twinaphex
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7477dd65ff
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(D3D8) Try to implement set_final_viewport
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2018-01-16 02:57:24 +01:00 |
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twinaphex
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bce0c40b73
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(D3D8) Assume we need to set this
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2018-01-16 02:32:26 +01:00 |
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twinaphex
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734e952457
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(D3D8) Try this
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2018-01-16 02:26:35 +01:00 |
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twinaphex
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8ddcf4d6d7
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Let's try this
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2018-01-16 02:21:43 +01:00 |
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twinaphex
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797f26421a
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Add MVP code
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2018-01-16 01:16:38 +01:00 |
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twinaphex
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9d144e28fc
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Use D3DFVF_XYZ for PC, D3DFVF_XYZRHW for Xbox
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2018-01-16 02:04:50 +01:00 |
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twinaphex
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ae52cd2c68
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Fix return type of render_pass
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2018-01-16 01:41:16 +01:00 |
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twinaphex
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7a281a348e
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Fix d3d8_renderchain
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2018-01-16 01:38:31 +01:00 |
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twinaphex
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591e8e22c7
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Fix d3d8_renderchain_free
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2018-01-16 01:37:07 +01:00 |
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twinaphex
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89ee07486a
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Remove d3d8_renderchain_clear
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2018-01-16 01:34:39 +01:00 |
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twinaphex
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7ceb107c6a
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Rewrite d3d8_renderchain.c
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2018-01-16 01:30:59 +01:00 |
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twinaphex
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e32ceb8f30
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Rewrite d3d_texture_blit
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2018-01-16 00:08:10 +01:00 |
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twinaphex
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391fd3eadc
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Fix CXX_BUILD for D3D
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2018-01-15 21:44:49 +01:00 |
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aliaspider
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25a7c04a27
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(direct3D) fix scaling in the menu display driver.
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2018-01-15 03:45:37 +01:00 |
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aliaspider
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7b09d5399c
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(Direct3D) Menu display driver implementation.
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2018-01-14 02:21:48 +01:00 |
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twinaphex
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88d1e455e3
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Add code that allows for debug D3D
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2018-01-07 10:46:53 +01:00 |
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twinaphex
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942fd7102d
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Start getting HLSL compiling for PC
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2018-01-06 20:48:17 +01:00 |
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twinaphex
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bd14582465
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Update D3D8 codepath
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2018-01-04 12:42:51 +01:00 |
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twinaphex
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efb022bb28
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(D3D8 renderchain) Buildfix
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2018-01-03 14:46:08 +01:00 |
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twinaphex
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947bd80faf
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d3d8_renderchain_set_vertices - buildfix
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2018-01-03 14:06:47 +01:00 |
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twinaphex
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2884ad2d73
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(360) Some buildfixes
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2017-12-31 06:09:39 +01:00 |
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twinaphex
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20bb653f1e
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(Xbox 360) Buildfixes
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2017-12-30 12:36:00 +01:00 |
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gblues
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6904101c44
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Clean up trailing whitespace
== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
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2017-12-12 00:24:18 -08:00 |
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twinaphex
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b1f1f519d5
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Don't redefine HAVE_GL_SYNC
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2017-12-06 18:28:57 +01:00 |
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twinaphex
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a53927c5aa
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Fix PS3 build
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2017-12-06 16:53:19 +01:00 |
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ToKe79
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6bb2a0e142
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GLsync build fix for HAVE_OPENGLES2
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2017-12-05 21:58:01 +01:00 |
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twinaphex
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db4387bd30
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See if it's always defined this way
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2017-12-05 17:10:31 +01:00 |
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Twinaphex
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763e6f766c
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Silence warning
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2017-12-05 16:58:20 +01:00 |
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twinaphex
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b69622ea88
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Avoid usage of GLsync type
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2017-12-05 16:56:33 +01:00 |
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twinaphex
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fafc96d377
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Cleanups
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2017-12-05 13:31:51 +01:00 |
|
Rob Loach
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e8a9471afd
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Fix to ARM to ensure chain has been declared
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2017-12-04 18:53:34 -05:00 |
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twinaphex
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f08b049520
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Move more variables
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2017-12-04 13:24:27 +01:00 |
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twinaphex
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2fd720bcb3
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move more variables over
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2017-12-04 13:21:23 +01:00 |
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twinaphex
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9a8f73fb6c
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Move variables
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2017-12-04 13:18:34 +01:00 |
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twinaphex
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48c3a50932
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Move more variables
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2017-12-04 13:03:14 +01:00 |
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twinaphex
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f47888aeda
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Move more variables to renderchain data
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2017-12-04 12:50:22 +01:00 |
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twinaphex
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19ad9aa1cb
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Add resolve extensions callback
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2017-12-04 12:43:22 +01:00 |
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twinaphex
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267e6fe85f
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Move fence variables to renderchain data struct
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2017-12-04 12:02:53 +01:00 |
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twinaphex
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072570bbf3
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(GL) Update GL1 renderchain too
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2017-12-04 11:58:16 +01:00 |
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twinaphex
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05ab278aca
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Pass chain userdata to renderchain driver
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2017-12-04 11:54:30 +01:00 |
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twinaphex
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4e342956c1
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Update comment
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2017-12-04 06:13:01 +01:00 |
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twinaphex
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c869cc5102
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Refactor GL code
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2017-12-04 05:55:18 +01:00 |
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twinaphex
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5a341acb5f
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Wrap more GL framebuffer functions
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2017-12-04 04:57:58 +01:00 |
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twinaphex
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44f3341ffe
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Add EXT versions for OSX PPC
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2017-12-04 04:42:40 +01:00 |
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twinaphex
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b2fbb9aeda
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Prepare to map DeleteFramebuffersEXT like this
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2017-12-04 04:18:28 +01:00 |
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twinaphex
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0bf461c40f
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Try to get past OSX PowerPC crash on exit
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2017-12-04 03:27:03 +01:00 |
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twinaphex
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bfd815985f
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Rename function callback
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2017-11-16 12:02:25 +01:00 |
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twinaphex
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721b5f9529
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Add set_mvp function callback
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2017-11-15 16:51:29 +01:00 |
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twinaphex
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b6b6ba9226
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No more GL_FF_MATRIX/GL_FF_VERTEX
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2017-11-15 14:30:38 +01:00 |
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twinaphex
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2ac75f98ae
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(renderchain) Start implementing set_coords/set_mvp
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2017-11-15 14:02:41 +01:00 |
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