458 Commits

Author SHA1 Message Date
twinaphex
6a9b39da3f Get rid of d3d.h and xdk_defines.h 2018-05-14 03:57:27 +02:00
twinaphex
82ebb9576f Create d3d9_video_t and d3d8_video_t 2018-05-03 22:03:12 +02:00
twinaphex
268baca939 (MSVC 2013) Add /bigobj for griffin_glslang.cpp 2018-05-03 14:52:37 +02:00
twinaphex
714f7b7b13 Cleanups 2018-04-27 23:21:44 +02:00
twinaphex
72428a23c5 (shader_vulkan.cpp) Move some functions to vulkan_common.c 2018-04-24 07:07:58 +02:00
twinaphex
ebfa4bdcdc Implement two stub functions 2018-04-23 18:34:23 +02:00
twinaphex
d6c17178a3 Add some logging for shader backend setup 2018-04-23 18:25:41 +02:00
twinaphex
c90c98dcaa Silence warnings 2018-04-23 17:37:37 +02:00
twinaphex
830068e5bd Create d3d9x_constant_table_set_float_array 2018-04-23 17:20:08 +02:00
twinaphex
a6fcd9dae0 Create d3d9x_constant_table_set_defaults 2018-04-23 17:09:11 +02:00
twinaphex
bd3f39b005 Remove SetMatrix macro 2018-04-23 17:04:59 +02:00
twinaphex
0e5ccd7c15 Create d3d9x_constant_table_set_matrix 2018-04-23 17:04:30 +02:00
twinaphex
dbb9a43abe (HLSL) Cleanups 2018-04-23 15:59:09 +02:00
twinaphex
8d02343b53 (HLSL) Cleanups 2018-04-23 15:58:00 +02:00
twinaphex
d7fa70927c (HLSL) Cleanups 2018-04-23 15:55:26 +02:00
twinaphex
d03ff06cf3 (HLSL) Cleanups 2018-04-23 15:51:24 +02:00
twinaphex
af734939ee More HLSL work 2018-04-23 15:26:35 +02:00
twinaphex
32c92a9a22 Rename d3dxbuffer_release 2018-04-23 15:04:19 +02:00
twinaphex
871f04e19a (slang) Cleanups 2018-04-23 14:56:02 +02:00
twinaphex
2a655116a6 Set #define CINTERFACE in these files 2018-04-22 14:27:39 +02:00
twinaphex
c52f53aada Some minor refactors 2018-04-21 08:47:09 +02:00
Twinaphex
bd2b913bc6 Silence more warnings 2018-04-13 00:52:52 +02:00
twinaphex
1751f4a0af Make it possible to read bigger files by replacing ssize_t with int64_t
and size_t with uint64_t
2018-04-13 00:18:11 +02:00
twinaphex
97cf6613da (XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
Twinaphex
08a54e45f2 Get rid of a lot of implicit conversions 2018-04-09 15:56:45 +02:00
Twinaphex
0be2b76892
Update slang_process.cpp 2018-03-22 15:24:03 +01:00
aliaspider
bb972a6dab (spirv) set flip_vert_y to true when emitting HLSL. 2018-03-06 04:12:58 +01:00
twinaphex
59dae251b0 Change to system dir include 2018-03-02 18:34:29 +01:00
twinaphex
9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
Twinaphex
ae6e410de1 Remove unused variables 2018-03-01 22:28:26 +01:00
twinaphex
5b79d2b942 Refactor video_shader_driver_set_parameters 2018-02-26 17:51:52 +01:00
twinaphex
938f6cc26e Get rid of hashes in shader_gl_cg 2018-02-25 01:13:34 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
8771171f63 (glslang) Compatibility tweaks for MSVC 2010 compatibility 2018-02-04 15:49:53 +01:00
Twinaphex
31a30f1496
Merge pull request #6229 from aliaspider/master
(slang) slang_process: preset alias setting has higher priority.
2018-02-03 23:36:59 +01:00
aliaspider
0e159a0ec0 (slang) slang_process: preset alias setting has higher priority. 2018-02-03 23:35:04 +01:00
twinaphex
c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7 (slang) slang_process: simplify data mappings. 2018-02-03 17:22:47 +01:00
twinaphex
311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex
94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
aliaspider
e225e96025 (D3D11) multi-pass shaders: add support for history frames. 2018-02-03 13:29:00 +01:00
aliaspider
e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider
7f75e9f4cf build fix for HAVE_GLSLANG=1 HAVE_VULKAN=0. 2018-02-02 13:35:31 +01:00
aliaspider
1fd1426388 (slang) no need for this anymore. 2018-02-02 12:32:31 +01:00
aliaspider
caad590d04 (slang) slang_process: fix compatibility with more shaders. 2018-02-02 01:50:18 +01:00
aliaspider
189ea0578d (slang) slang_process: change the type of FragCoord only when it is a
pixel shader input.
2018-02-01 22:22:56 +01:00
aliaspider
b8e3933fe0 (slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857 (slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59 (slang) slang_process.cpp: add support for more shaders. 2018-02-01 20:10:07 +01:00