4692 Commits

Author SHA1 Message Date
twinaphex
cf539edf91 (Android) android_input_poll now only reads and processes input
events - check_window polls for system messages once
2012-12-16 02:04:13 +01:00
twinaphex
7076685a1e (Android) First check if an event is in the event queue before
'getting' it
2012-12-16 00:08:30 +01:00
twinaphex
224eaab902 (Android) Input - only do motion event if type is of 'key down' 2012-12-15 23:05:21 +01:00
Themaister
05f8c54ed6 Move pausing logic outside rarch_main_iterate. 2012-12-15 20:44:59 +01:00
twinaphex
627fd567a9 (Android) Do Android pausing in a different way 2012-12-15 19:17:26 +01:00
twinaphex
7a67348b3c Change 1 << for bitmasks to 1ULL << 2012-12-15 18:00:30 +01:00
twinaphex
28564680c8 (360) Move things around in rmenu_iterate so that it matches
the default rmenu_iterate
2012-12-15 17:56:18 +01:00
twinaphex
4076dda011 (360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex
1725bfbebc (360) Fix build 2012-12-15 17:30:32 +01:00
twinaphex
ffa5d4fa5f Rewrite do-while loops for console ports 2012-12-15 16:47:35 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
Themaister
a570493672 Grab key events in xvideo as well. 2012-12-15 12:06:21 +01:00
Themaister
30fc796061 Grab Key events in X/EGL as well. 2012-12-15 12:00:57 +01:00
Themaister
6013a324c8 Use void* font context in VG. 2012-12-15 11:02:35 +01:00
twinaphex
78027ee920 (GX Video) Only update texture if frame is not NULL 2012-12-15 07:33:56 +01:00
twinaphex
3d2d4e4c18 (XDK D3D) Only update texture if frame is not NULL 2012-12-15 07:19:59 +01:00
twinaphex
875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
7685009f56 (GX) Compile fixes -haven't tested yet 2012-12-15 05:55:08 +01:00
twinaphex
89e493ed15 (GX) Some input tweaks 2012-12-15 05:46:49 +01:00
twinaphex
09cb50ddea (XDK) Input refactor 2012-12-15 05:23:08 +01:00
twinaphex
0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex
f412a0cda0 (VG) Get rid of warning by casting void** 2012-12-15 03:05:32 +01:00
twinaphex
13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex
d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00
Themaister
78e5d47a9b Rename to gl_raster_font to clearify. 2012-12-15 00:08:26 +01:00
Themaister
b239785038 Context-ize GL font rendering. 2012-12-15 00:07:31 +01:00
twinaphex
fcb31db218 (PSFont) Add PS Font renderer for font abstraction interface 2012-12-14 22:35:47 +01:00
Toad King
e517a09b42 build retroarch-joyconfig for Windows in the tools directory, like other platforms 2012-12-14 15:54:13 -05:00
twinaphex
a7206b02ab (Font API) Add scaling_factor and color to output struct 2012-12-14 21:52:14 +01:00
Toad King
278c2cca10 pre-scale bitmap fonts 2012-12-14 15:50:59 -05:00
Themaister
b448cee01e Allow font rendering without freetype. 2012-12-14 22:45:44 +01:00
Themaister
8501c404f6 Fix CXX_BUILD. 2012-12-14 22:33:04 +01:00
twinaphex
1538c45d5d (Font API) Change font_renderer_t returns and params to void* 2012-12-14 21:26:41 +01:00
ToadKing
9571402b85 Fix VG build 2012-12-14 14:42:18 -05:00
twinaphex
789674c97a Increment g_extern.frame_count after retro_run() 2012-12-14 20:34:57 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
Toad King
c891bc353a fix VG compile 2012-12-14 14:33:00 -05:00
Themaister
66021d7ba0 Avoid name collision in griffin. 2012-12-14 20:39:14 +01:00
Themaister
7d4278a29b Add gfx/fonts/fonts.c. 2012-12-14 20:26:40 +01:00
Themaister
5700febb2c Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
twinaphex
cb334c63ce (PS3) Rewrite ps3_input_key_pressed 2012-12-14 18:37:18 +01:00
twinaphex
20bdef5d3b (PS3) Input refactoring (note - other console ports will need
refactoring too - will do that nexta)
2012-12-14 17:42:01 +01:00