50233 Commits

Author SHA1 Message Date
orbea
b893f58868 qb: Improve win32 checks. 2019-07-20 22:39:55 -07:00
twinaphex
cd90760b7b Buildfix for non-HAVE_MENU targets 2019-07-21 01:13:24 +02:00
Twinaphex
6704a66a57
Merge pull request #9144 from yoshisuga/macos_fix_shader_ref
macos: fix call to video_shader_read_conf_preset
2019-07-21 00:36:14 +02:00
Twinaphex
e7ba08a432
Merge pull request #9145 from yoshisuga/playlist_clean_ios_ifdefs
iOS: Clean up #ifdef HAVE_COCOATOUCH blocks related to playlist
2019-07-21 00:35:41 +02:00
twinaphex
b6b22a9a32 More shader refactors - make sure we can compile entirely
without shader support if HAVE_CG, HAVE_GLSL, HAVE_SLANG
and HAVE_HLSL are all not defined
2019-07-21 00:34:07 +02:00
Yoshi Sugawara
81c8aad119 clean up #ifdef HAVE_COCOATOUCH blocks related to playlist and replace with appropriate call to playlist_resolve_path() 2019-07-20 12:16:04 -10:00
Yoshi Sugawara
f292a5b9cb macos: fix call to video_shader_read_conf_preset 2019-07-20 12:08:37 -10:00
Twinaphex
388c4857d3
Merge pull request #9140 from LazyBumHorse/shader_paths
much improved handling of relative shader paths
2019-07-20 21:54:58 +02:00
twinaphex
14dfb91a60 Buildfix for C89 2019-07-20 21:33:09 +02:00
twinaphex
260b06750d It's possible to build and run D3D10/11/12 without glslang/spirv-cross -
just no frontend shaders
2019-07-20 21:23:37 +02:00
twinaphex
c6c8d03f29 Take out HAVE_D3D10 rule 2019-07-20 21:07:03 +02:00
twinaphex
e2e9823eb7 Revert "D3D10/11/12 can work without SPIRV-Cross/glslang - you just won't"
This reverts commit 4fcf2c42ef50f4347d260c5d57f9692ae61a2f7a.
2019-07-20 21:03:09 +02:00
twinaphex
7470be6982 Revert "(MSVC 2010) Add D3D10/11/12 - they work with menu shaders, but"
This reverts commit d5d5a7d858b6cd47c756ce8f22050a768b7bf1f5.
2019-07-20 21:02:25 +02:00
twinaphex
d5d5a7d858 (MSVC 2010) Add D3D10/11/12 - they work with menu shaders, but
no SPIRV-Cross/glslang support because those need C++11
2019-07-20 20:55:29 +02:00
twinaphex
4fcf2c42ef D3D10/11/12 can work without SPIRV-Cross/glslang - you just won't
be able to load frontend shaders
2019-07-20 20:53:28 +02:00
twinaphex
1e08b2a5de Fixes keyboard processing regression 2019-07-20 20:12:41 +02:00
twinaphex
fdc204a130 Another buildfix 2019-07-20 20:01:22 +02:00
twinaphex
d2893d991c Buildfixes 2019-07-20 19:59:27 +02:00
twinaphex
ba40af1dde (Android) android_app_entry - cleanup 2019-07-20 18:55:23 +02:00
twinaphex
34938a33fa (Orbis) Add HAVE_GLSL 2019-07-20 18:35:32 +02:00
twinaphex
0134fdbe9a (Libnx) Set HAVE_GLSL if HAVE_OPENGL is defined 2019-07-20 18:33:59 +02:00
twinaphex
691dbb40a8 driver_update_system_av_info - refactor 2019-07-20 18:32:35 +02:00
LazyBumHorse
2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
7be9aef768 (PSP) Buildfix 2019-07-20 16:56:01 +02:00
twinaphex
d91905dd75 Only build video_shader_parse.c if HAVE_GLSL, HAVE_CG, HAVE_SLANG,
and/or HAVE_HLSL is defined
2019-07-20 16:50:46 +02:00
twinaphex
8fe7e3f730 (Qb) Add HAVE_DR_MP3 2019-07-20 16:42:46 +02:00
twinaphex
cd9cbc0881 (qb) Add HAVE_METAL, set it to 'no' for now 2019-07-20 16:34:49 +02:00
twinaphex
a0060182e3 Add more ifdefs covering HAVE_THREADS and HAVE_AUDIOMIXER 2019-07-20 16:09:39 +02:00
twinaphex
efb98a8a01 Cleanup file_archive_get_file_backend 2019-07-20 16:01:56 +02:00
twinaphex
9868b4acdb Style nits 2019-07-20 15:43:12 +02:00
twinaphex
39120e8ffc Fix C89_BUILD 2019-07-20 15:17:04 +02:00
twinaphex
7b7ac06653 (playlist.c) Cleanups 2019-07-20 15:07:09 +02:00
twinaphex
a4573f1dd5 (Qb) Update config.libs.sh - there are more hardware renderers now 2019-07-20 15:05:28 +02:00
Twinaphex
1e38504bf3
Merge pull request #9132 from yoshisuga/ios_fix_path_after_detect_core
[iOS]: more fixes for abbreviated paths when scanning files
2019-07-20 14:48:07 +02:00
twinaphex
13fa504919 Set these to enable by default 2019-07-20 14:06:19 +02:00
twinaphex
bcb9762ec8 (qb) Add HAVE_SLANG, HAVE_SPIRV_CROSS, HAVE_GLSLANG 2019-07-20 13:52:18 +02:00
twinaphex
7fe0662918 Cleanups 2019-07-20 12:51:52 +02:00
twinaphex
d905986a52 Rename functions - change rarch_ prefix to retroarch_ 2019-07-20 12:43:43 +02:00
twinaphex
16dde76a68 Cleanups 2019-07-20 12:34:49 +02:00
twinaphex
430fc16f61 Cleanups 2019-07-20 12:28:50 +02:00
twinaphex
66a44aae98 Cleanup 2019-07-20 12:04:50 +02:00
twinaphex
ac47f54a8e (Win32) Not sure why menubar was disabled when threaded video is
enabled, going to assume enabling it is thread-safe
2019-07-20 11:45:28 +02:00
Yoshi Sugawara
88a4c3e21b Created method playlist_resolve_path() to keep the platform specific ifdef in one location to resolve the path for the playlist. Also fix setting the core path from the default core path. 2019-07-19 16:00:10 -10:00
Twinaphex
da12d1c861
Merge pull request #9136 from MrHuu/patch-2
(CTR) Add / Update core ID's
2019-07-20 01:03:22 +02:00
twinaphex
c2c7c106a1 Add conf->path for config_file_new_from_path_to_string 2019-07-20 00:39:55 +02:00
twinaphex
65a777855f Cleanups 2019-07-20 00:34:47 +02:00
twinaphex
a60463fd76 (qb) Add HAVE_XAUDIO 2019-07-20 00:12:55 +02:00
MrHuu
4b8a5fb0f9
(CTR) Add / Update core ID's
Add more missing id's
2019-07-19 23:12:16 +02:00
Twinaphex
f9d963b258
Merge pull request #9135 from MrHuu/patch-1
(CTR) Add ID for 4DO
2019-07-19 21:13:50 +02:00
twinaphex
c4c7a1b8cc (Vulkan) Dehardcode application name 2019-07-19 20:12:12 +02:00