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D3D10/11/12 can work without SPIRV-Cross/glslang - you just won't
be able to load frontend shaders
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@ -541,18 +541,6 @@ if [ "$HAVE_SPIRV_CROSS" != "no" ]; then
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HAVE_SPIRV_CROSS=no
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fi
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if [ "$HAVE_D3D10" != "no" ]; then
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die : 'd3d10'
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HAVE_D3D10=no
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fi
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if [ "$HAVE_D3D11" != "no" ]; then
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die : 'd3d11'
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HAVE_D3D11=no
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fi
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if [ "$HAVE_D3D12" != "no" ]; then
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die : 'd3d12'
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HAVE_D3D12=no
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fi
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if [ "$HAVE_OPENGL_CORE" != "no" ]; then
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die : 'glcore'
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HAVE_OPENGL_CORE=no
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