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Take out one ifndef HAVE_PSGL preprocessor define
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@ -95,9 +95,7 @@ void gl_load_texture_data(GLuint id,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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#ifndef HAVE_PSGL
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glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
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#endif
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glTexImage2D(GL_TEXTURE_2D,
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0,
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(driver->gfx_use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32,
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