twinaphex
2d651bbc1d
(D3D9) Get rid of unneeded headers
2013-12-31 23:23:02 +01:00
twinaphex
fe354b5616
Add new D3D file to Makefile.win too
2013-12-31 23:21:53 +01:00
twinaphex
d4850b3cd4
(D3D) Split up D3DVideo-specific code to separate file
2013-12-31 23:20:37 +01:00
Themaister
e5bedc343a
At least use long for return type of read_file().
...
int is not acceptable as a return type for anything regarding sizes.
long is dubious as well, but better (64-bit on sane ABIs and the return
type of ftell()).
2013-12-31 22:54:11 +01:00
Themaister
a91c416720
Fix licence header in file_path.h.
2013-12-31 22:37:47 +01:00
twinaphex
10915f2093
(MSVC) Rearrange files in project solution
2013-12-31 22:24:26 +01:00
twinaphex
4fa7580dea
(MSVC) Builds again
2013-12-31 22:10:58 +01:00
twinaphex
c5cbec6fdc
Build fix - don't include msvc_compat.h reference in file_path.h -
...
instead just change return type for file_read to int
2013-12-31 21:55:09 +01:00
twinaphex
aa5a74ed7f
(MSVC) Build fixes to D3D9 driver
2013-12-31 21:52:15 +01:00
twinaphex
5e163045be
(MSVC) Downgrade solution to MSVC 2010 - fix some issues
2013-12-31 21:40:49 +01:00
twinaphex
44ff5afcc2
(D3D) Start brining D3D9 and XDK D3D drivers together
2013-12-31 21:24:17 +01:00
twinaphex
f0840a948f
(XDK1) Compile in HAVE_OVERLAY - will need to be hooked up
...
in xdk_d3d driver
2013-12-31 20:56:17 +01:00
twinaphex
0e54989a61
(XDK1) RMenu build fix
2013-12-31 20:50:24 +01:00
Themaister
0d3428ad15
Add texture_image_free().
...
Cleans up deinit code for textures.
2013-12-31 19:16:29 +01:00
Themaister
132c3c46f7
Use struct texture_image instead of video_overlay_image.
2013-12-31 19:05:16 +01:00
Themaister
43f42b6439
Use correct size with calloc.
2013-12-31 18:55:15 +01:00
Themaister
0e47ad02fe
Saturate analogs based on range and not range mod.
2013-12-31 18:42:49 +01:00
Twinaphex
822e48bae7
Merge pull request #454 from libretro/movable-overlay
...
Movable overlay
2013-12-31 08:44:22 -08:00
Themaister
b8c1c71066
Add analog for example overlay.
2013-12-31 17:16:19 +01:00
Themaister
e164457c02
Add support for movable overlay elements.
...
Very useful for visual feedback of analog controls.
2013-12-31 17:15:28 +01:00
meancoot
9cbf7ed62a
(iOS) Don’t crash when closing an action sheet created by the RunActionSheet function.
2013-12-30 18:21:24 -05:00
twinaphex
c71a688d18
(ARM NEON ASM) Ifdef sinc_neon.S / utils_neon.S with __ARM_NEON__
...
and/or HAVE_NEON
2013-12-30 20:22:31 +01:00
twinaphex
4433b86546
(iOS) ARM NEON support should now be built in for targets supporting
...
__ARM_NEON__
2013-12-30 18:44:11 +01:00
twinaphex
c80e4c4315
(iOS) Linker requires that ASM function names are prefixed with '_' -
...
verified it still builds on Android
2013-12-30 17:53:13 +01:00
twinaphex
255c3dcbd4
(iOS) Add IOS_IS_VERSION_6_OR_LOWER() macro
2013-12-30 17:35:18 +01:00
twinaphex
4acd75155f
(iOS) Fix/refactor iOS major version detection
2013-12-30 17:31:16 +01:00
twinaphex
65ed3ab052
(iOS) Fix iOS 7 detection for new gamepad interface
2013-12-30 17:20:13 +01:00
twinaphex
ac70e929be
(Apple) Style nits - early return instead of encapsulating
...
entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
2013-12-30 17:17:35 +01:00
Themaister
2ace9a81a8
Comment arm_enable_runfast_mode().
2013-12-30 10:20:16 +01:00
Twinaphex
6180f3c15a
Merge pull request #453 from hizzlekizzle/master
...
changed psx-black to dual-shock and added analog thumbsticks
2013-12-29 22:59:57 -08:00
twinaphex
e80e63788e
(ARM) (NEON) Enable ARM runfast mode - see http://infocenter.arm.com/help/topic/com.arm.doc.ddi0274h/Chdiihcd.html - found this inside the code for Mupen64
...
(glN64 ES2 driver)
2013-12-30 07:58:18 +01:00
hunterk
6cfc3a4381
changed psx-black to dual-shock and added analog thumbsticks
2013-12-29 21:23:35 -06:00
Toad King
defb6efc5a
[EMSCRIPTEN] build fix
2013-12-29 16:19:15 -05:00
meancoot
75ff8e55c7
(Apple) Add setting range enforcement.
2013-12-29 16:00:21 -05:00
meancoot
bd1f64de99
(iOS) Don’t show an auto detect option on the “Create new config for core” menu.
2013-12-29 15:36:40 -05:00
twinaphex
d8bba0b36f
N64 overlay - change button combo to R2 + button instead of
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Select + button
2013-12-29 17:32:44 +01:00
Hans-Kristian Arntzen
cfd487e117
Update Building in Eclipse.md
2013-12-29 13:05:13 +01:00
Themaister
68e2051d0f
Update some references.
2013-12-29 13:00:40 +01:00
Themaister
92753e8b8a
Add volume control to NEON ASM.
2013-12-29 12:59:57 +01:00
Themaister
2be201ecf3
Add volume option.
...
There's a rudimentary volume option for XBOX1 there though ...
Dunno what to do about that.
2013-12-29 12:01:23 +01:00
Themaister
17559a3a18
Correctness fixes to AVX check.
2013-12-29 11:48:00 +01:00
Themaister
8d2222d3b5
Merge branch 'master' of git://github.com/lioncash/RetroArch
2013-12-29 11:25:17 +01:00
twinaphex
fb41b96515
(360) Get to linkable state again
2013-12-29 06:06:23 +01:00
twinaphex
c23b42013e
(360) Remove set_root_and_ext function calls
2013-12-29 05:06:45 +01:00
twinaphex
18545b5730
(360) Move rmenu_xui.cpp to menu/disp/
2013-12-29 04:26:34 +01:00
twinaphex
989106428e
(360) Build fixes to rmenu_xui.cpp
2013-12-29 04:22:53 +01:00
twinaphex
030012f664
(360) Some build fixes
2013-12-29 04:08:42 +01:00
Themaister
7bd6599634
Fix -L arg when default libretro is set.
2013-12-28 23:30:20 +01:00
meancoot
520589ed15
(iOS) Remove default_libretro_path and default_libretro_info_path defaults. Having them causes the the -L argument to RetroArch to not be picked up.
2013-12-28 17:15:34 -05:00
twinaphex
b41c3cc6bd
(iOS) Make apple_gamecontroller 'backwards compatible' with iOS 6
...
by doing runtime check for iOS version and then returning early
2013-12-28 21:49:31 +01:00