twinaphex
569de131a0
Move device enums outside of driver.h - and create new callback
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for 'getting' the number of 'devices' the input driver supports
2014-04-17 20:47:43 +02:00
twinaphex
72d56f024d
(PS3/XDK) Custom bind fixes
2014-02-28 01:08:16 +01:00
twinaphex
c90afd09f9
(PS3) Analog input fixed - big derp
2014-02-27 21:17:52 +01:00
twinaphex
5bea5fa98f
(PS3) Refactor convert_u8_to_s16 for analog input - still broken
2014-02-27 21:00:20 +01:00
twinaphex
b5b8a07a17
(PS3) Attempt again to 'fix' analog input - starts to somewhat
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'work' but still can't hold left/right of the stick in a a certain
direction ahd have the character run. PS3 analog values are 'short'
but only 0-255 is actually used. Doing u8 to s16 conversion now
but it still doesn't work alright - pressing in a certain axis will
make the character 'move' only briefly. Any help would be GREATLY appreciated
so we can finally have 'working' analog controls
2014-02-27 17:43:19 +01:00
twinaphex
2baf9bbf22
(PSL1GHT) Add header 'sdk_version.h'
2014-02-24 17:44:15 +01:00
twinaphex
4890cfa756
(PS3) Cleanup poll function
2014-02-17 21:03:20 +01:00
twinaphex
cab8cf90c5
(PSP) Flesh out psp_input_set_keybinds
2014-02-16 15:20:46 +01:00
twinaphex
de0d0626f6
Include boolean.h instead of stdbool.h
2014-02-11 07:49:15 +01:00
Themaister
87818e0326
Remove some references to accelerometer stuff.
2014-01-20 17:09:31 +01:00
twinaphex
460670f074
Move sensor value reading to retro_sensor_interface
2014-01-20 14:52:53 +01:00
twinaphex
83a416308c
(PS3) Add optional input logging
2014-01-09 23:59:20 +01:00
Toad King
b6480dcbe2
[PS3] another joystick fix attempt
2014-01-09 16:48:14 -05:00
twinaphex
3dcb7dd278
(PS3) Another attempt at 16-bit scaling for analog values -still
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broken controls
2014-01-09 22:38:59 +01:00
twinaphex
2fd70350c0
(PS3) Try scaling analog values to -0x7FFF/0x7FFF range - still fiddly/broken
2014-01-09 09:17:41 +01:00
twinaphex
e5ae3403e4
(PS3) Now honors O Button behavior
2014-01-08 14:08:14 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
1e52ee2f0f
(XDK) Refactor input driver - now goes through joypad driver
2013-12-26 22:17:31 +01:00
twinaphex
c1674b05f1
(PS3) Implement analog controls for PS3 - still borked in TyrQuake though
2013-12-26 21:09:47 +01:00
twinaphex
7433161968
(PS3) Implement input autodetection
2013-12-26 20:48:56 +01:00
twinaphex
75a6db27b4
(GX/PS3) Reimplement menu binds
2013-12-26 20:11:33 +01:00
twinaphex
7fe9ec647c
(PS3) Refactor PS3 input driver - no button input right now in
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RGUI though
2013-12-26 18:07:09 +01:00
twinaphex
f0ab69b115
(PS3) Split up OSK code into separate file
2013-11-16 16:02:04 +01:00
twinaphex
9558a47ada
(PS3 RGUI) Working OSK input
2013-11-15 23:19:44 +01:00
twinaphex
d87c20feee
(PS3) Get rid of ps3_input.h
2013-11-13 00:41:03 +01:00
twinaphex
aec049c803
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
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I will make an overlay-based backend soon too for all other platforms
2013-11-13 00:27:31 +01:00
twinaphex
8ce8051654
(OSK PS3) Refactor OSK PS3 input
2013-11-12 17:16:30 +01:00
twinaphex
fde4311ef5
(PS3) Refactor OSK code - next thing should be abstracting it
2013-11-11 16:58:12 +01:00
twinaphex
c67fc23778
(PS3) input driver - add missing breaks
2013-11-11 12:36:34 +01:00
twinaphex
da8f8b6d63
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
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instead
2013-11-07 21:44:44 +01:00
twinaphex
68fbbbd7f4
(PS3) No longer crashes on loading overlays
2013-11-07 05:21:09 +01:00
twinaphex
1a7789974c
(PS3) Analog revisions - still borked though (tested with Quake)
2013-11-06 23:10:12 +01:00
twinaphex
124022bd69
(PS3) Implement rumble in input driver
2013-11-03 20:55:07 +01:00
twinaphex
b8641af4c3
(PS3) Expose Sixaxis accelerometer to input driver
2013-11-03 20:25:15 +01:00
twinaphex
ae981ab946
(PS3) Add preliminary analog stick support
2013-11-03 19:39:43 +01:00
twinaphex
c0e02d3957
(Android/General) Add preliminary sensor support to libretro API /
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add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
3e8166bfa5
(Input) Add new function to input driver - get_capabilities
2013-11-02 21:16:57 +01:00
twinaphex
0597b6e7c8
(PS3) Fixes input - turbo key shenanigans
2013-11-02 01:25:25 +01:00
twinaphex
7be9b2df18
(RGL PS3) Cleanups
2013-11-02 01:13:25 +01:00
twinaphex
727dc76db8
(Console/Android) Init input driver from context driver/graphics
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driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
bcbb60824c
(PS3) Take out some D-pad emulation binds
2013-10-07 16:22:41 +02:00
twinaphex
99f387e959
(PS3) Cleanup ps3_input.c
2013-10-06 20:28:39 +00:00
twinaphex
fd053086ef
(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
2013-10-06 20:01:44 +00:00
twinaphex
abb829283b
Take out messy Dpad emulation code - this will require an entire
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rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a
(RARCH_CONSOLE) Reduce code duplication for default input binds
2013-10-01 18:38:12 +02:00
twinaphex
248d4e8084
Get rid of MODE_OSK_DRAW
2013-07-27 20:12:46 +02:00
twinaphex
fa50efa93b
(PS3/XDK) Don't rely on frame_count anymore for menu toggle
2013-04-18 23:54:15 +02:00
twinaphex
39c0ed745c
(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
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on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
2013-03-30 07:19:42 +01:00
twinaphex
ad2cd4e492
Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS"
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This reverts commit fb1355b9755ffd0b919945b155b17350f3a2d5e2.
2013-03-16 17:51:45 +01:00
twinaphex
f028a8555e
Revert "Move set_keybinds autoconfiguration (that is done on every console"
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This reverts commit c26653fca83af90fc14bd2fca0324bfaf1a1156f.
2013-03-16 17:51:37 +01:00