11 Commits

Author SHA1 Message Date
twinaphex
8a55aae0a5 Move gl_load_texture_data to video_texture_c 2015-11-09 02:07:17 +01:00
twinaphex
40a4a7a354 (OSX PPC/PS3) Forcibly disable mipmapped textures 2015-11-01 16:11:17 +01:00
twinaphex
922e6f868b Don't assume we can use NPOT mipmapped textures for anything GLES2 2015-10-30 16:23:44 +01:00
Twinaphex
c85414c7be (iOS) Force mipmapping off for textures on iOS 2015-10-29 23:23:56 +01:00
twinaphex
7df80fea83 Take out one ifndef HAVE_PSGL preprocessor define 2015-07-21 01:58:57 +02:00
twinaphex
c697923eb6 Create video_common.c 2015-07-12 05:30:04 +02:00
twinaphex
a687ca54d8 (gl_common.c) Refactors 2015-07-12 04:11:26 +02:00
twinaphex
41e28460fa Rename gl_coord_array to gfx_coord_array 2015-07-12 03:58:53 +02:00
twinaphex
527c0c29d4 Rename gl_coords to gfx_coords 2015-07-12 03:57:06 +02:00
Higor Eurípedes
dc5460effd (gl_raster_font) Fix invalid read when pushing vertices
Calling both glsl shader->set_coords() or gl_coord_array_add() resulted
in an invalid read when memcpy()ing coords->lut_tex_coord.
2015-05-19 13:45:22 -03:00
twinaphex
16b7b454a9 Move gl_common.c to gfx/drivers 2015-04-09 04:57:17 +02:00