Move another function over to menu_driver.c

This commit is contained in:
twinaphex 2021-09-09 17:26:59 +02:00
parent 4830150d22
commit c75bb549e5
3 changed files with 69 additions and 61 deletions

View File

@ -21,6 +21,7 @@
#endif
#include <retro_timers.h>
#include <lists/dir_list.h>
#include <string/stdstring.h>
#include <streams/file_stream.h>
@ -2805,4 +2806,65 @@ void menu_driver_set_last_shader_path_int(
if (!string_is_empty(file_name))
strlcpy(shader_file, file_name, file_len);
}
bool dir_init_shader_internal(
bool shader_remember_last_dir,
struct rarch_dir_shader_list *dir_list,
const char *shader_dir,
const char *shader_file_name,
bool show_hidden_files)
{
size_t i;
struct string_list *new_list = dir_list_new_special(
shader_dir, DIR_LIST_SHADERS, NULL, show_hidden_files);
bool search_file_name = shader_remember_last_dir &&
!string_is_empty(shader_file_name);
if (!new_list)
return false;
if (new_list->size < 1)
{
dir_list_free(new_list);
return false;
}
dir_list_sort(new_list, false);
dir_list->shader_list = new_list;
dir_list->directory = strdup(shader_dir);
dir_list->selection = 0;
dir_list->shader_loaded = false;
dir_list->remember_last_preset_dir = shader_remember_last_dir;
if (search_file_name)
{
for (i = 0; i < new_list->size; i++)
{
const char *file_name = NULL;
const char *file_path = new_list->elems[i].data;
if (string_is_empty(file_path))
continue;
/* If a shader file name has been provided,
* search the list for a match and set 'selection'
* index if found */
file_name = path_basename(file_path);
if (!string_is_empty(file_name) &&
string_is_equal(file_name, shader_file_name))
{
RARCH_LOG("[Shaders]: %s \"%s\"\n",
msg_hash_to_str(MSG_FOUND_SHADER),
file_path);
dir_list->selection = i;
break;
}
}
}
return true;
}
#endif

View File

@ -182,6 +182,13 @@ void menu_driver_set_last_shader_path_int(
char *shader_dir, size_t dir_len,
char *shader_file, size_t file_len);
bool dir_init_shader_internal(
bool shader_remember_last_dir,
struct rarch_dir_shader_list *dir_list,
const char *shader_dir,
const char *shader_file_name,
bool show_hidden_files);
RETRO_END_DECLS
#endif

View File

@ -7439,67 +7439,6 @@ static void dir_free_shader(
}
#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_SLANG) || defined(HAVE_HLSL)
static bool dir_init_shader_internal(
bool shader_remember_last_dir,
struct rarch_dir_shader_list *dir_list,
const char *shader_dir,
const char *shader_file_name,
bool show_hidden_files)
{
size_t i;
struct string_list *new_list = dir_list_new_special(
shader_dir, DIR_LIST_SHADERS, NULL, show_hidden_files);
bool search_file_name = shader_remember_last_dir &&
!string_is_empty(shader_file_name);
if (!new_list)
return false;
if (new_list->size < 1)
{
dir_list_free(new_list);
return false;
}
dir_list_sort(new_list, false);
dir_list->shader_list = new_list;
dir_list->directory = strdup(shader_dir);
dir_list->selection = 0;
dir_list->shader_loaded = false;
dir_list->remember_last_preset_dir = shader_remember_last_dir;
if (search_file_name)
{
for (i = 0; i < new_list->size; i++)
{
const char *file_name = NULL;
const char *file_path = new_list->elems[i].data;
if (string_is_empty(file_path))
continue;
/* If a shader file name has been provided,
* search the list for a match and set 'selection'
* index if found */
file_name = path_basename(file_path);
if (!string_is_empty(file_name) &&
string_is_equal(file_name, shader_file_name))
{
RARCH_LOG("[Shaders]: %s \"%s\"\n",
msg_hash_to_str(MSG_FOUND_SHADER),
file_path);
dir_list->selection = i;
break;
}
}
}
return true;
}
static void dir_init_shader(
struct rarch_state *p_rarch,
settings_t *settings,