162 Commits

Author SHA1 Message Date
twinaphex
b28af7734f MSVC 2012 solution works now 2018-08-16 21:18:37 +02:00
twinaphex
a1d5b0fd03 Update MSVC 2012 solution 2018-08-16 20:49:31 +02:00
twinaphex
d3c6fc1601 Add initial MSVC 2012 solution 2018-08-16 19:29:31 +02:00
twinaphex
6001c7f030 (MSVC 2008) Add HAVE_OVERLAY 2018-08-16 11:53:46 +02:00
twinaphex
c699889f0c Update MSVC2008 2018-08-16 11:50:51 +02:00
twinaphex
145d4d66f5 Update MSVC 2008 solution 2018-08-16 11:44:51 +02:00
twinaphex
d2de72bfb7 Update MSVC 2008 solution 2018-08-16 11:18:56 +02:00
twinaphex
a8826c766b (MSVC2008) Update solution 2018-08-16 11:06:22 +02:00
twinaphex
f53349e3dd Move MSVC 2017 files to android/phoenix 2018-08-15 10:46:24 +02:00
twinaphex
801bae65e3 Rename files 2018-08-14 17:55:26 +02:00
twinaphex
4fc0d4a194 Rename dir 2018-08-14 17:30:05 +02:00
twinaphex
5ebe5de1b9 Add resource files 2018-08-14 17:24:35 +02:00
twinaphex
00c6fcde84 Add initial VS2017 Android solution - not working yet 2018-08-14 16:04:58 +02:00
twinaphex
48956f3fe4 (MSVC 2008) Add initial MSVC 2008 solution files 2018-08-14 12:18:33 +02:00
twinaphex
f8cad6f565 Update glslang 2018-06-20 10:47:08 +02:00
Dwedit
00c116051f Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
twinaphex
268baca939 (MSVC 2013) Add /bigobj for griffin_glslang.cpp 2018-05-03 14:52:37 +02:00
twinaphex
789ef63dee (360) Don't bake in HAVE_XUI anymore; buildfixes for C++ 2018-04-23 17:35:36 +02:00
twinaphex
710570a408 (MSVC 2013) Buildfix 2018-04-17 11:37:00 +02:00
twinaphex
445f176e24 (Xbox) Enable HAVE_RUNAHEAD for Xbox OG/360 2018-04-10 00:14:23 +02:00
David Walters
b5b906bc5a Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line) 2018-04-03 18:41:34 +01:00
David Walters
7adec98cd8 Fix MSVC2015 project/solution build config associations 2018-04-03 18:25:23 +01:00
David Walters
852c8735e6 Fix solution file to be Visual Studio 14 / "2015" format. 2018-04-03 18:21:10 +01:00
twinaphex
8819b2a2f6 (MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD 2018-03-29 18:02:18 +02:00
twinaphex
adb2274fc6 - Enable HAVE_RUNAHEAD for MSVC 2003
- Remove some unreferenced labels
2018-03-29 17:55:06 +02:00
twinaphex
2143540c8c (MSVC 2013/2015/2017) Add HAVE_CHEEVOS support 2018-03-28 18:33:31 +02:00
twinaphex
994ca6b3f8 Enable HAVE_CHEEVOS for MSVC 2003 target too 2018-03-28 18:07:31 +02:00
twinaphex
bb86387986 Re-enable HAVE_CHEEVOS for MSVC 2010 2018-03-28 14:57:27 +02:00
twinaphex
d8e382c585 (Cheevos) Take out cheevos support for MSVC 2010 again, CORO_YIELD
macro does not work with MSVC 2010
2018-03-28 01:28:15 +02:00
aliaspider
88d1c1fdca msvc build fix. 2018-03-25 23:11:31 +01:00
twinaphex
be796566bc Add HAVE_CHEEVOS support for MSVC 2005 2018-03-22 20:45:35 +01:00
twinaphex
f597fd7a11 Add HAVE_CHEEVOS support for MSVC 2010 2018-03-22 20:42:06 +01:00
twinaphex
fb011f8377 Fix MSVC 2013 build 2018-03-16 22:04:34 +01:00
twinaphex
ffbb439fb5 Fix MSVC 2015 solution 2018-03-16 21:45:14 +01:00
twinaphex
9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex
4e222589a0 (Xbox) Update 2018-02-18 02:09:55 +01:00
twinaphex
c842d2e27e (Xbox1) Take out XMB 2018-02-18 01:37:36 +01:00
twinaphex
24306429bd (VS2013) Update solution; add Vulkan, D3D10, D3D11 support 2018-02-04 14:33:37 +01:00
twinaphex
2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex
c60f706f1e (MSVC 2013) Update solution
Griffin - add better ifdefs
2018-02-03 20:50:31 +01:00
twinaphex
311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex
94022f0599 (MSVC 2013) Add HAVE_SLANG
(Griffin) Add SPIRV-Cross/slang rules to Griffin
2018-02-03 17:10:20 +01:00
twinaphex
7f38ee79f7 (MSVC2013) Add additional features 2018-01-30 22:01:09 +01:00
twinaphex
b011f27c89 (MSVC 2013) Solution starts working now 2018-01-30 21:53:37 +01:00
twinaphex
b5a1111e07 Don't define HAVE_D3D12 for MSVC 2013 2018-01-30 16:44:42 +01:00
twinaphex
a5f232793b Silence warnings 2018-01-30 16:44:42 +01:00
twinaphex
2906744a0d (D3D10) Add non_HAVE_DYNAMIC codepaths 2018-01-29 15:33:30 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
twinaphex
dc6752cdf4 (MSVC 2013) Add more switches 2018-01-24 02:16:23 +01:00
twinaphex
63ad668ff0 Add HAVE_DYNAMIC ifdefs 2018-01-24 02:12:58 +01:00