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(D3D8) Try to implement set_final_viewport
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@ -279,11 +279,16 @@ static bool d3d8_renderchain_init(void *data,
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static void d3d8_renderchain_set_final_viewport(void *data,
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void *renderchain_data, const void *viewport_data)
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{
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(void)data;
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(void)renderchain_data;
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(void)viewport_data;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d8_renderchain_t *chain = (d3d8_renderchain_t*)renderchain_data;
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const D3DVIEWPORT *final_viewport = (const D3DVIEWPORT*)viewport_data;
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/* stub */
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if (chain)
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chain->final_viewport = (D3DVIEWPORT*)final_viewport;
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#if 0
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d3d_recompute_pass_sizes(chain, d3d);
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#endif
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}
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static void d3d8_renderchain_render_pass(
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