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(D3D8) Try this
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@ -158,15 +158,14 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
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vert[2].rhw = 1.0f;
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vert[3].rhw = 1.0f;
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vert[0].u = tex_w;
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vert[0].v = tex_h;
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vert[1].u = tex_w;
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vert[1].v = tex_h;
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vert[2].u = tex_w;
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vert[2].v = tex_h;
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vert[3].u = tex_w;
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vert[3].v = tex_h;
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#endif
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vert[0].u = 0.0f;
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vert[0].v = tex_w;
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vert[1].u = 0.0f;
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vert[1].v = tex_w;
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vert[2].u = tex_h;
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vert[2].v = 0.0f;
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vert[3].u = tex_h;
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vert[3].v = 0.0f;
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#endif
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/* TODO/FIXME - might not need this for D3D8 */
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