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(PS3) Fixes input - turbo key shenanigans
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@ -57,6 +57,7 @@ const struct platform_bind platform_keys[] = {
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "R2 button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L3), "L3 button" },
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{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R3), "R3 button" },
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{ (1ULL << RARCH_TURBO_ENABLE), "Turbo button (unmapped)" },
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};
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typedef struct ps3_input
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@ -356,7 +357,6 @@ static void ps3_input_set_keybinds(void *data, unsigned device,
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static void* ps3_input_init(void)
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{
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unsigned i;
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ps3_input_t *ps3 = (ps3_input_t*)calloc(1, sizeof(*ps3));
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if (!ps3)
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return NULL;
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