Move code to menu_driver.c and rename retroarch_ function to runloop_

function
This commit is contained in:
twinaphex 2021-10-15 02:14:43 +02:00
parent 6f7b5a3f15
commit 40aa7dad10
4 changed files with 232 additions and 230 deletions

View File

@ -34,6 +34,8 @@
#include <wiiu/os/energy.h>
#endif
#include "../audio/audio_driver.h"
#include "menu_driver.h"
#include "menu_cbs.h"
#include "../driver.h"
@ -6849,3 +6851,170 @@ void menu_driver_toggle(
*key_event = *frontend_key_event;
}
}
void retroarch_menu_running(void)
{
runloop_state_t *runloop_st = runloop_state_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
settings_t *settings = config_get_ptr();
#endif
#ifdef HAVE_OVERLAY
bool input_overlay_hide_in_menu = settings->bools.input_overlay_hide_in_menu;
#endif
#ifdef HAVE_AUDIOMIXER
bool audio_enable_menu = settings->bools.audio_enable_menu;
bool audio_enable_menu_bgm = settings->bools.audio_enable_menu_bgm;
#endif
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_MENU
struct menu_state *menu_st = &menu_driver_state;
menu_handle_t *menu = menu_st->driver_data;
menu_input_t *menu_input = &menu_st->input_state;
if (menu)
{
if (menu->driver_ctx && menu->driver_ctx->toggle)
menu->driver_ctx->toggle(menu->userdata, true);
menu_st->alive = true;
menu_driver_toggle(
video_st->current_video,
video_st->data,
menu,
menu_input,
settings,
menu_st->alive,
#ifdef HAVE_OVERLAY
input_st->overlay_ptr &&
input_st->overlay_ptr->alive,
#else
false,
#endif
&runloop_st->key_event,
&runloop_st->frontend_key_event,
true);
}
/* Prevent stray input (for a single frame) */
menu_st->input_driver_flushing_input = 1;
#ifdef HAVE_AUDIOMIXER
if (audio_enable_menu && audio_enable_menu_bgm)
audio_driver_mixer_play_menu_sound_looped(AUDIO_MIXER_SYSTEM_SLOT_BGM);
#endif
/* Ensure that game focus mode is disabled when
* running the menu (note: it is not currently
* possible for game focus to be enabled at this
* point, but must safeguard against future changes) */
if (input_st->game_focus_state.enabled)
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_OFF;
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
}
/* Ensure that menu screensaver is disabled when
* first switching to the menu */
if (menu_st->screensaver_active)
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_DISABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = false;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
menu_st->input_last_time_us = cpu_features_get_time_usec();
#endif
#ifdef HAVE_OVERLAY
if (input_overlay_hide_in_menu)
command_event(CMD_EVENT_OVERLAY_DEINIT, NULL);
#endif
}
void retroarch_menu_running_finished(bool quit)
{
runloop_state_t *runloop_st = runloop_state_get_ptr();
video_driver_state_t*video_st = video_state_get_ptr();
#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
settings_t *settings = config_get_ptr();
#endif
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
menu_handle_t *menu = menu_st->driver_data;
menu_input_t *menu_input = &menu_st->input_state;
if (menu)
{
if (menu->driver_ctx && menu->driver_ctx->toggle)
menu->driver_ctx->toggle(menu->userdata, false);
menu_st->alive = false;
menu_driver_toggle(
video_st->current_video,
video_st->data,
menu,
menu_input,
settings,
menu_st->alive,
#ifdef HAVE_OVERLAY
input_st->overlay_ptr &&
input_st->overlay_ptr->alive,
#else
false,
#endif
&runloop_st->key_event,
&runloop_st->frontend_key_event,
false);
}
/* Prevent stray input
* (for a single frame) */
menu_st->input_driver_flushing_input = 1;
if (!quit)
{
#ifdef HAVE_AUDIOMIXER
/* Stop menu background music before we exit the menu */
if ( settings &&
settings->bools.audio_enable_menu &&
settings->bools.audio_enable_menu_bgm
)
audio_driver_mixer_stop_stream(AUDIO_MIXER_SYSTEM_SLOT_BGM);
#endif
/* Enable game focus mode, if required */
if (runloop_st->current_core_type != CORE_TYPE_DUMMY)
{
enum input_auto_game_focus_type auto_game_focus_type = settings ?
(enum input_auto_game_focus_type)settings->uints.input_auto_game_focus :
AUTO_GAME_FOCUS_OFF;
if ((auto_game_focus_type == AUTO_GAME_FOCUS_ON) ||
((auto_game_focus_type == AUTO_GAME_FOCUS_DETECT) &&
input_st->game_focus_state.core_requested))
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_ON;
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
}
}
}
/* Ensure that menu screensaver is disabled when
* switching off the menu */
if (menu_st->screensaver_active)
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_DISABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = false;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
#endif
video_driver_set_texture_enable(false, false);
#ifdef HAVE_OVERLAY
if (!quit)
if (settings && settings->bools.input_overlay_hide_in_menu)
input_overlay_init();
#endif
}

View File

@ -16941,7 +16941,7 @@ static bool runahead_load_state_secondary(struct rarch_state *p_rarch)
}
#endif
static bool runahead_core_run_use_last_input(struct rarch_state *p_rarch)
static void runahead_core_run_use_last_input(void)
{
runloop_state_t *runloop_st = &runloop_state;
struct retro_callbacks *cbs = &runloop_st->retro_ctx;
@ -16961,8 +16961,6 @@ static bool runahead_core_run_use_last_input(struct rarch_state *p_rarch)
runloop_st->current_core.retro_set_input_poll(cbs->poll_cb);
runloop_st->current_core.retro_set_input_state(cbs->state_cb);
return true;
}
static void do_runahead(
@ -17027,7 +17025,7 @@ static void do_runahead(
if (frame_number == 0)
core_run();
else
runahead_core_run_use_last_input(p_rarch);
runahead_core_run_use_last_input();
if (suspended_frame)
{
@ -17525,7 +17523,7 @@ static bool retroarch_parse_input_and_config(
*/
if (!runloop_st->has_set_core)
retroarch_set_current_core_type(CORE_TYPE_DUMMY, false);
runloop_set_current_core_type(CORE_TYPE_DUMMY, false);
path_clear(RARCH_PATH_SUBSYSTEM);
@ -17822,7 +17820,7 @@ static bool retroarch_parse_input_and_config(
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
/* We requested explicit core, so use PLAIN core type. */
retroarch_set_current_core_type(CORE_TYPE_PLAIN, false);
runloop_set_current_core_type(CORE_TYPE_PLAIN, false);
}
else
{
@ -18099,7 +18097,7 @@ static bool retroarch_parse_input_and_config(
*
* This seems to still be the case for Android, which
* should be properly fixed. */
retroarch_set_current_core_type(CORE_TYPE_DUMMY, false);
runloop_set_current_core_type(CORE_TYPE_DUMMY, false);
}
#endif
}
@ -18109,7 +18107,7 @@ static bool retroarch_parse_input_and_config(
bool subsystem_path_is_empty = path_is_empty(RARCH_PATH_SUBSYSTEM);
/* We requested explicit ROM, so use PLAIN core type. */
retroarch_set_current_core_type(CORE_TYPE_PLAIN, false);
runloop_set_current_core_type(CORE_TYPE_PLAIN, false);
if (subsystem_path_is_empty)
path_set(RARCH_PATH_NAMES, (const char*)argv[optind]);
@ -18310,10 +18308,10 @@ bool retroarch_main_init(int argc, char *argv[])
* switch between FFmpeg and MPV at runtime */
#if defined(HAVE_MPV)
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
retroarch_set_current_core_type(CORE_TYPE_MPV, false);
runloop_set_current_core_type(CORE_TYPE_MPV, false);
#elif defined(HAVE_FFMPEG)
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
retroarch_set_current_core_type(CORE_TYPE_FFMPEG, false);
runloop_set_current_core_type(CORE_TYPE_FFMPEG, false);
#endif
}
break;
@ -18322,14 +18320,14 @@ bool retroarch_main_init(int argc, char *argv[])
if (builtin_imageviewer)
{
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
retroarch_set_current_core_type(CORE_TYPE_IMAGEVIEWER, false);
runloop_set_current_core_type(CORE_TYPE_IMAGEVIEWER, false);
}
break;
#endif
#ifdef HAVE_GONG
case RARCH_CONTENT_GONG:
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_LIBRETRO, NULL);
retroarch_set_current_core_type(CORE_TYPE_GONG, false);
runloop_set_current_core_type(CORE_TYPE_GONG, false);
break;
#endif
default:
@ -18508,172 +18506,6 @@ static bool retroarch_is_on_main_thread(shtread_tls_t *tls)
}
#endif
void retroarch_menu_running(void)
{
video_driver_state_t *video_st = video_state_get_ptr();
#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
settings_t *settings = config_get_ptr();
#endif
#ifdef HAVE_OVERLAY
bool input_overlay_hide_in_menu = settings->bools.input_overlay_hide_in_menu;
#endif
#ifdef HAVE_AUDIOMIXER
bool audio_enable_menu = settings->bools.audio_enable_menu;
bool audio_enable_menu_bgm = settings->bools.audio_enable_menu_bgm;
#endif
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
menu_handle_t *menu = menu_st->driver_data;
menu_input_t *menu_input = &menu_st->input_state;
if (menu)
{
if (menu->driver_ctx && menu->driver_ctx->toggle)
menu->driver_ctx->toggle(menu->userdata, true);
menu_st->alive = true;
menu_driver_toggle(
video_st->current_video,
video_st->data,
menu,
menu_input,
settings,
menu_st->alive,
#ifdef HAVE_OVERLAY
input_st->overlay_ptr &&
input_st->overlay_ptr->alive,
#else
false,
#endif
&runloop_state.key_event,
&runloop_state.frontend_key_event,
true);
}
/* Prevent stray input (for a single frame) */
menu_st->input_driver_flushing_input = 1;
#ifdef HAVE_AUDIOMIXER
if (audio_enable_menu && audio_enable_menu_bgm)
audio_driver_mixer_play_menu_sound_looped(AUDIO_MIXER_SYSTEM_SLOT_BGM);
#endif
/* Ensure that game focus mode is disabled when
* running the menu (note: it is not currently
* possible for game focus to be enabled at this
* point, but must safeguard against future changes) */
if (input_st->game_focus_state.enabled)
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_OFF;
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
}
/* Ensure that menu screensaver is disabled when
* first switching to the menu */
if (menu_st->screensaver_active)
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_DISABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = false;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
menu_st->input_last_time_us = cpu_features_get_time_usec();
#endif
#ifdef HAVE_OVERLAY
if (input_overlay_hide_in_menu)
command_event(CMD_EVENT_OVERLAY_DEINIT, NULL);
#endif
}
void retroarch_menu_running_finished(bool quit)
{
runloop_state_t *runloop_st = &runloop_state;
video_driver_state_t*video_st = video_state_get_ptr();
#if defined(HAVE_MENU) || defined(HAVE_OVERLAY)
settings_t *settings = config_get_ptr();
#endif
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_MENU
struct menu_state *menu_st = menu_state_get_ptr();
menu_handle_t *menu = menu_st->driver_data;
menu_input_t *menu_input = &menu_st->input_state;
if (menu)
{
if (menu->driver_ctx && menu->driver_ctx->toggle)
menu->driver_ctx->toggle(menu->userdata, false);
menu_st->alive = false;
menu_driver_toggle(
video_st->current_video,
video_st->data,
menu,
menu_input,
settings,
menu_st->alive,
#ifdef HAVE_OVERLAY
input_st->overlay_ptr &&
input_st->overlay_ptr->alive,
#else
false,
#endif
&runloop_state.key_event,
&runloop_state.frontend_key_event,
false);
}
/* Prevent stray input
* (for a single frame) */
menu_st->input_driver_flushing_input = 1;
if (!quit)
{
#ifdef HAVE_AUDIOMIXER
/* Stop menu background music before we exit the menu */
if ( settings &&
settings->bools.audio_enable_menu &&
settings->bools.audio_enable_menu_bgm
)
audio_driver_mixer_stop_stream(AUDIO_MIXER_SYSTEM_SLOT_BGM);
#endif
/* Enable game focus mode, if required */
if (runloop_st->current_core_type != CORE_TYPE_DUMMY)
{
enum input_auto_game_focus_type auto_game_focus_type = settings ?
(enum input_auto_game_focus_type)settings->uints.input_auto_game_focus :
AUTO_GAME_FOCUS_OFF;
if ((auto_game_focus_type == AUTO_GAME_FOCUS_ON) ||
((auto_game_focus_type == AUTO_GAME_FOCUS_DETECT) &&
input_st->game_focus_state.core_requested))
{
enum input_game_focus_cmd_type game_focus_cmd = GAME_FOCUS_CMD_ON;
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, &game_focus_cmd);
}
}
}
/* Ensure that menu screensaver is disabled when
* switching off the menu */
if (menu_st->screensaver_active)
{
menu_ctx_environment_t menu_environ;
menu_environ.type = MENU_ENVIRON_DISABLE_SCREENSAVER;
menu_environ.data = NULL;
menu_st->screensaver_active = false;
menu_driver_ctl(RARCH_MENU_CTL_ENVIRONMENT, &menu_environ);
}
#endif
video_driver_set_texture_enable(false, false);
#ifdef HAVE_OVERLAY
if (!quit)
if (settings && settings->bools.input_overlay_hide_in_menu)
input_overlay_init();
#endif
}
static void runloop_task_msg_queue_push(
retro_task_t *task, const char *msg,
unsigned prio, unsigned duration,
@ -18751,7 +18583,7 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
case RARCH_CTL_HAS_SET_SUBSYSTEMS:
return runloop_st->current_core.has_set_subsystems;
case RARCH_CTL_CORE_IS_RUNNING:
return runloop_state.core_running;
return runloop_st->core_running;
#ifdef HAVE_BSV_MOVIE
case RARCH_CTL_BSV_MOVIE_IS_INITED:
return (input_state_get_ptr()->bsv_movie_state_handle != NULL);
@ -18796,10 +18628,10 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
return false;
#if defined(HAVE_RUNAHEAD) && (defined(HAVE_DYNAMIC) || defined(HAVE_DYLIB))
case RARCH_CTL_IS_SECOND_CORE_AVAILABLE:
return runloop_state.core_running &&
return runloop_st->core_running &&
p_rarch->runahead_secondary_core_available;
case RARCH_CTL_IS_SECOND_CORE_LOADED:
return runloop_state.core_running &&
return runloop_st->core_running &&
(p_rarch->secondary_lib_handle != NULL);
#endif
case RARCH_CTL_HAS_SET_USERNAME:
@ -18869,25 +18701,25 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
if (runloop_state.core_options)
*idx = (unsigned)runloop_state.core_options->size;
if (runloop_st->core_options)
*idx = (unsigned)runloop_st->core_options->size;
else
*idx = 0;
}
break;
case RARCH_CTL_HAS_CORE_OPTIONS:
return (runloop_state.core_options != NULL);
return (runloop_st->core_options != NULL);
case RARCH_CTL_CORE_OPTIONS_LIST_GET:
{
core_option_manager_t **coreopts = (core_option_manager_t**)data;
if (!coreopts || !runloop_state.core_options)
if (!coreopts || !runloop_st->core_options)
return false;
*coreopts = runloop_state.core_options;
*coreopts = runloop_st->core_options;
}
break;
case RARCH_CTL_CORE_OPTION_UPDATE_DISPLAY:
if (runloop_state.core_options &&
runloop_state.core_options_callback.update_display)
if (runloop_st->core_options &&
runloop_st->core_options_callback.update_display)
{
/* Note: The update_display() callback may read
* core option values via RETRO_ENVIRONMENT_GET_VARIABLE.
@ -18895,79 +18727,79 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
* We therefore have to cache the current 'options updated'
* state and restore it after the update_display() function
* returns */
bool values_updated = runloop_state.core_options->updated;
bool display_updated = runloop_state.core_options_callback.update_display();
bool values_updated = runloop_st->core_options->updated;
bool display_updated = runloop_st->core_options_callback.update_display();
runloop_state.core_options->updated = values_updated;
runloop_st->core_options->updated = values_updated;
return display_updated;
}
return false;
#ifdef HAVE_CONFIGFILE
case RARCH_CTL_IS_OVERRIDES_ACTIVE:
return runloop_state.overrides_active;
return runloop_st->overrides_active;
case RARCH_CTL_SET_REMAPS_CORE_ACTIVE:
runloop_state.remaps_core_active = true;
runloop_st->remaps_core_active = true;
break;
case RARCH_CTL_IS_REMAPS_CORE_ACTIVE:
return runloop_state.remaps_core_active;
return runloop_st->remaps_core_active;
case RARCH_CTL_SET_REMAPS_GAME_ACTIVE:
runloop_state.remaps_game_active = true;
runloop_st->remaps_game_active = true;
break;
case RARCH_CTL_IS_REMAPS_GAME_ACTIVE:
return runloop_state.remaps_game_active;
return runloop_st->remaps_game_active;
case RARCH_CTL_SET_REMAPS_CONTENT_DIR_ACTIVE:
runloop_state.remaps_content_dir_active = true;
runloop_st->remaps_content_dir_active = true;
break;
case RARCH_CTL_IS_REMAPS_CONTENT_DIR_ACTIVE:
return runloop_state.remaps_content_dir_active;
return runloop_st->remaps_content_dir_active;
#endif
case RARCH_CTL_SET_MISSING_BIOS:
runloop_state.missing_bios = true;
runloop_st->missing_bios = true;
break;
case RARCH_CTL_UNSET_MISSING_BIOS:
runloop_state.missing_bios = false;
runloop_st->missing_bios = false;
break;
case RARCH_CTL_IS_MISSING_BIOS:
return runloop_state.missing_bios;
return runloop_st->missing_bios;
case RARCH_CTL_IS_GAME_OPTIONS_ACTIVE:
return runloop_state.game_options_active;
return runloop_st->game_options_active;
case RARCH_CTL_IS_FOLDER_OPTIONS_ACTIVE:
return runloop_state.folder_options_active;
return runloop_st->folder_options_active;
case RARCH_CTL_GET_PERFCNT:
{
bool **perfcnt = (bool**)data;
if (!perfcnt)
return false;
*perfcnt = &runloop_state.perfcnt_enable;
*perfcnt = &runloop_st->perfcnt_enable;
}
break;
case RARCH_CTL_SET_PERFCNT_ENABLE:
runloop_state.perfcnt_enable = true;
runloop_st->perfcnt_enable = true;
break;
case RARCH_CTL_UNSET_PERFCNT_ENABLE:
runloop_state.perfcnt_enable = false;
runloop_st->perfcnt_enable = false;
break;
case RARCH_CTL_IS_PERFCNT_ENABLE:
return runloop_state.perfcnt_enable;
return runloop_st->perfcnt_enable;
case RARCH_CTL_SET_WINDOWED_SCALE:
{
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
runloop_state.pending_windowed_scale = *idx;
runloop_st->pending_windowed_scale = *idx;
}
break;
case RARCH_CTL_STATE_FREE:
{
input_driver_state_t *input_st = input_state_get_ptr();
runloop_state.perfcnt_enable = false;
runloop_state.idle = false;
runloop_state.paused = false;
runloop_state.slowmotion = false;
runloop_st->perfcnt_enable = false;
runloop_st->idle = false;
runloop_st->paused = false;
runloop_st->slowmotion = false;
#ifdef HAVE_CONFIGFILE
runloop_state.overrides_active = false;
runloop_st->overrides_active = false;
#endif
runloop_state.autosave = false;
runloop_st->autosave = false;
runloop_frame_time_free();
runloop_audio_buffer_status_free();
input_game_focus_free();
@ -18978,13 +18810,13 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
}
break;
case RARCH_CTL_IS_IDLE:
return runloop_state.idle;
return runloop_st->idle;
case RARCH_CTL_SET_IDLE:
{
bool *ptr = (bool*)data;
if (!ptr)
return false;
runloop_state.idle = *ptr;
runloop_st->idle = *ptr;
}
break;
case RARCH_CTL_SET_PAUSED:
@ -18992,13 +18824,13 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
bool *ptr = (bool*)data;
if (!ptr)
return false;
runloop_state.paused = *ptr;
runloop_st->paused = *ptr;
}
break;
case RARCH_CTL_IS_PAUSED:
return runloop_state.paused;
return runloop_st->paused;
case RARCH_CTL_SET_SHUTDOWN:
runloop_state.shutdown_initiated = true;
runloop_st->shutdown_initiated = true;
break;
case RARCH_CTL_CORE_OPTION_PREV:
/*
@ -19007,9 +18839,9 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
*/
{
unsigned *idx = (unsigned*)data;
if (!idx || !runloop_state.core_options)
if (!idx || !runloop_st->core_options)
return false;
core_option_manager_adjust_val(runloop_state.core_options,
core_option_manager_adjust_val(runloop_st->core_options,
*idx, -1, true);
}
break;
@ -19020,9 +18852,9 @@ bool retroarch_ctl(enum rarch_ctl_state state, void *data)
*/
{
unsigned* idx = (unsigned*)data;
if (!idx || !runloop_state.core_options)
if (!idx || !runloop_st->core_options)
return false;
core_option_manager_adjust_val(runloop_state.core_options,
core_option_manager_adjust_val(runloop_st->core_options,
*idx, 1, true);
}
break;
@ -19042,7 +18874,8 @@ const char *retroarch_get_shader_preset(void)
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
struct rarch_state *p_rarch = &rarch_st;
settings_t *settings = config_get_ptr();
const char *core_name = runloop_state.system.info.library_name;
runloop_state_t *runloop_st = runloop_state_get_ptr();
const char *core_name = runloop_st->system.info.library_name;
bool video_shader_enable = settings->bools.video_shader_enable;
unsigned video_shader_delay = settings->uints.video_shader_delay;
bool auto_shaders_enable = settings->bools.auto_shaders_enable;
@ -19075,7 +18908,7 @@ const char *retroarch_get_shader_preset(void)
{
if (load_shader_preset(
settings,
runloop_state.system.info.library_name,
runloop_st->system.info.library_name,
p_rarch->runtime_shader_preset,
sizeof(p_rarch->runtime_shader_preset)))
{
@ -19235,7 +19068,7 @@ int retroarch_get_capabilities(enum rarch_capabilities type,
return 0;
}
void retroarch_set_current_core_type(
void runloop_set_current_core_type(
enum rarch_core_type type, bool explicitly_set)
{
runloop_state_t *runloop_st = &runloop_state;

View File

@ -83,7 +83,7 @@ void retroarch_override_setting_unset(enum rarch_override_setting enum_idx, void
bool retroarch_override_setting_is_set(enum rarch_override_setting enum_idx, void *data);
void retroarch_set_current_core_type(
void runloop_set_current_core_type(
enum rarch_core_type type, bool explicitly_set);
const char* retroarch_get_shader_preset(void);

View File

@ -2061,7 +2061,7 @@ bool task_push_start_current_core(content_ctx_info_t *content_info)
/* Preliminary stuff that has to be done before we
* load the actual content. Can differ per mode. */
retroarch_set_current_core_type(CORE_TYPE_PLAIN, true);
runloop_set_current_core_type(CORE_TYPE_PLAIN, true);
/* Load content */
if (firmware_update_status(&content_ctx))
@ -2122,7 +2122,7 @@ bool task_push_load_new_core(
/* Preliminary stuff that has to be done before we
* load the actual content. Can differ per mode. */
retroarch_set_current_core_type(type, true);
runloop_set_current_core_type(type, true);
return true;
}
@ -2448,7 +2448,7 @@ bool task_push_start_builtin_core(
/* Preliminary stuff that has to be done before we
* load the actual content. Can differ per mode. */
retroarch_set_current_core_type(type, true);
runloop_set_current_core_type(type, true);
/* Load content */
if (!task_load_content_internal(content_info, true, false, false))