D3D10/11/12 can work without SPIRV-Cross/glslang - you just won't

be able to load frontend shaders
This commit is contained in:
twinaphex 2019-07-20 20:53:28 +02:00
parent 1e08b2a5de
commit 4fcf2c42ef

View File

@ -541,18 +541,6 @@ if [ "$HAVE_SPIRV_CROSS" != "no" ]; then
HAVE_SPIRV_CROSS=no
fi
if [ "$HAVE_D3D10" != "no" ]; then
die : 'd3d10'
HAVE_D3D10=no
fi
if [ "$HAVE_D3D11" != "no" ]; then
die : 'd3d11'
HAVE_D3D11=no
fi
if [ "$HAVE_D3D12" != "no" ]; then
die : 'd3d12'
HAVE_D3D12=no
fi
if [ "$HAVE_OPENGL_CORE" != "no" ]; then
die : 'glcore'
HAVE_OPENGL_CORE=no