66 Commits

Author SHA1 Message Date
TwinAphex51224
766bdf727c (PS3) Added aspect ratio settings/options 2012-01-31 18:21:53 +01:00
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cab8fd2a80 (PS3) WIP aspect ratio settings 2012-01-31 14:12:00 +01:00
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3096e154c9 (PS3) Add some settings 2012-01-31 12:13:43 +01:00
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35b386df0d (PS3) Implemented savestate functionality in ingame menu 2012-01-30 20:05:36 +01:00
TwinAphex51224
2702299e7b (PS3) Added orientation options 2012-01-30 19:44:21 +01:00
TwinAphex51224
e48ec1ea20 (PS3) Rely on custom border-only.cg file being in the common-shader
subrepo instead of overwriting it for every 'make pkg' operation
2012-01-30 18:45:59 +01:00
TwinAphex51224
e538fe4364 (PS3) Implement ssnes_main wrap 2012-01-30 18:17:47 +01:00
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734afe2058 (PS3) Implement file_is_directory on PS3 2012-01-30 17:18:31 +01:00
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b4e3786aa1 (PS3) Free 'conf' pointer after use in save_settings 2012-01-30 16:36:08 +01:00
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feec19940a (PS3) 'Get all available resolutions' is only fetched one time at
startup
2012-01-30 16:21:22 +01:00
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ec97970206 (PS3) Saves to config file now 2012-01-30 15:59:15 +01:00
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4a9e7f7b7e Merge branch 'master' of github.com:Themaister/SSNES 2012-01-30 15:18:12 +01:00
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73fa4ea199 (PS3) Implemented a bunch of settings :
* Audio can be muted
* Buffering mode can be changed from double to triple buffering
and vice versa
* Default ROM startup dir and cheat path can be specified - now
to save the config file at exit
2012-01-30 15:16:29 +01:00
Themaister
ce08251f53 Replace usage of DOUBLE with FLOAT in configs. 2012-01-30 15:14:30 +01:00
TwinAphex51224
959411c094 (PS3) Uses config file macros now 2012-01-30 13:45:37 +01:00
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a64ae92d9d (PS3) Resolution can be changed now - deiniting/initing of video 2012-01-30 13:18:13 +01:00
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bad72987d0 (PS3) V-sync can be switched on/off now 2012-01-30 09:53:16 +01:00
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1cfc4c6cc0 (PS3) Fix indenting - somewhat 2012-01-29 23:16:39 +01:00
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f89060e7ff (PS3) Take out setting callback - was crashing the PS3 port 2012-01-29 23:11:47 +01:00
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352b8e4cef (PS3) Still broke, still crashes after 'loading texture image' 2012-01-29 22:06:51 +01:00
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0fc36bfe0a (PS3) Some fixes in main.c 2012-01-29 21:35:20 +01:00
Themaister
0bb1f7292c Cleanup settings handling a bit to avoid lots of dummy variables. 2012-01-29 15:52:59 +01:00
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b56b09af35 Added common macro file for CONFIG_ macros - used now too by PS3
port
2012-01-29 14:10:57 +01:00
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15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
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60760d69db (PS3) Added texture loading hooks, fails somewhere ATM 2012-01-28 00:34:05 +01:00
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9e917d4835 (PS3) Take out redundant printf calls for 'rewind_enable' 2012-01-25 03:14:18 +01:00
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d55c86bc41 (PS3) Use ssnes_main_clear_state() 2012-01-21 18:00:07 +01:00
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3695cf78b9 (PS3) Swap is blocked before going into ingame menu - and unblocked
after exiting ingame menu
2012-01-21 17:50:21 +01:00
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fabceb0e84 (PS3) Rewind can be set now 2012-01-21 17:24:25 +01:00
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64de1a3260 (PS3) Add rewind menu option - note - g_settings.rewind_enable gets
cleared to '0' somewhere in first-stage SSNES init for some weird
reason - can't even enable it right now beacuse of that
2012-01-21 06:06:01 +01:00
TwinAphex51224
e90b7e6a03 (PS3) Added ssnes_render_cached_frame - this is necessary for the
ingame menu - another problem - swap occurs at end of frame
function - this interferes with the swap done later on in the
ingame menu, leading to flickered libdbgfont text. We will somehow
need to divorce the swap from the main frame function
2012-01-21 03:56:31 +01:00
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e044275c3e (360) Fix for 360 - INVALID_FILE_ATTRIBUTES is not defined in a
360 header
(PS3) Added g_console.rom_path setting - not using g_extern.system.
fullpath anymore
2012-01-21 02:58:19 +01:00
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c5e8eb0283 (PS3) Ingame menu - can return now to SSNES 2012-01-21 02:32:55 +01:00
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8e74333ef4 (PS3) First stab at ingame menu 2012-01-21 00:30:01 +01:00
Themaister
2089521856 Menu/in-game-menu logic. 2012-01-20 19:29:26 +01:00
TwinAphex51224
d9a72ea076 (PS3) Implemented SSNES control flow 2012-01-20 18:00:33 +01:00
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94bc6ff3a2 (PS3) Some more settings filled in 2012-01-16 17:15:16 +01:00
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dd8acd5872 (PS3) Added SN version number in 'print compiler' function 2012-01-16 16:38:27 +01:00
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d1113a5af0 (PS3) Added sysutil screenshot feature 2012-01-16 15:45:55 +01:00
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44bc9fe291 (PS3) Menu refactoring 2012-01-16 04:07:02 +01:00
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2dce493240 (PS3) Sysutil exit callback works in menu too 2012-01-13 01:27:18 +01:00
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83c3d7be57 (PS3) Menu fixes 2012-01-13 01:01:08 +01:00
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7b0e1e8022 (PS3) Got rid of warnings in main.c 2012-01-13 00:22:43 +01:00
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fe993fafd5 (PS3) Fixed menu speed 2012-01-13 00:01:52 +01:00
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95431414ae (PS3) Initialize some settings 2012-01-12 00:24:17 +01:00
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b3f7224ea1 (PS3) menu works, ROM loads, but screen is black 2012-01-12 00:05:32 +01:00
Themaister
e583546778 Add some more needed stuff. 2012-01-11 23:48:48 +01:00
Themaister
a39c37e1ee Add some hooks to video init/deinit for PS3. 2012-01-11 23:44:29 +01:00
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08e35a62d4 (PS3) Can now compile with SNC as well 2012-01-11 22:55:07 +01:00
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59aeb77744 (PS3) Some more work on menu 2012-01-11 22:27:07 +01:00