(D3D8) Try this

This commit is contained in:
twinaphex 2018-01-16 02:26:35 +01:00
parent 3bdea333e1
commit 734e952457

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@ -158,15 +158,14 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
vert[2].rhw = 1.0f;
vert[3].rhw = 1.0f;
vert[0].u = tex_w;
vert[0].v = tex_h;
vert[1].u = tex_w;
vert[1].v = tex_h;
vert[2].u = tex_w;
vert[2].v = tex_h;
vert[3].u = tex_w;
vert[3].v = tex_h;
#endif
vert[0].u = 0.0f;
vert[0].v = tex_w;
vert[1].u = 0.0f;
vert[1].v = tex_w;
vert[2].u = tex_h;
vert[2].v = 0.0f;
vert[3].u = tex_h;
vert[3].v = 0.0f;
#endif
/* TODO/FIXME - might not need this for D3D8 */