(D3D8) Try to implement set_final_viewport

This commit is contained in:
twinaphex 2018-01-16 02:57:04 +01:00
parent 5d64adf1a6
commit 7477dd65ff

View File

@ -279,11 +279,16 @@ static bool d3d8_renderchain_init(void *data,
static void d3d8_renderchain_set_final_viewport(void *data,
void *renderchain_data, const void *viewport_data)
{
(void)data;
(void)renderchain_data;
(void)viewport_data;
d3d_video_t *d3d = (d3d_video_t*)data;
d3d8_renderchain_t *chain = (d3d8_renderchain_t*)renderchain_data;
const D3DVIEWPORT *final_viewport = (const D3DVIEWPORT*)viewport_data;
/* stub */
if (chain)
chain->final_viewport = (D3DVIEWPORT*)final_viewport;
#if 0
d3d_recompute_pass_sizes(chain, d3d);
#endif
}
static void d3d8_renderchain_render_pass(