(OSX PPC/PS3) Forcibly disable mipmapped textures

This commit is contained in:
twinaphex 2015-11-01 16:11:17 +01:00
parent 8411cc75a0
commit 40a4a7a354

View File

@ -65,7 +65,7 @@ void gl_load_texture_data(GLuint id,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
#ifdef HAVE_OPENGLES2
#if defined(HAVE_OPENGLES2) || defined(HAVE_PSGL) || defined(OSX_PPC)
if (filter_type == TEXTURE_FILTER_MIPMAP_LINEAR)
filter_type = TEXTURE_FILTER_LINEAR;
if (filter_type == TEXTURE_FILTER_MIPMAP_NEAREST)
@ -77,16 +77,12 @@ void gl_load_texture_data(GLuint id,
case TEXTURE_FILTER_MIPMAP_LINEAR:
min_filter = GL_LINEAR_MIPMAP_NEAREST;
mag_filter = GL_LINEAR;
#ifndef HAVE_PSGL
want_mipmap = true;
#endif
break;
case TEXTURE_FILTER_MIPMAP_NEAREST:
min_filter = GL_NEAREST_MIPMAP_NEAREST;
mag_filter = GL_NEAREST;
#ifndef HAVE_PSGL
want_mipmap = true;
#endif
break;
case TEXTURE_FILTER_NEAREST:
min_filter = GL_NEAREST;