twinaphex
684a339651
(RMenu) Move some header stuff over to rmenu.c
2013-03-02 17:55:43 +01:00
twinaphex
7323231002
(RGL) Cleanups
2013-03-02 17:34:52 +01:00
twinaphex
c65e85f3df
(Android) Try to prevent race condition causing ANRs when two input devices
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are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
b3d971f490
(PS3) Clean up unneeded code in gl_copy_frame
2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96
(PS3) Usage of glMapBuffer + texture references (while slightly
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faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
twinaphex
2d4d9d181e
(Android) Add explicit runtime hack for Xperia Play so that
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AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
twinaphex
dbdb345c78
(Playbook) request 'access to shared files' so that we can read
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ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108
Add simple script to generate rate control tests.
2013-03-01 17:05:13 +01:00
twinaphex
c28ae74d2e
(MSVC) Add strncasecmp to msvc_compat.h
2013-03-01 14:01:53 +01:00
twinaphex
c0d8894165
(Griffin) Always include frontend.c unless ANDROID is defined
2013-02-28 17:59:53 +01:00
Themaister
2499cccb1a
Add rate control simulation to resampler test.
2013-02-28 17:14:34 +01:00
twinaphex
4a0eb19698
(Playbook) Add NEON sinc/audio_utils
2013-02-28 15:25:27 +01:00
Themaister
7b389b70bc
Use more correct modulation factor in SSE convert.
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Use same factor as C.
2013-02-27 20:46:55 +01:00
twinaphex
784ce8ab73
(Playbook) Set to -O3
2013-02-27 18:20:00 +01:00
twinaphex
24cee97a1a
(Playbook) Define SINC_LOWER_QUALITY
2013-02-27 09:50:55 +01:00
twinaphex
ba2caaab25
(Playbook) Use clock_gettime - QNX has its own high-resolution
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timers - but for now use what is already there
2013-02-27 09:33:16 +01:00
twinaphex
d2207ffc9f
(Playbook) Cleanup frontend_bbqnx.c
2013-02-27 08:35:49 +01:00
twinaphex
9b9c280f2b
(Playbook) Removing offending piece of code that was causing all
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the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef
(Playbook) Finally displays properly - yay
2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d
(Playbook) Hook up more state management - still attempting to
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find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
27d4d7f77f
(QNX) More generic QNX define usage
2013-02-27 06:01:02 +01:00
twinaphex
c85a20a0b1
Revert "(Android) show message on ROM load failure/crash"
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This reverts commit 41a302de43dc7770639159b39d89c4250e1fb8c9.
2013-02-27 04:29:22 +01:00
twinaphex
a34c93e58f
Revert "(Android/Phoenix)expand on ROM load error message"
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This reverts commit 232706d66563e6d1edaca1db70570a4e04f0d2cb.
2013-02-27 04:29:22 +01:00
Themaister
7fadee0da3
Let $XDG_CONFIG_HOME fallback to $HOME/.config.
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Use the specification more correctly. Keep fallback to
$HOME/.retroarch.cfg.
2013-02-26 18:46:07 +01:00
twinaphex
5b2a5c76b5
(Playbook) Starts showing game image - totally screwed up pitch right now
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though
2013-02-26 16:34:10 +01:00
Squarepusher
57084bc3c9
Merge pull request #143 from sparklewind/patch-6
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Added 3 titles from ps1.idlst that I looked up
2013-02-26 06:52:11 -08:00
twinaphex
ceb27f14ed
(Android) Input autodetection - add initial Tommo NeoGeoX arcade stick binds (WIP)
2013-02-26 15:50:06 +01:00
twinaphex
94379e8ae9
Forgot to commit bbqnx_ctx.c
2013-02-26 14:12:28 +01:00
Themaister
9370ae9dee
Should fix OSX.
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main() must be hacked by SDL_main.
2013-02-26 08:43:32 +01:00
twinaphex
9aa7f9fff5
(Playbook) Got further - now hangs at 'screen_create_window'
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(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
bccfbda890
Remove redundant driver macros.
2013-02-25 19:36:11 +01:00
twinaphex
62f4252393
Rewrite driver_funcs.h
2013-02-25 18:56:23 +01:00
twinaphex
7a8510e52f
(Playbook) Gets to 'Cannot open video driver - exiting - fatal error received in
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'init_video_input' now with VBA Next core
WARNING - hardcoded mess right now
2013-02-25 17:34:19 +01:00
twinaphex
ef91a44652
(Playbook) Hardcoded libretro path for now - can load the dynamic library -
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now issue is with EGL context file
2013-02-25 08:55:47 +01:00
twinaphex
39c42b5975
(Playbook) Add frontend_bbqnx.c
2013-02-25 07:29:09 +01:00
twinaphex
f72a505dbe
Split up main() function to frontend/frontend.c
2013-02-25 07:01:16 +01:00
twinaphex
49b0f5c204
Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
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differently
2013-02-25 06:47:26 +01:00
twinaphex
1249db4716
(Playbook) Can be deployed now - now to make the 'frontend'...
2013-02-25 03:46:35 +01:00
twinaphex
0a32869998
(Playbook) Seems to compile and link now
2013-02-25 03:43:19 +01:00
twinaphex
4c221d22c0
(Playbook) Link in OpenAL and PNG
2013-02-25 03:12:32 +01:00
twinaphex
f0fe4e9d3d
(Playbook)Use gnu99 instead of c99 - gets around the strtok_r issue
2013-02-25 03:01:38 +01:00
twinaphex
6ac16781b6
(Playbook) Down to one compile error
2013-02-25 02:44:56 +01:00
twinaphex
33be616912
(Playbook) Hardcode definition of CLOCK_MONOTONIC (looked at
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QNX time.h header)
2013-02-25 02:36:42 +01:00
twinaphex
d8bb2972fb
(Playbook) Compile in rpng | gfx/image.c
2013-02-25 01:38:41 +01:00
twinaphex
a331917e5f
(Playbook) Add more defines
2013-02-25 01:28:48 +01:00
twinaphex
343a85c6dc
(Playbook) Add Playbook ifdefs - cut down on compilation errors
2013-02-25 01:19:12 +01:00
twinaphex
a86792c016
(Playbook) Take out USING_GL11
2013-02-25 00:01:56 +01:00
twinaphex
883f799e74
(BB Playbook) Add initial example
2013-02-24 23:56:17 +01:00
Themaister
5c53c053e2
Plain overlay_next should always go to next.
2013-02-24 12:52:48 +01:00
sparklewind
b1530d981d
Added 3 titles from ps1.idlst that I looked up
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I decided to include digital-only games too, as I feel that it's better in the long run to label them as such rather than ignore them. If you don't like it I'll remove it.
2013-02-24 03:39:19 +01:00