of retroarch.c 2021-10-29 14:13:16 +02:00
twinaphex
18707da360 Move menu_driver_ctl to menu_driver.c 2021-10-29 13:31:10 +02:00
Tomáš Kelemen (vudiq)
643a1c7e6f add header for cpufreq
functions using set_cpu_scaling_signal() (used by Lakka) have been
moved, but the header was not added
2021-10-24 12:41:23 +02:00
twinaphex
b200ced199 Buildfix for --have-menu 2021-10-15 14:43:25 +02:00
twinaphex
9b4636ff62 Fixes --disable-menu 2021-10-15 14:32:07 +02:00
twinaphex
8db4e2a862 Get rid of HAVE_MENU ifdefs in menu_driver.c 2021-10-15 14:01:44 +02:00
twinaphex
af40baa04d Address feedback 2021-10-15 13:54:04 +02:00
twinaphex
a16df36b28 Don't use menu_state_get_ptr from inside menu_driver.c 2021-10-15 04:01:06 +02:00
twinaphex
40aa7dad10 Move code to menu_driver.c and rename retroarch_ function to runloop_
function
2021-10-15 02:14:43 +02:00
twinaphex
a79bd56018 (WiiU) Prevent implicit declarations 2021-10-13 20:22:01 +02:00
twinaphex
8bab67ea9c Potential buildfix for targets without HAVE_AUDIOMIXER support 2021-10-13 19:51:28 +02:00
twinaphex
753a04c9c1 Move menu_driver_toggle to menu_driver.c 2021-10-13 17:59:45 +02:00
twinaphex
f070da6dfc Move code to menu_driver.c and input_driver.c 2021-10-13 15:40:01 +02:00
Autechre
8807e2957e
Input refactors pt3 (#13053)
* Move more internal state over to input_driver.c and menu_driver.c -
retroarch.c now down to 893kb
- Remove now unused p_rarch pointers in functions
2021-10-01 07:18:30 +02:00
twinaphex
e9a4e811ac Move more code and variables from rarch_state out to input_driver
and menu_driver
2021-10-01 00:41:50 +02:00
twinaphex
b1410c72e5 - Move disp_get_ptr to gfx_display.c
- Move menu_driver_init to menu_driver.c, and turn
menu_driver_init_internal into static function
2021-09-30 17:14:26 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex
e4bec6739c Move code over to menu_driver.c 2021-09-28 12:07:29 +02:00
twinaphex
8ef9065c86 Get rid of menu_driver_is_alive - we don't want these one/two-line getters/setters anymore 2021-09-28 10:27:00 +02:00
twinaphex
e31fbb8048 Move menu_driver_alive to menu_state 2021-09-28 10:11:13 +02:00
twinaphex
9e26012751 Move menu_driver_init_internal to menu_driver.c 2021-09-28 09:32:11 +02:00
twinaphex
0448afab96 Move video driver functions over to gfx/video_driver.c 2021-09-27 19:37:22 +02:00
twinaphex
83ce4259a0 Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
twinaphex
f21641d898 Get rid of another 'getter' function 2021-09-21 18:30:56 +02:00
twinaphex
1b7dea7e8e Move code over to menu_driver.c 2021-09-21 18:14:01 +02:00
twinaphex
c42f932c3f Moved code over to menu_driver.c 2021-09-21 18:04:48 +02:00
twinaphex
7c8c53fb2d Get rid of menu_driver_get_ptr - we are going to be using only one
getter for each component state instead of several getters
2021-09-21 07:14:27 +02:00
twinaphex
44012ace47 move more menu state over to menu_driver.c 2021-09-21 06:05:25 +02:00
twinaphex
28e0b669d2 (menu) move more state over 2021-09-21 05:44:53 +02:00
twinaphex
58bc88d433 Move menu_driver_state over to menu_driver.c and move it out of
p_rarch
2021-09-21 05:33:46 +02:00
twinaphex
30353ac8f2 move more code out of retroarch.c/retroarch_data.h and into
menu_driver.c
2021-09-21 05:11:39 +02:00
twinaphex
d68a138250 Move more menu state to menu_state_t - and move code from
retroarch.c to menu_driver.c
2021-09-21 04:51:38 +02:00
twinaphex
beea0e2c8d Fix header include 2021-09-21 00:52:05 +02:00
twinaphex
f3b2e233bb Move more code to menu_driver.c 2021-09-21 00:51:15 +02:00
twinaphex
ec55f8188a Move code out of retroarch.c and into menu/menu_driver.c 2021-09-21 00:12:26 +02:00
twinaphex
1c546cb7fd move more code out of retroarch.c 2021-09-18 21:03:16 +02:00
twinaphex
7c74e035b0 Small cleanups 2021-09-18 06:15:02 +02:00
twinaphex
b5138b6122 Move input_config_get_bind_string to input_driver.c 2021-09-12 17:41:00 +02:00
twinaphex
c75bb549e5 Move another function over to menu_driver.c 2021-09-09 17:26:59 +02:00
twinaphex
4830150d22 Move function out of retroarch.c and into menu_driver.c 2021-09-09 17:21:48 +02:00
twinaphex
772282eeec Move menu shader code over to menu_driver.c 2021-09-09 15:33:17 +02:00
twinaphex
28389d30e8 Move some code from retroarch.c over to menu_driver.c 2021-09-09 15:22:12 +02:00
twinaphex
10782f9abc Cleanups - move code over to menu_driver.c 2021-09-07 11:55:12 +02:00
twinaphex
a0856c9847 Move another function to menu_driver.c 2021-09-07 07:14:27 +02:00