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https://github.com/libretro/RetroArch
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Move renderchain code to the relevant files
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@ -106,6 +106,54 @@ static bool d3d9_init_imports(d3d_video_t *d3d)
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return true;
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}
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extern d3d_renderchain_driver_t cg_d3d9_renderchain;
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extern d3d_renderchain_driver_t hlsl_d3d9_renderchain;
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extern d3d_renderchain_driver_t null_d3d_renderchain;
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static bool renderchain_d3d_init_first(
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enum gfx_ctx_api api,
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const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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switch (api)
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{
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case GFX_CTX_DIRECT3D9_API:
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#ifdef HAVE_D3D9
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{
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static const d3d_renderchain_driver_t *renderchain_d3d_drivers[] = {
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#if defined(_WIN32) && defined(HAVE_CG)
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&cg_d3d9_renderchain,
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#endif
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#if defined(_WIN32) && defined(HAVE_HLSL)
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&hlsl_d3d9_renderchain,
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#endif
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&null_d3d_renderchain,
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NULL
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};
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unsigned i;
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for (i = 0; renderchain_d3d_drivers[i]; i++)
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{
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void *data = renderchain_d3d_drivers[i]->chain_new();
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if (!data)
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continue;
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*renderchain_driver = renderchain_d3d_drivers[i];
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*renderchain_handle = data;
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return true;
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}
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}
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#endif
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break;
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case GFX_CTX_NONE:
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default:
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break;
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}
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return false;
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}
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static bool d3d9_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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{
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struct LinkInfo link_info;
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@ -1666,6 +1666,36 @@ static void gl_begin_debug(gl_t *gl)
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}
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#endif
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extern gl_renderchain_driver_t gl2_renderchain;
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static const gl_renderchain_driver_t *renderchain_gl_drivers[] = {
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
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&gl2_renderchain,
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#endif
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NULL
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};
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static bool renderchain_gl_init_first(
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const gl_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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unsigned i;
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for (i = 0; renderchain_gl_drivers[i]; i++)
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{
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void *data = renderchain_gl_drivers[i]->chain_new();
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if (!data)
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continue;
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*renderchain_driver = renderchain_gl_drivers[i];
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*renderchain_handle = data;
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return true;
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}
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return false;
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}
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static void *gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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@ -421,14 +421,6 @@ static const shader_backend_t *shader_ctx_drivers[] = {
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NULL
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};
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static const gl_renderchain_driver_t *renderchain_gl_drivers[] = {
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#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES)
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&gl2_renderchain,
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#endif
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NULL
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};
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/* Stub functions */
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static void update_window_title_null(void *data, void *data2)
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@ -3543,68 +3535,3 @@ void video_driver_set_mvp(video_shader_ctx_mvp_t *mvp)
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video_driver_poke->set_mvp(mvp->data, shader_data, mvp->matrix);
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}
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}
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bool renderchain_d3d_init_first(
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enum gfx_ctx_api api,
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const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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switch (api)
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{
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case GFX_CTX_DIRECT3D9_API:
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#ifdef HAVE_D3D9
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{
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static const d3d_renderchain_driver_t *renderchain_d3d_drivers[] = {
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#if defined(_WIN32) && defined(HAVE_CG)
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&cg_d3d9_renderchain,
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#endif
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#if defined(_WIN32) && defined(HAVE_HLSL)
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&hlsl_d3d9_renderchain,
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#endif
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&null_d3d_renderchain,
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NULL
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};
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unsigned i;
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for (i = 0; renderchain_d3d_drivers[i]; i++)
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{
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void *data = renderchain_d3d_drivers[i]->chain_new();
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if (!data)
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continue;
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*renderchain_driver = renderchain_d3d_drivers[i];
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*renderchain_handle = data;
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return true;
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}
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}
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#endif
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break;
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case GFX_CTX_NONE:
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default:
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break;
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}
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return false;
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}
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bool renderchain_gl_init_first(
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const gl_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle)
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{
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unsigned i;
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for (i = 0; renderchain_gl_drivers[i]; i++)
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{
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void *data = renderchain_gl_drivers[i]->chain_new();
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if (!data)
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continue;
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*renderchain_driver = renderchain_gl_drivers[i];
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*renderchain_handle = data;
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return true;
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}
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return false;
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}
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@ -1316,15 +1316,6 @@ bool video_shader_driver_compile_program(struct shader_program_info *program_inf
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bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
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bool renderchain_d3d_init_first(
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enum gfx_ctx_api,
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const d3d_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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bool renderchain_gl_init_first(
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const gl_renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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extern bool (*video_driver_cb_has_focus)(void);
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extern shader_backend_t *current_shader;
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@ -1387,12 +1378,6 @@ extern const shader_backend_t hlsl_backend;
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extern const shader_backend_t gl_cg_backend;
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extern const shader_backend_t shader_null_backend;
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extern d3d_renderchain_driver_t cg_d3d9_renderchain;
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extern d3d_renderchain_driver_t hlsl_d3d9_renderchain;
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extern d3d_renderchain_driver_t null_d3d_renderchain;
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extern gl_renderchain_driver_t gl2_renderchain;
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RETRO_END_DECLS
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#endif
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