1620 Commits

Author SHA1 Message Date
twinaphex
696fa900a1 Refactor macro functions which were unsafe 2018-02-26 18:08:17 +01:00
twinaphex
5b79d2b942 Refactor video_shader_driver_set_parameters 2018-02-26 17:51:52 +01:00
twinaphex
7acd4b1847 (Windows) Buildfixes - use fseek for MSVC 2003 and earlier 2018-02-17 19:11:49 +01:00
twinaphex
89cd494ab7 (WiiU) Buildfix 2018-02-17 11:27:14 +01:00
radius
7913b88853 fix potential wiiu crash 2018-02-17 00:10:08 -05:00
twinaphex
070c09faec Avoid more pointer grabbing for video driver ptr 2018-02-16 20:42:37 +01:00
twinaphex
1e2d8de9ca Move renderchain code to the relevant files 2018-02-16 11:24:10 +01:00
Andrés
d3504abc5d
try to fix shader preset loading on WiiU 2018-02-12 12:27:16 -05:00
Andrés
521433d1c7
Merge pull request #6293 from aliaspider/master
(D3D) better handling of frame duping.
2018-02-11 21:36:21 -05:00
aliaspider
72e6909aaa (D3D) better handling of frame duping. 2018-02-12 03:25:37 +01:00
Twinaphex
34edaaf98b
Merge pull request #6291 from aliaspider/master
(D3D12) silence warning.
2018-02-12 01:32:16 +01:00
aliaspider
8a93e8d503 (D3D12) silence warning. 2018-02-12 01:29:44 +01:00
Twinaphex
e428cec428
Merge pull request #6290 from aliaspider/master
(D3D11/12) add overlays.
2018-02-12 01:25:19 +01:00
aliaspider
98682197c9 (D3D11/12) add overlays. 2018-02-12 01:19:43 +01:00
Twinaphex
327e2237d6
Merge pull request #6289 from aliaspider/master
(D3D11/12) prevent double-free when resizing framebuffers.
2018-02-11 23:03:04 +01:00
aliaspider
19aed2af36 (D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
2018-02-11 22:56:37 +01:00
twinaphex
6738d64546 Cleanups 2018-02-11 16:45:40 +01:00
Twinaphex
d8257f4817
Merge pull request #6279 from aliaspider/master
(D3D12) slang shaders support.
2018-02-11 02:00:46 +01:00
aliaspider
37bebb5b65 (D3D12) slang shaders support. 2018-02-11 00:00:20 +01:00
twinaphex
b31779c588 (D3D8/9) Don't do allocation for this struct 2018-02-10 22:27:38 +01:00
twinaphex
b45b1b3e55 (D3D8) Refactor texture loading to no longer be thread-unsafe 2018-02-10 21:36:40 +01:00
twinaphex
b141c37fe9 Get rid of set_mvp function in D3D9 renderchain driver - use
one common set_mvp function instead
2018-02-10 21:21:09 +01:00
twinaphex
843a7f200c (D3D9) Make video texture load functions thread-safe 2018-02-10 21:13:24 +01:00
aliaspider
e11209ac79 (D3D12) precompute alpha before scaling when generating mipmaps. 2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
Twinaphex
8e33b35b09
Merge pull request #6257 from aliaspider/master
(D3D11/12) fix dialogbox / gradient.
2018-02-08 20:54:05 +01:00
aliaspider
97813b9722 (D3D11/12) fix dialogbox / gradient. 2018-02-08 17:11:24 +01:00
radius
30353792a5 update gx2_gfx to use retroarch_get_shader_preset() 2018-02-07 21:26:01 -05:00
radius
e9b7c7267e fix some potential crashes when a shader is not set in config 2018-02-07 21:26:01 -05:00
radius
c64d5556c1 readd shader to config, let's use a runtime check instead of overwritting the shader preset all the time 2018-02-07 21:25:59 -05:00
aliaspider
0d88799e6d (D3D12) add menu display driver. 2018-02-08 00:18:05 +01:00
aliaspider
92afd7387d (D3D12) add a font driver. 2018-02-08 00:18:04 +01:00
aliaspider
e42015e026 (D3D12) allow for dynamic allocation of descriptors. 2018-02-08 00:18:04 +01:00
aliaspider
757a9c08de (D3D) refactors. 2018-02-08 00:18:04 +01:00
aliaspider
4ccb844ad6 (D3D12) add font and menu pipelines. 2018-02-08 00:18:04 +01:00
aliaspider
b030588669 (D3D12) refactor d3d12_init_samplers, add support for wrap modes. 2018-02-08 00:18:04 +01:00
aliaspider
6d90aae5d6 (D3D12) refactor init_pipeline. 2018-02-08 00:18:04 +01:00
twinaphex
cbd5e87711 Indenting nits 2018-02-04 22:12:53 +01:00
twinaphex
534e5bbf34 Make code compatible when compiled as C++ 2018-02-04 21:50:05 +01:00
twinaphex
028fc18294 Fix more warnings 2018-02-04 21:12:42 +01:00
twinaphex
2b4890220a (D3D) Silence CXX_BUILD warnings 2018-02-04 20:40:28 +01:00
aliaspider
700fce3bd2 various fixes for CXX_BUILD. 2018-02-04 20:03:27 +01:00
twinaphex
ac22a9ce20 (D3D10) Start making D3D10 ready for CXX_BUILD 2018-02-04 17:11:00 +01:00
twinaphex
8771171f63 (glslang) Compatibility tweaks for MSVC 2010 compatibility 2018-02-04 15:49:53 +01:00
Twinaphex
e5610d5ddb
Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
2018-02-03 17:27:25 +01:00
aliaspider
76d07cd6a7 (slang) slang_process: simplify data mappings. 2018-02-03 17:22:47 +01:00
twinaphex
df632814e6 Add appropriate HAVE_SPIRV_CROSS ifdefs 2018-02-03 17:13:36 +01:00
twinaphex
1464995fdc (D3D11) ability to compile without HAVE_SLANG 2018-02-03 17:01:47 +01:00
twinaphex
dac1f10708 C89_BUILD fixes 2018-02-03 15:16:04 +01:00
Twinaphex
50e902f2ea
Merge pull request #6227 from aliaspider/master
(D3D11) multi-pass shaders: add support for history frames.
2018-02-03 14:48:48 +01:00